Other > General Game Discussion
Randomness in Fonline 2238
Reiniat:
T-888 is just right. i just wanted to know devs opinion, not community opinion. 10 pages disccusion leading to nowhere is useless. Everybody has a opinion, and nobody will change of opinion.
So, again. did devs think about remove a bit of randomness?
I didnt even say "remove all random facts, make this game an 2D shooter" read my godamnit first post, i like random fails, i think all skill rolls are fine, % of hit is fine too.
I just feel a little void when most of my combat has to depend of random facts, it makes me feel like im not doing anything at all.
:P Surf post made disapoint me, if RPG really are all random then i should go cut my veins, but since it is not true it couldnt care me less.
Handyman:
Sorry but i want to say....
I love to be killed randomly by Enclave :D
Randomstuff in Fonline rocks, it's best thingy scince inventing electricity.
It makes game so interesting...
:( updates are also random :(
AdorableRage:
--- Quote from: RavenousRat on October 28, 2011, 02:52:38 PM ---And what do you want? Boring constant damage? The damage only needs to be nerfed a bit, just to make players live a bit longer, but it doesn't require constant numbers. Just return all 10mm - laser pistol and other low tier weapons to thier original low damage, and lower higher weapon damage instead, make armor really protect not only for style and nerf crits effects like KO and instakill that instantly makes player out of game. There shouldn't be possibilities to kill player in 1 second, exclude cases when 10 people shooting him at the same time. But constant damage or other possibilities has nothing to do with it, if you want not to die from crits fast.
And this is RPG, your characters is in game, not you, he might miss, hit non vital part of body, he's human, not bot, you can't be sure for 100% in all your actions.
--- End quote ---
this right here is awsome....yes nerf pvp dmg! make it so snipers can just camp in the back and insta kill people....nerfed dmg would be mroe fun pvp and more tactic other then waiting around a corner for somebody to walk by...and an rpg wiht out randomnes?
i take it u never played fallout 2 or baulders gate....ive never played a dungeons and dragons table top game but i know they both follow the same type of rolls wich is dice rolls...wich is random....u want constant dmg and have no chance at getting an unlucky shot go play black ops...
i love farming and there one guy left and we both at low hp i move in for the kill....get a bad shot then he crits me in the head lmao so funny
Haraldx:
--- Quote from: Reiniat on October 28, 2011, 12:50:17 AM ---because the actual combat system is so odd, you make an eyeshot and blind, bypass, triple damage, etc. but you cant say "oh yes im a good player, did you see that?" because in the end its only matter of posibilityes, not the player real-skills. with the time click and wait for what happens becomes unsatisfactory.
--- End quote ---
RPG games were never about somekind of real life skill. RPG combat is highly influenced by your character - The level he has, the skills you have trained for the character, the items you have gathered/crafted for your character. In RPGs high real life skill means the skill to make a well made character and generally know about the game.
Johnnybravo:
Not true, the whole name has been misused. It stands for role playing game, however that does not mean the character you control has to be controlled by his or her stats. By definition it IS kind of roleplaying, but it it not necessity to make a good game.
Additionally roleplaying might be just as well the fact your character has a role in story - like being Gordon Freeman in Cra Half-Life.
Anyway, the question is whether it is possible and maybe whether it would work, not whether it's going to happen, because it is not. So no need to start any drama.
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