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Randomness in Fonline 2238

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Reiniat:
This is just a simple question to de devs:
Is there a posibility that this game work without have to recurre to random (or % chance) stuff?

I clarify:
-still the x% of chance to hit an enemy, including limbs.
-still the x% chance to critically fail
-bullets always make the same damage, not a random from x to x.
-no critical hit rolls, all limb shots are critical hits: damage and effects are based on Luck, more luck more damage.
-crippling and knocking based on damage taken independently by each limb, a limb has xHP when it drops to zero, the limb gets crippled
-bursts always make the same damage at certain hex, depending obviously of skill, ST penalty, PER, etc, etc

Im not suggesting the stuff of above, is just an example of how it could work.

Atom:
If you're merely asking if such stuff is possible to do, then yes. The combat is (almost) entirely scripted so de-randomizing parts of it is not a problem.

Reiniat:
another question:
Are you thinking about make that? :P
because the actual combat system is so odd, you make an eyeshot and blind, bypass, triple damage, etc. but you cant say "oh yes im a good player, did you see that?" because in the end its only matter of posibilityes, not the player real-skills. with the time click and wait for what happens becomes unsatisfactory.

Also, i've heard that if you shot an enemy to the eyes and he is backwards then there is zero chance to hit.
is thee a way to implement this in a more important way?
i mean something like burst people from the sites makes less damage, shot people in the groin only works if he is in front of you, there are more chances to cripple arms or legs if you shot to the enemy sides.
Im not talking about clic in certain part of the enemy body, im talking about his position respect to the position of the shooter

PD: thx for answer fast

RavenousRat:

--- Quote from: Reiniat on October 28, 2011, 12:50:17 AM ---because the actual combat system is so odd, you make an eyeshot and blind, bypass, triple damage, etc. but you cant say "oh yes im a good player, did you see that?" because in the end its only matter of posibilityes, not the player real-skills. with the time click and wait for what happens becomes unsatisfactory.

--- End quote ---
This is RPG, not shooter. Constant PvP and strange 1 CH powerbuilds are common because of lack of content.

Also who cares about randomness, not only you have random possibilities, your enemy has it too, may be he's better than you, but was less lucky all that time, but now it's his turn to be lucky.
And in the end, 95% will be really ~95000 hits from 100000 hits. What means 95% to hit is equal to constant 95% of 100% damage with 100% possibility.

Johnnybravo:
I'm designing that kind of game, where no random is allowed at all, yet still want to retain all the functions.
Got pretty much everything with exception to steal.

Did not know people would be really interested though :d.

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