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Randomness in Fonline 2238

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Y0ssarian:
In a web based strategy game called Utopia there was a randomized factor of 3.5% to either attacker or defense so worst case scenerio if you sent too little forces, your total offensive mod got bumped down and the defense buffed up. A miracle would be sending too little forces but getting both 3.5% bonuses and success! Applying this somewhere in the chance to hit formula might be interesting with all the current varibles at hand.

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