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Author Topic: Post wipe crafting cool down.  (Read 4738 times)

Re: Post wipe crafting cool down.
« Reply #15 on: September 29, 2011, 12:48:21 pm »

The game where you lose in the event of death of all - tyne should be able to make 3 BA per hour. On the contrary. One a day. This world in which there is nothing. The devastation and ruin. Strongest survives.
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Re: Post wipe crafting cool down.
« Reply #16 on: September 29, 2011, 02:00:51 pm »

Indeed, it was and is even more too easy to mass unlimited stocks of bas, not only cooldowns should be bigger, but tier 3 gear should not be craftable. They should be relics of the past worth fighting for (like gauss pistols or power armors).

Then nobody will use tier 3 in fights so, tier 2 will become the present tier 3. And that changes nothing except there will be less weapons and armors, but same action, same cooldowns, same requirements. No matter what the cooldowns or requirements will be, big factions will always find a way to have enough gear so, again (same as for the bank interest), the solo players and the small factions will suffer the most.

Don't get me wrong, I understand your point of view: wastelanders should be poor and every good weapon or armor should be very hard to get. That is how wasteland should look like, I agree. But just by deleting tier 3 from crafting it will only make the game to have even less content and tier 3 armors/weapons would become tent furniture... 

LE: But I agree that present cooldowns are to low. I had about 90 BA's in my tent with the previous cooldowns, so I can't say that cooldowns were that bad... My 35% critical chance miners never had a problem with high cooldowns.
« Last Edit: September 29, 2011, 02:04:24 pm by zuhardu »
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gr1m099

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Re: Post wipe crafting cool down.
« Reply #17 on: September 29, 2011, 10:26:13 pm »

I think the current cool downs are fine and they should keep them after the wipe. The reason for them is to prepare for pre-wipe madness is what I've been told, but I think they should keep it that way for the next wipe.
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Re: Post wipe crafting cool down.
« Reply #18 on: October 12, 2011, 11:11:44 pm »

hi gr1m! but yes i like this also lol i am a new player and have not had the pleasure of crafting one armour every 2 hours lol but the 20 min cool down seems fair i mean i am a new player (grim is actualy helping me) and even as it is this game is very hard for new players to start out and takes time to become wealthy as it is...i feel the 1 and a half hour cool down would make this much harder

kraskish

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Re: Post wipe crafting cool down.
« Reply #19 on: October 13, 2011, 12:01:14 am »

While PvP can be more spicy as someone said. If you dont have armors to PvE, lets say against PvE patrols where u can easily get ganked FASTER than u retrieve your armor back by crafting it again, as in said 3 hrs, the game loses the point, only discourages from playing or encourages more alting, both BAD side effects. As someone already said harsher cooldowns affect loners, which are mouthshat on often in this game lol.

For:
Loners and PvE (after someone ganks u or simply get killed, you "should" wait 3hrs to do another BA -your option: ragequit/launch alt machinery - BOTH BAD)

In peaktime you certainly would lose your BA FASTER than retrieve one by crafting, lower cooldowns allow for continuous playing with one char/alt, and is less waiting-oriented, focuses on fun more


Against: sorry, cant find. its a game so why make things more unobtainable which in fact produces inequality loners vs faction members.
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Re: Post wipe crafting cool down.
« Reply #20 on: October 13, 2011, 09:35:02 am »

My opinion is that destroys the game in 2238.
1) Bank interest. Never see him return. Caps - should be difitsitnye. The limited number.
2) Reduced the cooldown on the crafting and resource extraction. Defeats the purpose of fighting.
3) The extraction of 5mm and missiles theft. Simplifies the extraction equipment.
4) The ejection of avengers and gatling in the enclave. Simplifies the extraction of top equipment.
5) Ability to purchase ghoul with a sniper rifle at a price below the cost of a sniper rifle.

There are many more of everything that makes life.

Tightening of the game will save 2238. Pick up hardcore.
Survivors of a terrible vodyny must fight for pieces of technology. And not to be worn on Hamer and BA in the wasteland.
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Wichura

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Re: Post wipe crafting cool down.
« Reply #21 on: October 13, 2011, 06:38:33 pm »

My opinion is that destroys the game in 2238.
1) Bank interest. Never see him return. Caps - should be difitsitnye. The limited number.
So banks can be removed at all, as they have no use anymore. Limited number of caps - sure, few large Tree Control ape gangs gonna grab them all in no time, suffer noobs!

2) Reduced the cooldown on the crafting and resource extraction. Defeats the purpose of fighting.
At last life > items with lowered cooldowns. Now only the greedest hamsters afraid of wandering around with any equipment, people can enjoy playing instead of rage because of waiting and waiting. And more waiting.

3) The extraction of 5mm and missiles theft. Simplifies the extraction equipment.
Oh yeah, "teh broken economy" argument. Economy doesn't exist like two days after wipe, leave it.

4) The ejection of avengers and gatling in the enclave. Simplifies the extraction of top equipment.
Gatling has no use, and Avenger is strong only on paper or from 1 hex burst. And what's wrong with scavenging and looting dead corpses or killed creatures? I've never could figure that out.

5) Ability to purchase ghoul with a sniper rifle at a price below the cost of a sniper rifle.
Mercs prices are variable, depending on how many of them were bought by players. Cars are much cheaper than Wikipedia says, as an example.

Tightening of the game will save 2238. Pick up hardcore.
Survivors of a terrible vodyny must fight for pieces of technology. And not to be worn on Hamer and BA in the wasteland.
Hell yeah, let's get rid off any weapons except zip guns, rocks, spears and knives. Organised gang gonna win anyway, but (surprisingly) there will be nothing to nerf or disable then. Make your own server with your rules - for example on 2155 top-hi-tech armor will be Metal Armor.
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Re: Post wipe crafting cool down.
« Reply #22 on: October 13, 2011, 10:14:12 pm »

But because of this lots of people are leaving.
Its not about "HURR DUURRRRR...Make your own server or...".This server is made by gamers FOR gamers.So players should give their opinions about game,not just play and be happy with everything you will "create".
« Last Edit: October 13, 2011, 10:15:56 pm by EnergyForYou »
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Re: Post wipe crafting cool down.
« Reply #23 on: October 14, 2011, 02:35:39 am »

... and then every single character in the "wasteland" (the wasteland where the people have almost nothing, and struggle daily for basic resources such as food and water) can have 30 BA stored at his tent - but then so will the opposition, so you'll need MORE, so the cooldowns will need cutting further... and further and further... :P

Apologies for slight sarcasm, but I think the idea behind the cooldowns was meant to try and restrict the availability of weapons and armour, so you didn't end up with each individual character being personally armed as well as the military of a small country (or as said "decent amount of gear")

Really, nobody should have 7 or 8 BA in the first place - you should feel pretty lucky if you've got a single copy of anything better than a leather jacket (though currently this is clearly not the case). You shouldn't be able to "pop out" a new top quality armour every few hours.

Anyway, though I think it's been agreed that the cooldown method doesn't quite work, and changes are needed somehow, I have a feeling that if the lower cooldowns are kept, something else will be put in place to try and discourage massive stores of weapons, ammo and armour (there's been thoughts regarding gathering in the dev blog, it may be that something similar is done with crafting) - so either way, it's probably not going to end up like you're hoping.

it's not like you can wear 6-7 BA's at once anyway...
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Re: Post wipe crafting cool down.
« Reply #24 on: October 14, 2011, 04:44:40 am »

Why not stop wiping the server? Thats what kills the playing lust, continuesly starting from scratch.

The game at the moment is fair, I do not mind the crafting time, and dying to the critters, only done so once, with a large amount of caps and items, but that was my own decision to try and sell and bank the rest.

About the equipment, taking time to accumalate it all,well it's good... Makes you think twice before running into death and loosing it all, or joining a faction?  ;) Like the Slavers,Mordinos,Enclave,Raiders or Brotherhood.
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Re: Post wipe crafting cool down.
« Reply #25 on: October 14, 2011, 07:25:31 am »

Why not stop wiping the server? Thats what kills the playing lust, continuesly starting from scratch.

This is the first time i am reading this. Of course "waiting for wipe" argument is stupid (personal opinion), if you like FO you can play wipe or no wipe, but 90% of the guys that quited playing FO said they are waiting for wipe, never understood why, but that is what they say. Anyway, first time I've heard a player saying thit, I'll note it somewhere.
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« Kill the men, rape the women, eat the children! »  Section 8 official motto
Re: Post wipe crafting cool down.
« Reply #26 on: October 14, 2011, 08:27:50 am »

Of course "waiting for wipe" argument is stupid (personal opinion)
People like new content, gameplay changes and new things. Wipe brings new content, gameplay changes and new things. -> People like wipe. If you like something, you wait for it.
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Re: Post wipe crafting cool down.
« Reply #27 on: October 14, 2011, 10:14:34 am »

This is the first time i am reading this. Of course "waiting for wipe" argument is stupid (personal opinion), if you like FO you can play wipe or no wipe, but 90% of the guys that quited playing FO said they are waiting for wipe, never understood why, but that is what they say. Anyway, first time I've heard a player saying thit, I'll note it somewhere.

Well, I have never heard the "waiting for wipe" argument before? Most of the people I knew back then, left due to the wipe, and the players i've met ingame now, are some from that periode who have just started playing again, like myself.  :)


People like new content, gameplay changes and new things. Wipe brings new content, gameplay changes and new things. -> People like wipe. If you like something, you wait for it.

I am not saying I do not like changes... I just wouldn't mind if they where implemented into the server differently.  :)

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Re: Post wipe crafting cool down.
« Reply #28 on: October 15, 2011, 11:59:33 am »

fix after a wipe:
- To reduce the experience of mutated moleratov, centaurs, etc. letateley;
- To make aggressive Enclave, Raiders, Remnant;
- Make a cd for a meeting Bos, Enclave, Unity, Caravans;
- Return the dullness of the psycho.
- Reduce the speed on the world map;
- Remove the NPC bullets in his hand;
- Do not enter bank interest;
- Return CD for Kraft;
- Return CD for gathering and extraction;
- Increase the price measure, now you can buy them at a price below the cost of their gear. It is possible to increase HP up to 200-250;
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maszrum

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Re: Post wipe crafting cool down.
« Reply #29 on: October 15, 2011, 12:02:57 pm »

you are some kind of masochist ?
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