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Author Topic: Post wipe crafting cool down.  (Read 4720 times)

Re: Post wipe crafting cool down.
« Reply #30 on: October 15, 2011, 12:11:28 pm »

you are some kind of masochist ?

This will increase interest in the game FOnline, and not to the Counter Strike in it.
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Re: Post wipe crafting cool down.
« Reply #31 on: October 15, 2011, 12:14:43 pm »

clearly u havent been playing for long couse all those stuff u mentioned gonna lead just to empty server, or maybe this is ur goal ?
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Re: Post wipe crafting cool down.
« Reply #32 on: October 15, 2011, 12:17:21 pm »

On the contrary, when it was difficult to play was a lot of players. And they are always in contact with each other.

We can not allow the creation of fights scheduled. When opponents of a fully armed and ready to attack / defense. There should be a constant voltage, must be the effect of surprise, pretense, deception.
« Last Edit: October 15, 2011, 12:21:49 pm by Virtu »
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Re: Post wipe crafting cool down.
« Reply #33 on: October 15, 2011, 12:24:46 pm »

wrong assumption at the beggining there were a lot of players couse it was NEW (in their hopes - promised land of fallout) game with a lot of potential, after some time unnecessary harshnes at some points, annoying mechanics (like CD) and not-newcomers-friendly factor - server started to be abandoned by players from max ~600 to 200 now
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avv

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Re: Post wipe crafting cool down.
« Reply #34 on: October 15, 2011, 12:29:37 pm »

This will increase interest in the game FOnline, and not to the Counter Strike in it.

Nobody wants to spend hours to get stuff so that they can do something.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

runboy93

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Re: Post wipe crafting cool down.
« Reply #35 on: October 15, 2011, 12:30:34 pm »

clearly u havent been playing for long couse all those stuff u mentioned gonna lead just to empty server, or maybe this is ur goal ?
Yeah it will disable some players from server, but not everyone.. someones who like it will stay.
So don't talk about "empty server", because it don't exist
Re: Post wipe crafting cool down.
« Reply #36 on: October 15, 2011, 12:41:06 pm »

Nobody wants to spend hours to get stuff so that they can do something.

In order not to spend too much time on the extraction of a full drop. Now things are worth nothing as easily mined. Bring people-merchants in the wasteland and the server is filled with life. Each city will be an ambush and counter ambush. Constant skirmishes with the unknown. But not like now when both sides fully armed and ready for battle.
« Last Edit: October 18, 2011, 10:22:07 am by Graf »
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Gazzz

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Re: Post wipe crafting cool down.
« Reply #37 on: October 15, 2011, 12:52:06 pm »

What a heck?! Virtu, and what should the people like me do ? Stay and fight only at hinkley because of terrible long cd's on crafting, encounters etc. And u know , it's stupid to disable ability to steal from bos. I like this game because of lots of opportunities. U can farm, u can craft, u can kill others, u can steal, u can loot etc to earn money. If dev's remove it, then game will be like a typical chineese mmorpg, where your "coolnes" is equal to only 1 thing - time you are spending in game. 
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Lux aeterna

Gazzz

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Re: Post wipe crafting cool down.
« Reply #38 on: October 15, 2011, 12:56:20 pm »

ПС. Хардкора нужно добавить в другом но уж явно не в порезке кулдаунов на крафтинг. ТЫ же сам понимаешь что это тупо пустая трата времени. + это будет только способствовать еще большему дуаллогу , потому что всем впадлу будет ждать кд на крафтинг, просто 100500 окон и вперед.
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Lux aeterna
Re: Post wipe crafting cool down.
« Reply #39 on: October 15, 2011, 01:01:25 pm »

What a heck?! Virtu, and what should the people like me do ? Stay and fight only at hinkley because of terrible long cd's on crafting, encounters etc. And u know , it's stupid to disable ability to steal from bos. I like this game because of lots of opportunities. U can farm, u can craft, u can kill others, u can steal, u can loot etc to earn money. If dev's remove it, then game will be like a typical chineese mmorpg, where your "coolnes" is equal to only 1 thing - time you are spending in game.

All of my Objects with in the past been extracted by me in battle. Every fight was entertaining. Both the shooter and the opportunity to earn. Things obtained in the battle of value.
There is no point fighting. Stuff does not cost anything. The entire server is a solid Hinkley. You may ask to remove the full drop, in order not to waste time on training.
« Last Edit: October 18, 2011, 10:23:52 am by Graf »
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Re: Post wipe crafting cool down.
« Reply #40 on: October 15, 2011, 01:03:25 pm »

I agree about the traveling merchants selling and buying gears however its need to be made well right now it would end like this. Player meets merchant sees 2345 cap, some armor and ammo he/she grabs smg kills the merchant and guards and walks away like nothing happened...
For the remants, enclave, raiders I agree too they should be hostile toward all except members same should be with slavers.
About cooldowns I'm ok with them as they are now, its especially helps out loners or people who want to be part of NPC factions only (there should be a way to find players who are from same NPC faction they should be kicked out from the NPC faction if they attack each other).
The travel speed is ok for me but it would be nicer if there would be way to make it faster but not slower.
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Re: Post wipe crafting cool down.
« Reply #41 on: October 15, 2011, 01:13:58 pm »

It seems to me that I am against the system. Do you really think that all the shooting for shooting this interesting? That 50 + BA in the tent each - that make sense? Hamsters in the people not to kill.

Waste of time if you need 20 to BA, then yes. But you're in the wasteland, and if you need 20 BA - be kind, spend time with. But know that the other, for it is time to learn how to handle weapons and will pk you. Exaggerating.
« Last Edit: October 18, 2011, 10:24:15 am by Graf »
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Re: Post wipe crafting cool down.
« Reply #42 on: October 15, 2011, 01:31:57 pm »

The problem isn't with cooldowns but with respawns. Game needs a mode to play with 1 life now its impossible to do if someone attacks you and you win he wouldn't delete his char not even if he sees you deleting yours after death, I tried it once poor char of me died once by NPCs with the next I was able to kill someone but later he just bursted me in town so I gave the idea up.
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Gazzz

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Re: Post wipe crafting cool down.
« Reply #43 on: October 15, 2011, 03:26:39 pm »

Quote
About cooldowns I'm ok with them as they are now, its especially helps out loners

agree.
 Virtu, I'm not a member of faction which has 99+ mln caps on its bank deposite.And why the hell should i spare 2 hours to make 1 ba, which can be lost by any accident. i like this game coz of pvp, mass f*cking pvp, in >> top << gear. Coz i dont accept a fight when people use leathers and pistols, that's no sense of it, only if u're getting fun and trying to instakill someone. ANd what about bigguners? They're absolutely useless without top gear. Just imagine a bgguner which is rushing someone in leather jacket with flammer. that's ... mmm... s*cks
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Lux aeterna

avv

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Re: Post wipe crafting cool down.
« Reply #44 on: October 15, 2011, 03:49:27 pm »

---ENG---
All of my Objects with in the past been extracted by me in battle. Every fight was entertaining. Both the shooter and the opportunity to earn. Things obtained in the battle of value.
There is no point fighting. Stuff does not cost anything. The entire server is a solid Hinkley. You may ask to remove the full drop, in order not to waste time on training.

Some fight for stuff, others for whatever reason they think is worth it. If stuff is hard to get, players will not use it and there's going to be less action in general. If stuff is harder to get, after defeat players will withdraw faster because they have lost valuable and hard to get items and get demoralized easier. Currently you can lose 5 sets of combat gear and still be eager to fight. Fights aren't about items in the end, but victories.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
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