I saw it fast because the skin seems to be a bit overblended, imo.
[...]i know who is 3D, only cuz of the hair looking a bit diferent and clean black
[...]its only because the colours are different... Meh... I mean - the difference beteen the fallout colours palette is obvious.[...]
It's good to try this little trick from time to time I think. I knew it wasn't perfect - but putting it up there in a "spot the 3D model" competition is a fun way to spot the little things that need adjusting
So, looking at this, we know that these things need looking at :
- Skin brightness, colour etc (combination of adjusting texture and adjusting effects & shaders)
- This hair model doesn't quite match the sprite, but it is perfectly fine as a hair model. So we make another one which is slightly different (adjust model and texture)
- The leather jacket brightness and colour (adjusting texture, effects, shaders)
- Overall colours are different (adjusting textures, effects, shaders)
On the subtlest level of the leather jacket texture, I would say it's a slightly blue-black, compared to the brown-black of the sprite next to her. Someone could fix this with a simple "hue shift" in photoshop i.e. "-2 towards the red spectrum".
For the skin, I would say it's slightly too pink and slightly too light, so this could perhaps be fixed by slightly lowering the brightness and slightly shifting the hue to a more brown/orange shade. I do think though that the female leather jacket is only a few small alterations away from being "almost perfect".
Some of the other models and textures are a lot further off. Now we've had such developments in shaders and lighting etc, it may be a good time to start looking over these older models again and tweaking them until they can be "Where's Wally" pictures too.
Little things like adjusting the shade of brown on the metal armour trousers could literally be done with minimal knowledge of photoshop and a 3D compatible SDK set up (adjust brightness and hue, save, reload, look at it, close it, repeat) - but it would take some time. The metal armour itself will be one of the most difficult, because of trying to get the shiny effect just right, but there's definitely some basic texture work which anyone could have a go at.
The combat leather jacket looks fantastic, if you ask me. I would probably never be able to reach such a good model myself (well, at least not without many months of training and modeling). I can only clap my hands and ask for more, because I'm* a greedy human like everyone else.
That's lovely to hear - it was the first armour model I did for Fonline. After registering about a year ago, I made a power fist, shotgun, then asked if it was okay if I tried to do an armour
It really looks so much better now than when it was first tested, and I haven't changed a thing on it myself. Proof of the excellent work on the lighting and shading and effects I think.