fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 27, 2024, 04:14:15 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3 4 5

Author Topic: Gathering after wipe  (Read 10404 times)

Re: Gathering after wipe
« Reply #15 on: August 01, 2011, 02:37:02 am »

I enjoy cooldowns tbh. Makes my slaves more valuable.
Logged

avv

  • Offline
Re: Gathering after wipe
« Reply #16 on: August 01, 2011, 12:43:37 pm »

So it rewards people who click the minerals and ore piles themselves more then mouse recorders, since it makes it easier to do things quickly, and the new script to keep mouse recorders from sitting there and using this improved speed to gain even more resources.

Actually it's all the same whether someone stays awake clicking some pile of rocks whole night or leaves autoclicker to do it. Player's shouldn't be encouraged to spend all day long in some hole hoarding resources. Gathering needs to be fun and fluently part of the gameplay, rather than tiresome work that you have to do so that you have items to have fun with.

How about AT LEAST make players able to "fight" with cooldowns. Use of appropriate tool will shorten the cooldown. For example mining with standard sledgehammer gives the normal cooldown but mining with Super Sledge you only get 1/4 of it. Same with fibers, you get less cooldown when cutting them with combat knife, etc., etc.

Cooldowns just got to go. As long as they exist, players are encouraged to cheat. If they are too high, they are pointless. If they can be shortened with better tools, those tools become constant and make the weaker tools pointless. But better tools could have a point in the gameplay: some materials could only be mined with advanced tools.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Bartosz

  • Rotator
  • There'd better be a killer reason...
  • Offline
Re: Gathering after wipe
« Reply #17 on: August 01, 2011, 01:20:10 pm »

The cooldown times may be changed, but they won't be removed completely - we'd rather add more ways of obtaining resources with some tradeoff, for example a place when you need to fight for it.

For now, as there is no other possibilities to obtain them, cooldowns might be annoying and pointless, but should we add other ways - then we need to retain those cooldowns, otherwise no one would use those other places.
Logged

avv

  • Offline
Re: Gathering after wipe
« Reply #18 on: August 01, 2011, 03:08:22 pm »

The cooldown times may be changed, but they won't be removed completely - we'd rather add more ways of obtaining resources with some tradeoff, for example a place when you need to fight for it.

For now, as there is no other possibilities to obtain them, cooldowns might be annoying and pointless, but should we add other ways - then we need to retain those cooldowns, otherwise no one would use those other places.

Current cooldowns encourage cheating and there's no way over it. If you transform the cooldowns for example forcing the player to control the char for 5 mins to get some material, it's even worse pain.

Risk - reward setting is good and there's nothing wrong with it. Just needs to be made sure that it also is cheat-proof and the risk is unavoidable. Unlike bos pickpocket and enclave abuse.

The point is that all gathering can be based on risk rather than enforced cooldowns. It's just the cheaper materials are just less risky to gather but never 100% safe. Reason to this is because 100% safe means a chance to use bots. In addition if things are too safe, it also means they aren't that exciting. People gather and craft so that they can have excitement with the items. Can't the gathering itself be exciting?
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Senocular

  • The Real Roleplayer
  • Offline
Re: Gathering after wipe
« Reply #19 on: August 01, 2011, 04:19:09 pm »

The cooldown times may be changed, but they won't be removed completely - we'd rather add more ways of obtaining resources with some tradeoff, for example a place when you need to fight for it.
It's already implented - Redding/Gecko mine. If you are a crafter you will be raped by pvp apes camping out there, but if you have fighting build and even win you don't get enough of a reward because 5-6 hq mineras/ore with current item requirements is a bad joke.
Logged
Favorite forum posters:
Mike Crosser, the underground

Rascal

  • FOnline2!
  • Offline
Re: Gathering after wipe
« Reply #20 on: August 01, 2011, 05:48:37 pm »

current system is pure crapp couse players who have brains just create tent with 5 1lvl (miner1, miner2 etc.) chars near HQ mine , use proxy and dont give a fuck about all those cooldownds story. But as always this system hits only noobs and begginers. So in fact its create even more inbalance ingame than if there wont be cooldowns :D (and again sacrying away a lot of new players who just started)  Human nature is to always seek the easiest way to achievie the goal so.... like in real life for example in socialism system (all those tax crapp and social care) in which we are living in, rich smart people use tax advisors to avoid paying stupid taxes for "social shit" by using complex system of tax havens.... result is the same like we have on 2238 cooldown system, rich and smart are even more "in plus" than those poor and "not that smart" people.

so lets make: "More farming less crafting" system. This game is more about shooting the gun... not swinging the hammer....
this gona encourage people to go together to farm/hunt stuff so there is gona be more people on the wasteland , more fights between players. Now even if there is 200pppl on the server there are hardly 20-30 on the wasteland the rest are hidden in tents/bases or iddling in ncr its the wrong direction.
« Last Edit: August 01, 2011, 07:54:27 pm by Rascal »
Logged
Re: Gathering after wipe
« Reply #21 on: August 01, 2011, 06:06:43 pm »

Cooldowns have positive things too right now nobody can gather mercs at the mine and say they are there so I can mine safely but if cooldown is gone there is nothing to force a stop. Therefore a group of 10  can say that all we want is to mine and to not get killed we bring our mercs with us oh and its true we are from one faction but we have lower carry weight so we go in a group of 10. Though new system will change mercs still 10 player should be able bring a lot of mercs there if not they would bring 20 char or more...
Logged
Re: Gathering after wipe
« Reply #22 on: August 01, 2011, 09:07:10 pm »

Some cooldowns really need to be removed. With king of the most nonsenses cooldowns: repair cooldown. If you want make a cooldown, my dear devs, first ask yourself: what is the point of this cooldown? Did it really ballanced game or just pissed of new players and thoese who try to play fair? And what is the point of slow travelling? Why you try to force us to using cars? Relog timer DOESN'T WORK so remove it! Sorry - it works. For newbies! Like slow traveling or gathering cooldown. Start to listen players! We playing for fun not realism! Idea of gathering or crafting cooldown is ok. Just let players make/gather more stuff/resources if you try to make "crafting" server. For example we can gather 7 hq minerals or 4 hq ore in one cooldown. Just let us gather 7 hq minerals or 7 hq ore.
Logged
Re: Gathering after wipe
« Reply #23 on: August 02, 2011, 01:52:59 am »

Well i'm everything but developer but farming XP with repairing would be a exploit, since you can just get a pile of weared weapons and repair them, getting XP in no time...if you have enough stuff to repair.
Relog timer also works and if you bypass it you get your ass banned. Stop fucking screaming! If i were a dev, i'll be fucking sick and tired of whining, bitching, DO WANTS, GM ABUSE and now, SHOUTING. I'd say fuck it, no more updates, screw this all, i have a life! Am i fucking paid for this? NO I DON'T. It's just. My. Fucking. Hobby. When i'm tired of this, i'm throwing it. Stop. Now.

[/hysteria]
Oh thank God i'm not a developer, or else you'll see 2238 DEAD.
Logged
Wasteland is a tricky business.

Rascal

  • FOnline2!
  • Offline
Re: Gathering after wipe
« Reply #24 on: August 02, 2011, 02:00:38 am »

Quote
if you bypass it you get your ass banned

ahha orly ? i gues u dont play fonline2238 maybe.

and about reapir cooldown vs exp --> whats the problem make xp rate for repair lower (that low that it wont be very good method to exp char) but as always the price of such feature as we have now, pays simple people who just want to get their stuff fixed.
eh...
From the other hand.. whats wrong about exoping on repair ? people exp their chars at crafting/doc/fa so why repair is worst ?
Logged
Re: Gathering after wipe
« Reply #25 on: August 02, 2011, 04:07:56 am »

Of course, when the GM is not around. If he's around and notice it, then BAD LUCK. It's still illegal.

Repair cooldown isn't even the biggest nonsense - bigger nonsense is to delete the feature to repair the weapons to restore their value. Then, you could gain XP AND money. However, repair can be easily botted. Just stack your items in the inventory, click on the script and go drink tea. It's not a big surprise, devs just make this unprofitable, so you actually invest time in INTERESTING AND INTRIGUING gameplay.
Logged
Wasteland is a tricky business.

Surf

  • Moderator
  • это моё.
  • Offline
Re: Gathering after wipe
« Reply #26 on: August 02, 2011, 07:36:24 am »

This game is more about shooting the gun... not swinging the hammer....

falloutdude

  • just some canadian guy
  • Offline
Re: Gathering after wipe
« Reply #27 on: August 02, 2011, 08:57:30 am »



... well it is about fireing not about sitting there mineing. do you enter sit and mine in fallout 1 and 2? .... beat not. you fired your lazer and fired 1000 rounds of 5mm at deathclaws not sit around  saying well hmm maybe i should mine so i can not even have enough materials to make something . then come back to repeat mineing.(yeah thats fun)
Logged
Roaming the waste again.

Bartosz

  • Rotator
  • There'd better be a killer reason...
  • Offline
Re: Gathering after wipe
« Reply #28 on: August 02, 2011, 09:00:47 am »

so lets make: "More farming less crafting" system.

Yeah, I guess this is where balance fixing should be done as well. When we launched the game, it was easy to farm stuff, then we pushed it a bit to the other extreme.
Logged

Surf

  • Moderator
  • это моё.
  • Offline
Re: Gathering after wipe
« Reply #29 on: August 02, 2011, 09:08:49 am »

... well it is about fireing not about sitting there mineing. do you enter sit and mine in fallout 1 and 2? .... beat not. you fired your lazer and fired 1000 rounds of 5mm at deathclaws not sit around  saying well hmm maybe i should mine so i can not even have enough materials to make something . then come back to repeat mineing.(yeah thats fun)

Yeah, we all know that Fallout is an emulation of Counterstrike in 2d Isoperspective, not a game offering multiple solutions to any situtation, right.
Pages: 1 [2] 3 4 5
 

Page created in 0.125 seconds with 22 queries.