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Author Topic: Gathering after wipe  (Read 10573 times)

avv

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Gathering after wipe
« on: July 30, 2011, 06:41:10 pm »

Just wondering what sort of gathering system there's gonna be after wipe.
From previous experiences can be said that cooldown-based gathering only rewards cheating and relogging, plus it's not funny to go mining in regular intervals.

Char skill-based gathering only supports minmaxed alts.

Long time ago we had unlimited gathering, it was probably best of them all. Only limit was your patience and pain resistance (after 600 ores your fingers are sore, especially due to the drop-down menu). But it encourages autoclickers and is probably not good for gameplay if players spend all their time in safe gathering areas clicking a pile or rocks.

I know it's not polite to ask for leaks but would be nice to know what's coming.

Hopefully it will have the following characteristics:
Unlimited -> makes relogging and dual logging useless
Unsafe -> impossible to use autoclickers and bots
No bonuses from char skills -> no need to use alts
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Michaelh139

  • Goin for 900,000...
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Re: Gathering after wipe
« Reply #1 on: July 30, 2011, 06:48:27 pm »

I don't get how you can say that ungaurded mines are safe, but I agree with you on all other points however.
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Handyman

  • Zostałem Południowcem !
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Re: Gathering after wipe
« Reply #2 on: July 30, 2011, 06:52:11 pm »

Let's hope it will be fair-non-cheat-able-and-easy-to-get-gathering
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Re: Gathering after wipe
« Reply #3 on: July 30, 2011, 07:37:22 pm »

i think this is good idea
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Senocular

  • The Real Roleplayer
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Re: Gathering after wipe
« Reply #4 on: July 31, 2011, 01:25:56 pm »

If you want to keep unsafe mines, at least make more of them so that one don't have to travel to Redding for few ores when he hangs around Hub.
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Re: Gathering after wipe
« Reply #5 on: July 31, 2011, 01:39:03 pm »

If you want to keep unsafe mines, at least make more of them so that one don't have to travel to Redding for few ores when he hangs around Hub.
Yeah at Glow, radiation is good anti-clicker-bot. Or constantly respawning mutated pigrats who like to eat miners, but they must respawn really fast.
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Wichura

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Re: Gathering after wipe
« Reply #6 on: July 31, 2011, 01:43:49 pm »

If you want to keep unsafe mines, at least make more of them so that one don't have to travel to Redding for few ores when he hangs around Hub.
Done and done.
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avv

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Re: Gathering after wipe
« Reply #7 on: July 31, 2011, 01:49:55 pm »

Yeah at Glow, radiation is good anti-clicker-bot. Or constantly respawning mutated pigrats who like to eat miners, but they must respawn really fast.

Both are accessible by other players, which is enough. Even though radiation in glow is cool.

Bigger problem are unlimited safe materials from bases.
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Y0ssarian

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Re: Gathering after wipe
« Reply #8 on: July 31, 2011, 04:36:13 pm »

Gathering could be abolished all together and those who do just wait at specific locations waiting waiting waiting waiting.
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Reiniat

  • Humanhunter
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Re: Gathering after wipe
« Reply #9 on: July 31, 2011, 07:42:38 pm »

No bonuses from char skills -> no need to use alts
this horrible sentence is becoming more and more used for justify suggestions that will make people create more alts.

The conclusion is simply: the problem in this game is the alting, there are many suggestions about how solve this, now its time to devs to work on this, basically the actual lvl and skill sistem is useless.
Even some type of idiot xp system like the one of The Elder Scrolls sound better to me than this actual shitty thing.
My personally solution is: make combat skills and non-combat skills grow in a separate way, while combat skills have a limit, like lvl21, and lead to certain build, non-combat skills can be upraised in a diferent scale of lvls depending of the SPECIAL too. So you can be good in both things.
Another way is give good bonus to old chars, something like +5% of damage when you get 300,000xp, +2DT at 350,000xp and so on.

i really hate to have a lot of alts, but only one char per IP conection is idiot
« Last Edit: July 31, 2011, 07:44:31 pm by Reiniat »
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Re: Gathering after wipe
« Reply #10 on: July 31, 2011, 09:40:47 pm »

Actually, i think what would make mining less of a chore, is to make ores dug up in stacks.

1 Hammer swing on a LQ pile, = 6 ores per swing, but 1 swing on a HQ pile = 2 ores, so you still have to click a few times.

Also, a little script that makes it impossible to mine more ore if you're overweight.

So it rewards people who click the minerals and ore piles themselves more then mouse recorders, since it makes it easier to do things quickly, and the new script to keep mouse recorders from sitting there and using this improved speed to gain even more resources.

Faster mining for players, slower mining for bots, = Win?

-Ulrek-
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SEGA_RUS

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Re: Gathering after wipe
« Reply #11 on: July 31, 2011, 10:13:11 pm »

Actually, i think what would make mining less of a chore, is to make ores dug up in stacks.

1 Hammer swing on a LQ pile, = 6 ores per swing, but 1 swing on a HQ pile = 2 ores, so you still have to click a few times.

Also, a little script that makes it impossible to mine more ore if you're overweight.

So it rewards people who click the minerals and ore piles themselves more then mouse recorders, since it makes it easier to do things quickly, and the new script to keep mouse recorders from sitting there and using this improved speed to gain even more resources.

Faster mining for players, slower mining for bots, = Win?

-Ulrek-

make character with 10 ST and all perks for weight and you'll have 212 kg  ;)
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Senocular

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Re: Gathering after wipe
« Reply #12 on: July 31, 2011, 11:40:09 pm »

How about AT LEAST make players able to "fight" with cooldowns. Use of appropriate tool will shorten the cooldown. For example mining with standard sledgehammer gives the normal cooldown but mining with Super Sledge you only get 1/4 of it. Same with fibers, you get less cooldown when cutting them with combat knife, etc., etc.
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Michaelh139

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Re: Gathering after wipe
« Reply #13 on: August 01, 2011, 01:34:40 am »

How about AT LEAST make players able to "fight" with cooldowns. Use of appropriate tool will shorten the cooldown. For example mining with standard sledgehammer gives the normal cooldown but mining with Super Sledge you only get 1/4 of it.
I remember suggesting something like this, except I made it where it would simply give more ore for your gathering.

gather with sledge = 1 ore + 3 Cooldown
gather with super sledge = 2 ore + 3 Cooldown
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Re: Gathering after wipe
« Reply #14 on: August 01, 2011, 02:22:52 am »

Cooldowns suck, everyone hates them. If anything they should at least be lowered..
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