So it rewards people who click the minerals and ore piles themselves more then mouse recorders, since it makes it easier to do things quickly, and the new script to keep mouse recorders from sitting there and using this improved speed to gain even more resources.
How about AT LEAST make players able to "fight" with cooldowns. Use of appropriate tool will shorten the cooldown. For example mining with standard sledgehammer gives the normal cooldown but mining with Super Sledge you only get 1/4 of it. Same with fibers, you get less cooldown when cutting them with combat knife, etc., etc.
The cooldown times may be changed, but they won't be removed completely - we'd rather add more ways of obtaining resources with some tradeoff, for example a place when you need to fight for it.For now, as there is no other possibilities to obtain them, cooldowns might be annoying and pointless, but should we add other ways - then we need to retain those cooldowns, otherwise no one would use those other places.
The cooldown times may be changed, but they won't be removed completely - we'd rather add more ways of obtaining resources with some tradeoff, for example a place when you need to fight for it.
if you bypass it you get your ass banned
This game is more about shooting the gun... not swinging the hammer....
so lets make: "More farming less crafting" system.
... well it is about fireing not about sitting there mineing. do you enter sit and mine in fallout 1 and 2? .... beat not. you fired your lazer and fired 1000 rounds of 5mm at deathclaws not sit around saying well hmm maybe i should mine so i can not even have enough materials to make something . then come back to repeat mineing.(yeah thats fun)