Author Topic: Fallout Online: Australia  (Read 139545 times)

Re: Fallout Online: Australia
« Reply #345 on: January 17, 2013, 12:09:00 am »
If you use the above download, you will need to configure the Critter and Master dats manualy.

Open DataFiles.cfg and remove the line:

fallout.dat

And replace it with the path to where your Critter/Master.dat is
For example
C:\Program Files\Fallout2\Critter.dat
C:\Program Files\Fallout2\Master.dat

Or if you decide to just put it in the same file as the client, you can simply put:

Critter.dat
Master.dat
Everything must change.

Offline Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
Re: Fallout Online: Australia
« Reply #346 on: January 17, 2013, 01:34:07 am »
Hey guys, sorry I was in bed asleep while all of this download stuff transpired. I have a brand new download link for you all.

http://www.multiupload.nl/4RQQ6DPIA0

comes fully updated, all you need do is run the game
Founder of Fallout Online Australia

Offline Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
Re: Fallout Online: Australia
« Reply #347 on: January 17, 2013, 01:39:14 am »
As far as I know, only Hawks are playing there + some independent players. I was told that there wasn't any server status checker at the moment. All I know about this server is:
  • It's developed by one developer only
  • Running enabled during RT combat
  • New world map
  • New locations
  • SDK (TLA or old 2238) drug system
  • I can only guess without working status checker, but I would say the server population is 0-30
  • Levelling one character takes about 10 hours (this info comes from one FOAus player)
  • I've heard pvp is very unbalanced
Feel free to correct me in case I'm wrong at any of the points.

There is still lots of things I don't know. Level cap? System of followers? Perks? Available weapons? Fallout in Australia is a wonderful idea, would be a shame to waste it. Yesterday I was watching Mad Max 3 and it was an amazing movie with such a great atmosphere. Maybe focus on making low stuff server for MadMax wannabies only. Boost weapons like shotguns, hunting rifles, pistols and make everything scarce. No pulse rifles, no gatlings. Post-apo Australia with inspiration of Mad Max franchise, that's how I see it  8) .

This is just brainstorming, who knows maybe your server is good as it is.


There is a brand new Drug System that is currently in development.

What we have so far is essentially 3 primary drugs.
2 Healing drugs and 1 Drug that heals and cures poison and radiation

Things like jet, mentats and such are not yet implemented. however you may some times find them buried in old TLA maps ( I also cannot guarentee they work, they are probably bugged )

 I also like my server the way it is. all the craftables, the player experience.. the zombies.. the TC. The living on a small farm starting your little corn whiskey empire.. all that  good stuff
« Last Edit: January 17, 2013, 01:51:17 am by Mr Feltzer »
Founder of Fallout Online Australia

Offline Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
Re: Fallout Online: Australia
« Reply #348 on: January 17, 2013, 02:10:30 am »
also with people wondering why zombies were appearing at their base.

Founder of Fallout Online Australia

Re: Fallout Online: Australia
« Reply #349 on: January 17, 2013, 04:50:50 am »
Some pics and videos to give an idea:

Zombie town for exp:


TC:


Mercs
<a href="https://www.youtube.com/watch?v=0ueAJCN-7D8" target="_blank">https://www.youtube.com/watch?v=0ueAJCN-7D8</a>

What could be improved for some balance:
- Gauss rifle is probably the most unbalanced weapon in this game, as it has extreme damages and 50 hexes of range.
- Knock outs are too common. (Not confirmed since I have not tried Stonewall yet.)
- TC could use a 5-10 minute timer.
- Towns like Broome should have preview for them.

Some things that should stay:
- All the weapons and armors.
- The arcade style, where you have to put little effort into crafting, farming, etc. It gives a lot more room for PvP, it also gets rid of all the stress that the other FOnline games can give you.
- The excellent base system.
- Decent crafting system.

In my opinion, more people should give it a try, we could use some more audience on this server.
« Last Edit: January 17, 2013, 04:57:03 am by McLooter »

Offline maszrum

  • Soldiers of Thunderstorm
Re: Fallout Online: Australia
« Reply #350 on: January 17, 2013, 11:23:15 am »
i was thinking to give a try this foaustralia but that powerarmors + hightech shit + not modified critical table scares me like hell :l

Offline Mr Feltzer

  • FOnline: Australia
    • The Core Gaming Australia's Website
Re: Fallout Online: Australia
« Reply #351 on: January 17, 2013, 11:24:35 am »
i was thinking to give a try this foaustralia but that powerarmors + hightech shit + not modified critical table scares me like hell :l


Give it a try, you will see. Nothing is nerfed like it is on other servers.

PvP is very diverse and new.. unbalanced maybe. fun definitely.
Power Armour isn't even that tough..
Founder of Fallout Online Australia

Re: Fallout Online: Australia
« Reply #352 on: January 17, 2013, 07:39:44 pm »
Many zombies there.

Offline Cyber Jesus

  • I piss excellence
Re: Fallout Online: Australia
« Reply #353 on: January 17, 2013, 07:45:22 pm »
Fun server but I don't think anybody wants to spend 10 hours on lvling a character. Can you make exping go faster?

Re: Fallout Online: Australia
« Reply #354 on: January 17, 2013, 08:53:03 pm »
you can level off zombies or cave encounters with minigun/avenger, 5mm jhp is really easy to craft, should make everything faster (in caves, you'll always find NPCs)
« Last Edit: January 17, 2013, 08:57:48 pm by McLooter »

Offline greenthumb

  • Surprisingly, the location has moved.
Re: Fallout Online: Australia
« Reply #355 on: January 17, 2013, 09:31:14 pm »
this seems to be fun, i ll give it try on weekend, hope somebody will help me to start :P

Re: Fallout Online: Australia
« Reply #356 on: January 17, 2013, 11:58:14 pm »
Where can computer chips be found?
"I am condemned without end." -Crovax

Re: Fallout Online: Australia
« Reply #357 on: January 18, 2013, 12:36:53 am »
You have to find a map where there is a broken Robobrain, and you do Science on him.
Maybe you need a minimum score in Science

Offline Mayck

  • Rotator
  • ...shhhh...
Re: Fallout Online: Australia
« Reply #358 on: January 18, 2013, 12:42:00 am »
Gave up after failing to find a single metal part after an hour of playing.

Re: Fallout Online: Australia
« Reply #359 on: January 18, 2013, 12:47:31 am »
It's pretty easy.
Well a bit less easy than 2238 but unlimited and cool.

You have to find a map with a lot of rock on north west, and use the sledgehammer you take when you start.
Zone 19:14 if I remember well (near the tent you see at the beggining) is a good place for example.