unrealistic
Fallout 1/2.
realism point of view.
Excuse me, but you all guys are a bit offtopic My thread isn't about "In your face!" perk -_-Anyway, Solar can you read my last reply?
If you want to make enemies, try to change something.
Personally, I dont care much about melee (including hth)
considering how cheap spiked knuckles are, hth would be the perfect troll build, taking minimal losses on death. So I hope hth is not made too powerful.
Your last replay? What about it?The main idea behind the hand to hand stuff is that it becomes easier to avoid damage on your way in. This is done either via dodging perks (HTH Evade, Dodge, In Your Face!) or by taking anti cripple/tank perks. There will be the ability to hit slightly harder than now too, but thats almost an incidental bonus.
Melee damage was always just added to top IN FONLINE, not Fallout 1 and 2, where that's a real "bonus", not just an add to max value. As I explained in the thread linked in signature, a real bonus damage should be added to both max and min dmg, as in F1/F2.This is clearly showed even in FOnline Wiki on Bonus HtH Damage perk ( http://www.fo2238.fodev.net/wiki/Bonus_HtH_Damage ):"Note: This perk actually increases character's parameter "melee damage" by 2 points, which is added to Maximum damage value only (not to overall melee damage as it written)."Over that, I'm happy you guys are doing something for HtH warriors
Yes, what about it? I can't be bothered checking on the originals, but its added to the top here at least.It just means they'll be twice the size they would be if they were added to the top and bottom.