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Author Topic: Fix Melee Damage  (Read 10281 times)

Re: Fix Melee Damage
« Reply #60 on: June 16, 2011, 11:05:52 pm »

I imagined it would be a 50% chance of totally missing (the guy is charging at you, you've fired wildly in the air as you panic). Not sure how its been implemented yet though.

That's what I've been saying all along.

Oh and you wouldn't panic if you had a minigun? Do you have any idea how cumbersome those weapons are? Shooting at point blank range at someone intent on ripping you a new hole is nigh on impossible.
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Solar

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Re: Fix Melee Damage
« Reply #61 on: June 16, 2011, 11:10:00 pm »

Or he is holding the barrel preventing him aiming, etc etc etc.

Cry all you want for some odd 18 ap turn based past, the perk is coming and 18 ap will simply not be possible.
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Quote from: Woodrow Wilson
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Perteks

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Re: Fix Melee Damage
« Reply #62 on: June 16, 2011, 11:31:22 pm »

Or he is holding the barrel preventing him aiming, etc etc etc.
Damn Solar dont read posts :D Break his fingers for it xD Do you think holding minigun barrels is good idea? Or fucking hell hot barrel (you know shooting make it hot ? ) LSW or other weapon ?

Nerfest hell yea...
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Solar

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Re: Fix Melee Damage
« Reply #63 on: June 16, 2011, 11:36:30 pm »

I'm sure you're capable of the iota of imagination it takes to think up a scenario where by you can stop someone aiming a gun at you if you are near enough to them to punch them in the face.

Anyway, this is pointless. Its happening, get used to it.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Fix Melee Damage
« Reply #64 on: June 16, 2011, 11:40:59 pm »

Damn Solar dont read posts :D Break his fingers for it xD Do you think holding minigun barrels is good idea? Or fucking hell hot barrel (you know shooting make it hot ? ) LSW or other weapon ?

Nerfest hell yea...

When me and Solar posted examples about why it would be hard to aim at point blank range neither of us claimed would be the reason every time. You wouldn't grab a flamethrower or a rocket launcher. You'd use your body weight to knock them off target or I don;t know... Simply move to one side.

There are hundreds of self defence videos on youtube that show you how to disarm or subdue someone when you're getting mugged at gun point.
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Perteks

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Re: Fix Melee Damage
« Reply #65 on: June 16, 2011, 11:46:06 pm »

I'm sure you're capable of the iota of imagination it takes to think up a scenario where by you can stop someone aiming a gun at you if you are near enough to them to punch them in the face.

Anyway, this is pointless. Its happening, get used to it.
Same to push him back with weight of gun. I see real scenario for 95% chance hit but not for 50% uh


Yea how good to know Devs give shit about players opinion :D
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Rascal

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Re: Fix Melee Damage
« Reply #66 on: June 17, 2011, 12:06:37 am »

Quote
Cry all you want for some odd 18 ap turn based past, the perk is coming and 18 ap will simply not be possible.

18ap is max whats system gives , all power builds are about specialisation and optimalisation so see nothing wrong about 18ap... u know how much u have to sacrifie to achivie it ? this build is useless in any other case than TB and moreover its specialized into urban encounters into open space like near hub/ncr other builds are more effective, u told lately that u wanna give player ability to create lot of different builds (it was in lifegiver disscusion when u told that there will be possibility to create a true tank with 300hp) and again whats wrong with 18 ap ? why its odd for u ? its 10agility, 2x action boy, jet addiction and 2x bonus move so its a lot of sacrifice...  300hp tanks, hand to hand ninjas who kill ba/lsw powerbuilds are cool for u but TB specialised character is odd, be consequent in ur acts
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Surf

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Re: Fix Melee Damage
« Reply #67 on: June 17, 2011, 12:09:30 am »

It has been already said that builds specalised for only one combat system aren't wanted.

Solar

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Re: Fix Melee Damage
« Reply #68 on: June 17, 2011, 12:17:53 am »

It has been already said that builds specalised for only one combat system aren't wanted.

And further to that, what you described was an alt.

Quote
u know how much u have to sacrifie to achivie it ? this build is useless in any other case than TB and moreover its specialized into urban encounters into open space like near hub/ncr other builds are more effective

Every part of that sentence is a reason it will not exist.

The revised char system is about being able to do all these different things without having to create an alt. 18 AP chars only exist because perks were not revised. You can see the trend of curbing really high ap values over many months and it will continue.

It is not about providing the tools to build an otherwise useless char that can totally out perform normal chars in any aspect - this is expressly what is being phased out.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Rascal

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Re: Fix Melee Damage
« Reply #69 on: June 17, 2011, 12:38:06 am »

Quote
It has been already said that builds specalised for only one combat system aren't wanted.

RT town control chars gonna always sux in TB,
and TB PK oriented chars gonna always sux in RT fight.
You just cant change that, take the whole sequence system in the first place....  and even 1 single bonus move perk change totally whole fighting potential of tb oriented char couse it allows to step up from cover shoot 2 burst and hide again, rt char can burst only 1 time in this scenario, moreover there is a very small ammount of RT builds who have FULL 2 burst its usually like 11 ap build (12ap needed).
The whole buety of this game is variety... u wanna flatten it to some stupid rpg where u have 3 classes ? warrior,rouge,wizard ?
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Solar

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Re: Fix Melee Damage
« Reply #70 on: June 17, 2011, 12:41:31 am »

You make a good arguement for halving the only only level of bonus move to 1 ap only. See, there's your first suggestion implemented ;)

Hopefully there will be many different char types. None of which will need to be an alt.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Rascal

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Re: Fix Melee Damage
« Reply #71 on: June 17, 2011, 12:45:28 am »

all i can say is "no comment" with such attitude u gona just loose players like its happening already,,, see ur grat server statistic 116 average players for this month (-13% than in month before)...

good luck with that fonline2077 incoming :)
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Solar

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Re: Fix Melee Damage
« Reply #72 on: June 17, 2011, 12:48:06 am »

You moan when I don't listen to your insane ramblings, you moan when I do ... just can't win :'(
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Perteks

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Re: Fix Melee Damage
« Reply #73 on: June 17, 2011, 01:19:38 am »

You moan when I don't listen to your insane ramblings, you moan when I do ... just can't win :'(
He cant wint because administration do what they wanna and dotn care about players they make only for their cravings.

2077 here i come
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Solar

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Re: Fix Melee Damage
« Reply #74 on: June 17, 2011, 01:23:12 am »

Pft, I remember when people whining about stuff they hadn't even tried out had staying power.

For shame.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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