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Author Topic: Fix Melee Damage  (Read 10307 times)

DocAN.

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Re: Fix Melee Damage
« Reply #45 on: June 16, 2011, 04:18:11 pm »

To stop all misunderstanding SOLAR should post PERKs table.
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Sarakin

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Re: Fix Melee Damage
« Reply #46 on: June 16, 2011, 04:25:12 pm »

... high skilled top tier turnbase PvP...
So many contradictions in this sentence. What TB PvP near SF are you talking about ? Making TB traps for poor bs ?

This perk sounds just fine, helps you a bit in rare scenarios
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Rascal

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Re: Fix Melee Damage
« Reply #47 on: June 16, 2011, 04:51:38 pm »

Sarakin u just have no idea what are u talking about, so if u dont play such kind of game then be gentle and stfu please.

as i said before (but ofcooz u dont posses art of reading i guess) there are few well ogranised GROUPS of players hungarians are like 9 players in 1 group, one russian team is also like 9 players, and there are few like 4 -5 people grups who fight each oter full armed ba/lsw etc...
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Sarakin

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Re: Fix Melee Damage
« Reply #48 on: June 16, 2011, 05:57:57 pm »

So you ALL 20+ players take this perk and problem is solved, right ?

Take this perk if you think it is pretty overpowered, I would rather take BROF than that
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Rascal

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Re: Fix Melee Damage
« Reply #49 on: June 16, 2011, 06:11:26 pm »

omg just stop talking u cannot into thinking....
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Solar

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Re: Fix Melee Damage
« Reply #50 on: June 16, 2011, 06:17:12 pm »

Quote
If it was a current lvl 12+ perk i still think a lot of people would be taking lifgiver brof and action boy over it anyway.

Its at least that, or higher (dont have the list here).

All in all the complaints are just not based upon reality.
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If you want to make enemies, try to change something.

Johnnybravo

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Re: Fix Melee Damage
« Reply #51 on: June 16, 2011, 07:57:49 pm »

Oh by the way, not that the discussion was not already hijacked and derailed...
However, it bugs me a little: how exactly is the 50% miss going to work?
I guess it'd be still chance per bullet for burst and applied from final value after skill modifiers.
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Solar

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Re: Fix Melee Damage
« Reply #52 on: June 16, 2011, 09:15:36 pm »

I imagined it would be a 50% chance of totally missing (the guy is charging at you, you've fired wildly in the air as you panic). Not sure how its been implemented yet though.
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Quote from: Woodrow Wilson
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Perteks

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Re: Fix Melee Damage
« Reply #53 on: June 16, 2011, 09:27:22 pm »

I imagined it would be a 50% chance of totally missing (the guy is charging at you, you've fired wildly in the air as you panic). Not sure how its been implemented yet though.
Omg yea panic when guys with bare fists or knife run to you and you have minigun in hands ...
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Solar

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Re: Fix Melee Damage
« Reply #54 on: June 16, 2011, 09:32:53 pm »

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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Perteks

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Re: Fix Melee Damage
« Reply #55 on: June 16, 2011, 10:18:54 pm »

Oh yea swarm, swarm never changes
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Rascal

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Re: Fix Melee Damage
« Reply #56 on: June 16, 2011, 10:22:15 pm »

Quote
the guy is charging at you, you've fired wildly in the air as you panic

sorry Solar but i loled hard xD dont blame me :P
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Crazy

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Re: Fix Melee Damage
« Reply #57 on: June 16, 2011, 10:32:28 pm »

Well, 1 hex is HtH range, so I guess you can imagine the guy grab your arm/weapon to prevent you to shot him.
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Perteks

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Re: Fix Melee Damage
« Reply #58 on: June 16, 2011, 10:33:55 pm »

Well, 1 hex is HtH range, so I guess you can imagine the guy grab your arm/weapon to prevent you to shot him.
And your minigun barrels start to roll brekaing his hand ?
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Crazy

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Re: Fix Melee Damage
« Reply #59 on: June 16, 2011, 10:37:38 pm »

And your minigun barrels start to roll brekaing his hand ?

It's why it's only 50% (though I guess a kick well aimed just before you shoot can work too).
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