and as i can clearly see u still dont get it
its gona be a must have perk in turn base builds
its gona spoil whole buety of TB PvP couse now the danger/ the risk of 2x 1hex burst prevent player from acting like rambo, players are using walls, corners, trying to not get 2x 1hex bursted, and in the other way they are trying to catch enemy in that state if its possible, thats why the whole gamplay of it is great couse its like chess when u have carefully plann every single Ap u spend. After implementation of that perk, all seroius TB builds gona have it ( i know my oppoents and most of them I respect and like and im know for sure they gonna take it couse even now every build fighting near sf is very similiar) and the fight is gonna be gutted out of whole tactic factor, now there is gona be just brute force, and who gets more chars into encounter wins.... the whole gameplay ruined no more skill-based gampeplay...
the only hope is that the perk gona have some funny requirments that would make it really impossible to take for TB oriented high ap BG tanks..