I liked the part where they posted the charts.
New metal armor is like WTF No one would use it. Armors are useless against aimed EW weapons. Bypass, bypass, bypass...
Solar could you show us stats for Enclave Combat Armor?
If you want to make enemies, try to change something.
Then, there will be the crit modifier that I've mentioned before - both for Helmets and Armours. Its possible for us to reduce the crit chance (this will happen for all armours and helmets to varying degrees) and the crit effect (I'm not sure if I will use this yet, maybe when we have lots of different helmet types).
CritMod. maybe some charts about it?
Firehand I suggest you to wait for full wipe changelog before whine. CritMod. maybe some charts about it?
Not made them yet, which makes the complaints about their power quite funny - seems things no longer even need to exist before they can be complained about
The thing is that at the moment small gunners are already weaker than big gunners.
Well manero, you obvioulsy misunderstood what i have written. The thing is that at the moment small gunners are already weaker than big gunners.
So i hope there's going to be some compensation to small gunners. I understand also that critical hits to many people seems unfair, but in the same time when you deal 2 bursts in a turn and kill the opponent it's fine.
Bursts deal a great amount of damage, but small gunners like snipers/criplers don't have that powerful weapons, so without high cirtical chance they are helpless against big gunners. In my opinion, either the critical chance should stay high or the damage dealt by snipers/criplers should be increased significantly.