fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 12:09:46 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3

Author Topic: New (?) suggestions about armors  (Read 3606 times)

avv

  • Offline
Re: New (?) suggestions about armors
« Reply #15 on: June 02, 2011, 09:04:03 pm »

As inspiring as ever to read the forum.

Bah soz about uninspiring comments. We should all just stfu and wait for the wipe.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Solar

  • Rotator
  • Offline
Re: New (?) suggestions about armors
« Reply #16 on: June 02, 2011, 09:34:08 pm »

Quote
I suppose you won't reveal any number, but should we expect a visible change in the armors damage resistance ?

Can't find my nice neat spreadsheet dedicated to the armour, so try and decypher these table of numbers.

Quote
      None   LJ   LA   LA2   CLJ   M   M2   Tesla   CA   CA2   BCA
DR      0   20   25   30   25   25   30   25   40   40   40
DR-En      0   20   20   20   20   75   80   85   60   65   65
DR-P      0   10   10   10   10   20   25   75   50   50   50
DR-F      0   20   30   35   40   10   10   10   25   30   35
DR-Ex      0   20   30   35   30   20   25   20   40   40   45
DR-El      0   30   30   40   30   0   10   80   45   50   50


Quote
            None   LJ   LA   LA2   CLJ   M   M2   Tesla   CA   CA2   BCA
DT            0   0   3   4   2   2   3   3   5   6   7
DT-En            0   0   0   0   0   6   7   10   6   7   7
DT-P            0   0   0   0   0   4   4   10   4   5   5
DT-F            0   0   3   4   4   0   0   0   3   4   5
DT-Ex            0   0   3   4   2   1   2   1   5   6   7
DT_Elect            0   0   0   1   0   0   1   12   2   3   3
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Crazy

  • Drugged Childkiller
  • Offline
Re: New (?) suggestions about armors
« Reply #17 on: June 02, 2011, 10:17:54 pm »

Well, general small nerfs here and there, some +5% and -5%. Interesting changes:
For MA II: -5% DR normal -1DT, -5% DR Fire and Explosions.
For BA: -1DT normal, -5% DR laser, -10% DR Plasma, -15% DR Fire, +5% DR explosives, -10% DR electric


Not much, general small nerf of resistances. The bonuses against explosives won't affect AP rocket, as it's still under 50%.
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Solar

  • Rotator
  • Offline
Re: New (?) suggestions about armors
« Reply #18 on: June 02, 2011, 10:49:53 pm »

Quote
The bonuses against explosives won't affect AP rocket, as it's still under 50%

They will be 0% and -25%, so they will.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: New (?) suggestions about armors
« Reply #19 on: June 02, 2011, 11:38:33 pm »

What about armor's anti critical ability? effect critical tables or chance to critical?

Solar

  • Rotator
  • Offline
Re: New (?) suggestions about armors
« Reply #20 on: June 02, 2011, 11:56:56 pm »

See my post earlier in the thread about it.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: New (?) suggestions about armors
« Reply #21 on: June 03, 2011, 12:06:24 am »

You stated that the advanced Ca variants will provide better protection against different dmg types but if im reading those numbers right Ba is better than Ca2 against everything. Is this intended or am i missing something.

I look forward to seeing some variation in what people wear once money is no object rather than hordes of Ba.
Logged
The only exploit involved abusing your intelligence  ;D

Crazy

  • Drugged Childkiller
  • Offline
Re: New (?) suggestions about armors
« Reply #22 on: June 03, 2011, 12:07:56 am »

You stated that the advanced Ca variants will provide better protection against different dmg types but if im reading those numbers right Ba is better than Ca2 against everything. Is this intended or am i missing something.

I look forward to seeing some variation in what people wear once money is no object rather than hordes of Ba.

It's because we don't have the stats of the new armors (Ranger CA and Enclave CA), which will be alternatives high tier armors.
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Solar

  • Rotator
  • Offline
Re: New (?) suggestions about armors
« Reply #23 on: June 03, 2011, 12:22:30 am »

Yes, ca 2 is vanilla and the other 3 have little boosts in different areas
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

pistacja

  • Ninja-Nurse
    • pistacja69.deviantart.com
  • Offline
Re: New (?) suggestions about armors
« Reply #24 on: June 03, 2011, 09:48:45 am »

LJ has 0 DT and 0 DR for all damage types?
Is LJ Leather Jacket or Ligthblue Jumpsuit?
Logged

Crazy

  • Drugged Childkiller
  • Offline
Re: New (?) suggestions about armors
« Reply #25 on: June 03, 2011, 09:55:48 am »

LJ has 0 DT and 0 DR for all damage types?
Is LJ Leather Jacket or Ligthblue Jumpsuit?

It's "None" which have 0DR and DT everywhere. Wait, I made a more readable sheet, gonna post it soon.


Edit : here you go

« Last Edit: June 03, 2011, 09:59:35 am by Crazy »
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !

Daro

  • Bang Bang Smash
  • Offline
Re: New (?) suggestions about armors
« Reply #26 on: June 03, 2011, 10:43:07 am »

I prefer table which include DR and DT stats, so I made one. Here it is:

manero

  • FO:Reloaded
  • Offline
Re: New (?) suggestions about armors
« Reply #27 on: June 03, 2011, 11:17:40 am »

  
Before wipe*                                        After wipe
     Normal : 40/8                                Normal : 40/7
    Laser : 70/8                                  Laser : 65/7
    Fire : 50/7                                     Fire : 35/5
    Plasma : 60/7                                Plasma : 50/5
     Explode : 40/8                              Explode : 45/7
    Electrical : 60/6                             Electrical : 60/6
  
 *info from our wiki

BCA quite nerfed.

Solar could you show us stats for Enclave Combat Armor?

New metal armor is like WTF  ;D No one would use it. Armors are useless against aimed EW weapons. Bypass, bypass, bypass...
« Last Edit: June 03, 2011, 11:25:14 am by manero »
Logged
Re: New (?) suggestions about armors
« Reply #28 on: June 03, 2011, 12:30:35 pm »

I've made a table too, this one includes delta values as well, so it shows the magnitude of changes.

New armor resistances DR / DT (Change in comparison to the current state)


Bigger image >> http://img839.imageshack.us/img839/4492/restable.png
« Last Edit: June 03, 2011, 01:19:48 pm by firehand »
Logged
Re: New (?) suggestions about armors
« Reply #29 on: June 03, 2011, 01:04:55 pm »

I liked the part where they posted the charts.
Logged
Pages: 1 [2] 3
 

Page created in 0.155 seconds with 23 queries.