While there will be limit to 1-2 merc per alt there should be also some hard way to get them. For example some quest or they should cost a lot of caps. People will still have an option to catch/buy slaves. Catching slaves take some time so its much way better then buying the cheapest mercenary and equip him with RL. All ways wich will force players to spend a lot of time to obtain One merc are WELCOME.Quests - take some time - Good, less proxy leadersCatching slaves - take some time - Good, less proxy leaders, also improve players interactions.High Prices (like 50k for cheapest one) - take a lot of time to collect high amount of money (after wipe there wont be free caps in TC lockers) - Good, less proxy leaders.Players will still have an option to have own "pet" but it wont be so easy as it is now to create 1lvl mercs commanders.
Don't tell us about realism. If you're looking for it, then it's a wrong game for you. Though, I've heard Ghost Recon or Operation Flashpoint had some.
Any action or inaction in a position of power will always grant you enemies
You seem bent on destroying the functionality of Followers entirely... and this russian is bent on totally destroying them. 50k for the cheapest merc!??!? Are you fucking shitting me? Play merc leader sometime.
Solar said something about respawning mercs, so 50k for cheapest ones sounds pretty OK to me (but you should have to do a quest for that).
It is stupid!!!!!! Those who now does traps in RТ, they will continue it to do, even if the price on mercs will increase. From an increase of the price (or conditions of performance of a quest) the problem will not disappear!!!!
Not if you are limited to one merc.
my summary:1. Take weapons away from buying mercs. (Most important change)2. less automization except in bases and tents.3. Obtain (SOME) mercs by quest. Who says you couldn't find a guy as gun for hire?4. if its really only 1-2 human mercs max they should respawn with you. And you should be able to store them in your base so you can switch them out for others. (Base and tent feature only)
they mentioned having only 1-2 mutants somewhere.... so i'm pretty sure you would be allowed to have more human mercs then that. Also what about slaves? if you can't have 5 slaves then they will suck sooo bad. I use to do massive mining operations at gecko mine with slaves that were allot of fun and risk.The numbers are off and could be reworked i'm sure, but a system like this may work.a max of say 12 slots per character that has the right special/skills to lead the max group size.dogs = 2 slot eachslaves = 2 slotshuman mercs = 3 slots mutants = 4 slots
And now a question: it is simple words and wishes, or really moderators will realize it???
And now a question: it is simple words and wishes, or really moderators will realize it???Then you can employ 3 mutants!!!! It is a lot of!!
Omg you russian troll you are really sick,3munats is alot?Try huntnear SF aloneand you will see how important is mercs for releplayers,yes they are so though but dont fuck up them totaly,mercs isnot only one reason why this server is dieing itsabout many things like TB balance,a little story: I was been with 2 friends near SF huntin andafter few minutes we meet 2 BG guys with LSW's they was killing SF caravan we wasbeen 3,one guy burst me 2 times im died other burst my friend2 times he died too thenSFcaravans turn they shhot single shoot to them like 10-12dmg then WTF turnwas have those 2 guys again,so we was been more full-arned but theywas have +1 turn so we can't shoot cus we just die,that unfair too and ther was been no Mercs.So stop trollingabout mercs only they are not the biggest problem!Btw i playing this server over 1and half year and i meet Mercs in RT only 2times...And if you are so stupid and you will follow everybody to base and then you will be pwnned by mercs...that will be your stupidity then...