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Author Topic: Travelling Speed - new solution of old problem  (Read 11999 times)

Sius

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Re: Travelling Speed - new solution of old problem
« Reply #15 on: April 28, 2011, 11:32:11 am »

I'd suggest something already suggested but it smells like "regular mmo feature that is completely not falloutish" therefore I will not suggest it. But I must say I'm with vedaras on this. It is GAME and as such its supposed to be fun. All I can see around here are only restrictions to already working features or suggestions to features that will never gonna happen.

It seems like there is a whole bunch of people dedicated to make this game as much boring as possible. "Oh taxi alt that is created to quickly move around the map to get people to their desired destinations so they can actually spend their time on FUN and not running away from molerat encounters. Hurry! Someone make a suggestion to make traveling even more pain in the ass for everyone just so big bad gangs would not use taxi alts to have fun in this game!"

No really guys, stop thinking about this like its some unique Fallout sequel that must be done in a certain über hardcore, super realistic way to match the originals of the series. It does not match them, not even a little bit and never will. Reason? MMO. But it may come close to them, but so far its not the case of 2238. But other servers, where devs fortunately know what people like and enjoy and they give it to them are getting closer. And 2238 statistics are showing that players are leaving this server in waves. And unless next wipe brings something spectacular then after first few week rush it will be slowly dieing again...

Lexx

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Re: Travelling Speed - new solution of old problem
« Reply #16 on: April 28, 2011, 11:35:09 am »

Quote
And 2238 statistics are showing that players are leaving this server in waves.

Can we please stop this finally? It's not an argument and it will never be. Especially because people keep repeating "the server is dying!" since we started in 2009.
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runboy93

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Re: Travelling Speed - new solution of old problem
« Reply #17 on: April 28, 2011, 11:54:23 am »

What i think is that we got many players after wipe.
I have seen many guys on different forums that says waiting for wipe.

JovankaB

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Re: Travelling Speed - new solution of old problem
« Reply #18 on: April 28, 2011, 11:59:25 am »

Quote
It seems like there is a whole bunch of people dedicated to make this game as much boring as possible. "Oh taxi alt that is created to quickly move around the map to get people to their desired destinations so they can actually spend their time on FUN and not running away from molerat encounters. Hurry! Someone make a suggestion to make traveling even more pain in the ass for everyone just so big bad gangs would not use taxi alts to have fun in this game!"

Either you didn't read the suggestion or don't understand simple mathematics. It will not make traveling pain in the ass for everyone. It will make you travel faster in most cases - everytime you travel alone you will travel faster (at least a little bit). Most time you travel in small groups you should travel faster too. Only large groups of people with low outdoors who used taxi alt will travel slower. They can use car instead of a lame alt. Or make more balanced characters, not powerbuild apes moved around by proxy char-vehicles.

It's not a nerf of large groups, only of a large groups of combat powerbuilds (and only a nerf in a sense that they would have to use cars to move significantly faster, because taxi alts wouldn't be as effective for them).
« Last Edit: April 28, 2011, 12:15:09 pm by JovankaB »
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vedaras

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Re: Travelling Speed - new solution of old problem
« Reply #19 on: April 28, 2011, 12:14:08 pm »

no no no no. Here is a example of yesterday and a day before. I with my taxi alt vedaras own helped one guy to do quests and level up. We did almost all quests (still not all). So in first day we spent like 3-4 hours on world map, and like 30 minutes actually doing the quests. Well In second day maybe 2-3 hours on world map, and about an hour at most actually doing the quest. And i was with taxi alt to help him to make it spend time as less as possible on wm! So what we get? 5-7 hours of nothing where you are alt tabed watching youtube, reading news on the internet or anything, and an hour and a half actually doing something. I dont find this entertaining and you are suggesting to change this being on world map/ actually doing something ratio to even worse side :<
« Last Edit: April 28, 2011, 12:16:11 pm by vedaras »
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JovankaB

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Re: Travelling Speed - new solution of old problem
« Reply #20 on: April 28, 2011, 12:18:49 pm »

no no no no. Here is a example of yesterday and a day before. I with my taxi alt vedaras own helped one guy to do quests and level up. We did almost all quests (still not all). So in first day we spent like 3-4 hours on world map, and like 30 minutes actually doing the quests. Well In second day maybe 2-3 hours on world map, and about an hour at most actually doing the quest. And i was with taxi alt to help him to make it spend time as less as possible on wm! So what we get? 5-7 hours of nothing where you are alt tabed watching youtube, reading news on the internet or anything, and an hour and a half actually doing something. I dont find this entertaining and you are suggesting to change this being on world map/ actually doing something ratio to even worse side :<

So 20 newbies don't have anyone to help them to move around on map. They will travel faster. And 1 newbie has Vedaras to help him, he will also travel faster, though Vedars will travel slower than alone but he may still travel faster than now (depdends how much the outdoors speed would be boosted). So what you say, is that you won't help one newbie because traveling with him is slower than without him (even if it will be faster than now in the end). That doesn't make sense.
« Last Edit: April 28, 2011, 12:21:26 pm by JovankaB »
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vedaras

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Re: Travelling Speed - new solution of old problem
« Reply #21 on: April 28, 2011, 12:23:44 pm »

So 20 newbies don't have anyone to help them to move around on map. They will travel faster. And 1 newbie has Vedaras to help him, he will also travel faster, though Vedars will travel slower than alone but he may still travel faster than now (depdends how much the outdoors speed would be boosted). So what you say, is that you won't help one newbie because traveling with him is slower than without him (even if it will be faster than now in the end). That doesn't make sense.

what im saying that its fuckin boring when you are on world map and you cannot do a single thing in game at that time so the goal should be to lower this time as much as possible not to increase it for loners, not for small groups, not for whole fuckin caravans of players :D
Re: Travelling Speed - new solution of old problem
« Reply #22 on: April 28, 2011, 12:59:30 pm »

Only large groups of people with low outdoors who used taxi alt will travel slower. They can use car instead of a lame alt. Or make more balanced characters, not powerbuild apes moved around by proxy char-vehicles.
They will just use more taxi alts, as one taxi alt won't be enough for getting a group of people to destination. At least, maybe number of "players" in game will get higher.

I hope you don't expect that due to your brilliant idea how to nerf taxi alts, "pvp apes" won't find an easy workaround? Or do you? Oh one more thing. "Powerbuild apes" already mix using taxi alts with cars, so probably groups of newbies travelling together will be the only people slowed down.

Also, where's the sense in slowing down, let's say, 10-people group with one 300 outdoorsman alt?
Ever heard of a guide (person)?
So now, what does make sense and what does not?
Re: Travelling Speed - new solution of old problem
« Reply #23 on: April 28, 2011, 01:00:24 pm »

what im saying that its fuckin boring when you are on world map and you cannot do a single thing in game at that time so the goal should be to lower this time as much as possible not to increase it for loners, not for small groups, not for whole fuckin caravans of players :D

Add arcade game into WM! Than more score you get than faster you move! If you're losing live you're getting unavoidable encounter of evil NCR army!



jk
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Re: Travelling Speed - new solution of old problem
« Reply #24 on: April 28, 2011, 01:03:49 pm »

Add arcade game into WM! Than more score you get than faster you move! If you're losing live you're getting unavoidable encounter of evil NCR army!

Add a pipboy text editor, which drops saved text in holodisk form on your death. Obviously nobody will use it store super secret information, but it'll be nice to kill a guy and find out he's written something entertaining.
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Re: Travelling Speed - new solution of old problem
« Reply #25 on: April 28, 2011, 01:07:22 pm »

pac-man

An ultimate way to deal with powerbuilds?  ;D

JovankaB

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Re: Travelling Speed - new solution of old problem
« Reply #26 on: April 28, 2011, 01:24:44 pm »

They will just use more taxi alts, as one taxi alt won't be enough for getting a group of people to destination. At least, maybe number of "players" in game will get higher.

There is a limit o 10 people in group. By traveling with 5 300% taxi alts and 5 30% pvp apes, you basicly limit your group to 5 people. You either do it with real people or you are a cheater and deserve ban. So it's not as easy as you say.

Newbies traveling together would travel faster than now.

I think it would make people willing to pay scouts to take them somewhere, because less people would be willing to do it for free ("because I go there anyway"). I think it would be good.

And if we really must talk about real life, group is as slow as the slowest member. Guides do help but they won't carry other people on their back.
« Last Edit: April 28, 2011, 01:34:34 pm by JovankaB »
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oldsly

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Re: Travelling Speed - new solution of old problem
« Reply #27 on: April 28, 2011, 02:36:41 pm »

Quote
Scout with 300% outdoors travels as it had 300%/1 = 300% outdoors.
Scout with 300% outdoors and a friend who has 100% outdoors will travel as they had 400%/2 = 200% outdoors.
Scout with 300% outdoors and 9 PvP apes, each of them with 50% outdoors, travel as they had 750%/10 = 75% outdoors.
Two normal characters with 125% outdoors each travel together as they had 250%/2 = 125% outdoors.
I am against this innovation.
There is no sense to be a professional explorer, if only in loneliness you hurry quickly, and speed will diminish from passengers.
These changes will result in uselessness of professional explorer.
ALL battle characters must will be become LESS battle.
Probably an output will be thought of for especially sly, 4-5 explorers will lead 1-2 battle characters.

« Last Edit: April 28, 2011, 06:04:09 pm by oldsly »
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Wichura

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Re: Travelling Speed - new solution of old problem
« Reply #28 on: April 28, 2011, 02:53:02 pm »

I don't know anyone who would taxi real newbie to all quests unless it's some gang alt.
It's me. Never considered myself as "gang alt", but oh well, silly me :(
Can we please stop this finally? It's not an argument and it will never be.
Say "hello" to these little numbers here and here. They don't repeat some random crap, just prove something I guess.
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Solar

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Re: Travelling Speed - new solution of old problem
« Reply #29 on: April 28, 2011, 02:54:50 pm »

If I remember what we did correctly, then it was to boost the base rate - so that those with low outdoors weren't so slow. In general WM speed will be faster, but it was done a while ago and I forget the details :P
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