Say "hello" to these little numbers here and here. They don't repeat some random crap, just prove something I guess.
Say "hallo" to I don't care. If there would be 0 people playing the game, we would still work on it. Beside this, we aren't a commercial game that needs to have 100k players all the time. So, yeah. I don't give a shit and therefore the numbers aren't an argument.
If I remember what we did correctly, then it was to boost the base rate - so that those with low outdoors weren't so slow. In general WM speed will be faster, but it was done a while ago and I forget the details
The donations are solely used to keep the server running *for the players*. Switching back to closed beta isn't something that needs hard work. It would just mean that nobody except us is able to play the game anymore.
Now, it sounds like: "Be grateful that we let you play it"
Travelling Speed - new solution of old problem
I like current travelling speed, for many reasons.Players are more likely to settle in a location rather than to travel through the whole worldmap for no reason.We meet and use cars more often.A journey around the wasteland is now almost a real journey, it's not just "I go to mine and come back in 5 minutes". And if we want to go faster, we can always use solutions like cars, trains (nobody see them anyway), and taxi alts - they're still here, unfortunately.And yes, I play with a normal char, and I enjoy not walking at 88 mph on the worldmap
Players are more likely to settle in a location rather than to travel through the whole worldmap for no reason.
We meet and use cars more often.
A journey around the wasteland is now almost a real journey
What problem?