Other > Suggestions
Upcoming Traits suggestions
Solar:
--- Quote ---AC for armor is fixed right? Leather jacket gives More AC than a PA?
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Or takes away less, but the principle is the same. More clunky armour will mean you dodge less well.
--- Quote ---i Agree with Badger in the "encouraging a different and unique way of playing"
for example, Fast Metabolism: if you dont use drugs this dont have a drawback, and if you want to play wiith drugs you wont pick this
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So then it has encouraged you not to use drugs, even if you are happy with that arrangement it has none the less helped to define the character.
--- Quote ---well, not all. I was refering to bone head, and small frame. they dont affect much the play stile.
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Its cost you a SPECIAL point and made it so the max Pe you can have is 9. There is still a trade off.
--- Quote --- Also, will one handed stack with living anatomy (assuming so) and does the +2 dmg from bruiser only affect unarmed? (Didn't clarify that when you clarified one hander)
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Yes and yes, though LA effect is reduced (and another effect is added to it).
--- Quote --- Will the knockdown from Heavy Handed by like a grenade/rocket knockdown (no Ap lost) or like a critical hit (-3ap)?
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I expect it will be no AP effect. Don’t think armour will affect it, but perks should save against it.
--- Quote --- Bruiser:
You said melee damage. Some already assume it's for unarmed too. Can you confirm that?
Heavy Handed:
Any info on the effect of the knockdown, like -AP and to what extend armor influences it?
Sex Appeal:
Will this actually do something in next era?
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Yes, Melee is both Melee and Unarmed. Sex Appeal will be a rep effect – rep should affect more things too.
Slaver Snipe:
Thank you very much for clarifying, now I'll just wait for detailed merc/slave changes to get posted eventually.
P.S.
None of that was sarcastic, I am extremely grateful for detailed info and I am checking the forum every couple of hours hoping for merc news. ;D
Fusei:
Nice changes, only one small thing bother me :
--- Quote from: Solar on April 19, 2011, 10:54:44 PM ---I missed that Kamikaze will actually be both double its positive and negative = +40AC -10% DR
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Isn't a Kamikaze some kind of Berserker ? Berserkers don't care about being hit but they are a lot tougher/stronger. Well that's how it is in most RPG (inspired by scandinavian mythology). So shoudn't it be bonus to DR and penalty to AC ?
Colombo:
Fusei: no, Berserkers were those, that didn't defend so mutch and fought more or less naked and drunked.
That would mean no AC, no DR, but better DMG and some str boost.
RavenWolf:
--- Quote from: pistacja on April 20, 2011, 10:21:58 AM ---I like the Kamikaze, it will be perfect for a jinxed dogger I want to play... But at the same time I hate it. This should give a big damage (or crit table) bonus with a big DR/DT/AC/HP penelty. Think glass canon.
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--- Quote from: Fusei on April 20, 2011, 04:11:37 PM ---Isn't a Kamikaze some kind of Berserker ? Berserkers don't care about being hit but they are a lot tougher/stronger. Well that's how it is in most RPG (inspired by scandinavian mythology). So shoudn't it be bonus to DR and penalty to AC ?
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Yeah i have the same though. thats is why i suggest change the actual kamikaze into small frame and kamikaze into some like: Doubles melee damage from ST,and reduce the Total AC, may be 1/3 instead of 1/2, couse the bonus isnt very big, and requires an investment in ST.
--- Quote from: Solar on April 20, 2011, 01:34:33 PM ---Its cost you a SPECIAL point and made it so the max Pe you can have is 9. There is still a trade off.
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Yes, it cost you 1 special. Also, is In not Pe and most chars dont need 10 In. But it doesn matters. I just say that the drawback (and the bonus) has to affect the char in a unique way like most of the other traits.
May be keeping the same concept it can modify your stats by: -3IN, +2EN. So you cant have more than 7 int (and still loosing a special).
I was thinking a bit more about One Hander, and in my opinion it should be reworked as a perk. It will be a good perk for pure dmg gunners/trhowers/melee. and also can be used by one hander snipers/cripplers to save some skill points (just like now).
And for a replacement i think in a Trait that can allow some interesting throwing builds. Lets say it double you ST for trowing range and the max range. but trhowing weapons consume 1 AP more.
It can also increase dmg for non-grenades weapons.
Can be an interesting trait to sneak trhowers, or support grenadiers.
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