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Upcoming Traits suggestions

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RavenWolf:
I just read the possible stats for the new Traits, and i want to tell my opinion (i know those are old and may be some are changed)


--- Quote from: BUILD-MANIAC on April 19, 2011, 10:25:40 AM ---Bloody Mess Same
Bruiser Gives +4 Strength, -2 AP, Doubles Melee Damage from Str
Chem Reliant All drugs are permanent addictions, time of effect is doubled.
Chem Resistant Suffer no addiction effects, Stims do half effect
Fast Metabolism Doubles En affect on Healing Rate, Drug effects work for half normal time
Fast Shot Gives -1 AP for 1H, -2 AP for 2H, +5 Damage, Can't aim shots
Finesse Same
Good Natured
Heavy Handed All Unarmed attacks cause a knockdown, +5 Final Damage, -20 on the crit table
Jinxed Same
Kamikaze Gives +20 AC, - 5% DR
Night Person -
One Hander Gives +20% to hit 1H, -40% to hit 2H, +5 Final Damage when using 1H
Sex Appeal -
Skilled Same, doesn't affect support perks
Small Frame Same
Bonehead Gives -1 Int, shots effecting you suffer -10 on the critical roll for Head and Eyes
Pig Eyes Gives -1 Pe, +40 AC when your eyes are targetted

--- End quote ---

One of the problems i see with some traits (news and originals) is the special bonus. In a game in wich you can modify stats it doesn't make much sence.
 If a trait increase a specific Special this will turn in a generic bonus, because you can simply remove the bonus and add to another stat. (same for stats reductions)

So i suggest a rework in those trait:

-Small Frame: +20 AC, -5% DR. I think the kamikaze trait fits better here, youre smaller so harder to hit, but less resistant.
-Pig Eyes: +40 AC when your eyes are targetted, -2 to PE for determining range.
-Bruiser: -10 on the critical roll in legs, arms, torso, groin. +15 on the critical roll in head and eyes. (Think David and Goliath)

For stats bonus i can only think in re-add Gifted, with reduced bonus (+3/4 generic Specials) and same old drawback.
Other drawback option can be reducing the support perks rate by 5 or 6.

Other traits:
-Kamikaze: Doubles melee damage from ST, total AC is halved (this include armor bonus, and any other bonus).
-Nigth Person: I think this trait should stay, but of course with diferent bonus.
Can moddify PE(+1/-1), AP(+1/-1), and may be travel speed(+15%/-15%)
-Good Natured: +1 max follower, +1AP cost for every attack
-Finesse: 30% damage reduction instead of increased target DR http://fodev.net/forum/index.php?topic=14502.0

Bonehead can be added as a perk (whithout the -1 In)

thoughts?

Badger:
I think both one handed and fast shot could do with ignoring a % of the target's DR/DT as well. Maybe 15% each. To compensate for this, one hander would give you an 80% penalty with two handed weapons - so you really are forced to just use pistols/smgs.

And fast shot just needs a direct buff.

I think that's the only way you can make one pistoleros viable without just making them more erratic crit builds.

RavenousRat:
One Hander is a 1st level perk for 14mm/.223 pistol users. They won't care if it's -40% for 2H weapon or -80% or -300% or -999999999%, noone cares, because they won't use it anyway, because thier ST and PE and skill and perks made for one kind of weapon, if they're planning to use 14mm, they will use 14mm, PE and ST for that weapon, skill for that ammo, if they want to use .223 pistol, then will use .223 pistol with requires ST, PE and skill with ammo.

Small Frame, I hope it's really outdate information, or else most used imba trait will stay again most used imba trait. ^_^

Fast Shot still the same problem in RT, I downloaded SDK just for fun, removed all AP costs, made full AP regeneration in 1 milisecond, and started to shoot people in Den, it was really fun, especially with 2 smgs in both hands, by doing 3 bursts in a row, then changing hand and doing other 3 bursts, it was Quake in 2D. Then when walked from Den to VC I encountered caravan vs raiders, caravan guy started to non-stop shooting raiders, but... because of animation he made only 2 shots and then raiders reached him and poked him to death with spears. Fast Shots = TB perk, will be used for PvE and TB traps.

Solar:
Bloody Mess Same
Bruiser Gives +4 Strength, -2 AP, Doubles Melee Damage from Str
Chem Reliant All drugs are permanent addictions, time of effect is doubled.
Chem Resistant Suffer no addiction effects, Stims do half effect
Fast Metabolism Doubles En affect on Healing Rate, Drug effects work for half normal time
Fast Shot - Slightly different damage boost
Finesse - Extra element added
Good Natured - New effects
Heavy Handed All Unarmed attacks cause a knockdown, +2 Final Damage, -20 on the crit table
Jinxed - Same
Kamikaze Gives +20 AC, - 5% DR
Night Person - Now a perk
One Hander Gives +20% to hit 1H, -40% to hit 2H, +5 Final Damage when using 1H
Sex Appeal - Now a perk
Skilled - Same
Small Frame - Same
Bonehead Gives -1 Int, shots effecting you suffer -10 on the critical roll for Head and Eyes
Pig Eyes doesn't exist


A more accurate list

Crazy:
Heavy handed is a benediction for many unarmed fighter, chem perks are very interesting for loners if they take both, bruiser is now viable trait, fast metabolism worst than useless as long as the basic healing rate is so low (and slow), kamikaze seem a bit OP, one hander clearly fast shot oriented and will probably replace the nerfed living anatomy (though it become now a perk more than a trait: as fast shot for unaimed attacks, if you plan to use only pistols, no malus, though the fast shot builds are far from OP ATM), bonehead is interesting, though maybe the 10% is a bit low (really depend on the crits table).

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