Other > Suggestions
Upcoming Traits suggestions
KruskDaMangled:
--- Quote from: RavenousRat on April 20, 2011, 01:21:36 AM ---10 EN Stonewall = ignore trait. And of couse all patrol members and prolly caravan members will be stonewalled 10 EN bulls. So you may only impress your friend with molerats and radscorpions knockdowns! Or knockdown some thief in NCR 10 times in a row.
--- End quote ---
Most patrols and caravans are rank schmucks when compared to a serious fighter type character. I doubt it would be that bad. I tend to think that Enclave and really, really tough npc's will be relatively immune, something like 60-70percent. That seems reasonable. I think "Generic Guard #12" will be 50 percent or less, and mostly depend on having a decent end. Merchants will go squish if you hit them, I think.
Wouldn't surprise me at all if nasty things like Deathclaw and Centaurs and similar mutant ilk will be tough, or impossible to knock down. I just can't see it being easy, or even reasonably possible to just wail back, and knock something the size of a small elephant on it's ass. You might be able to beat it to death, if it doesn't eat you first, but that's not the same thing.
RavenWolf:
--- Quote from: Solar on April 19, 2011, 10:54:44 PM ---They all do. For example a fast shotter may never aim, compared to a normal character this is a disadvantage and it defines the character and how it will play (a trait).
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well, not all. I was refering to bone head, and small frame. they dont affect much the play stile.
i Agree with Badger in the "encouraging a different and unique way of playing"
for example, Fast Metabolism: if you dont use drugs this dont have a drawback, and if you want to play wiith drugs you wont pick this. I think the drawbacks has to effect the same side that is buffing. So if instead it decrease the healed ammount by First Aid, you will gain a slow free source of healing but giving up a fast way to gain HP in a combat. and you have to use stimpacks for combat healing
One hander now its almost a must have for a gunslinger. I would prefer a trait that allow to make different gunslinger builds, like finesse, wich allow to make a better crippler sacrificing damage.
Lets take the extra AP cost for reload weapons drawback, you will prefer to use pistols with larger clips, and take cover for realoading.
Or other drawback that when you have your rigth hand crippled you get a 60% penalty to hit. So you become more vulnerable to cripplers than other gunslingers.
Slaver Snipe:
I want to just say thanks to the devs, it seems obvious that many things are planned for the wipe although i do hope a VERY detailed changelog will come with it. (Especially about mercs/slaves) Also i like the changes in the traits ;D Also, will one handed stack with living anatomy (assuming so) and does the +2 dmg from bruiser only affect unarmed? (Didn't clarify that when you clarified one hander)
pistacja:
Will the knockdown from Heavy Handed by like a grenade/rocket knockdown (no Ap lost) or like a critical hit (-3ap)?
I like the Kamikaze, it will be perfect for a jinxed dogger I want to play... But at the same time I hate it. This should give a big damage (or crit table) bonus with a big DR/DT/AC/HP penelty. Think glass canon.
HertogJan:
--- Quote from: Solar on April 19, 2011, 08:32:37 PM ---Bruiser Gives +4 Strength, -2 AP, Doubles Melee Damage from Str
Heavy Handed All Unarmed attacks cause a knockdown, +2 Final Damage, -20 on the crit table
Sex Appeal - Now a perk
--- End quote ---
Bruiser:
You said melee damage. Some already assume it's for unarmed too. Can you confirm that?
Heavy Handed:
Any info on the effect of the knockdown, like -AP and to what extend armor influences it?
Sex Appeal:
Will this actually do something in next era?
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