Other > Suggestions
Upcoming Traits suggestions
Badger:
--- Quote from: Floodnik on April 19, 2011, 11:54:56 PM ---I really look forward to these dodger classes. That shall be interesting :)
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I would say even more interesting if they're encouraged to wear light armour.
Ganado:
--- Quote from: Badger on April 19, 2011, 11:50:37 PM ---Let's say PURELY HYPOTHETICALLY that Good Natured would have no First Aid timeout and -70% to-hit penalty. Not stuff as wild as that, but something to encourage a different style of play to usual.
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If something like that happens, no cooldown at all would be totally overpowered because then a person could level up their character in one encounter by being attacked by unarmed critters and continuously FAing themselves. But, say, half the cooldown, then it might be handy, with some more balancing.... or maybe only have it apply when you are using First Aid on someone else.
Solar:
--- Quote ---I would say even more interesting if they're encouraged to wear light armour.
--- End quote ---
;)
Dodging will be interesting, but then hopefully there will be several new archetypes to try out.
Michaelh139:
--- Quote from: Solar on April 20, 2011, 12:00:24 AM --- ;)
Dodging will be interesting, but then hopefully there will be several new archetypes to try out.
--- End quote ---
I forget to ask so I'll here :P.
AC for armor is fixed right? Leather jacket gives More AC than a PA?
RavenousRat:
--- Quote from: Floodnik on April 19, 2011, 11:54:56 PM ---In my opinion, Heavy Handed would be overpowered. Once an unarmed character reaches its target, it would own.
I know the problem is reaching the target. This trait would greatly enrich unarmed versus ranged fights, but when there is unarmed vs unarmed:
1. Critical unarmed builds would have no chance, because once knocked down, it will be constantly knocked down by non-aimed fast attacks.
2. When it comes to fighting knockdowners vs knockdowners, the thing that will decide is who first hits.
Combine these knockdowns with a mega power fist(!). Harsh.
If it was a knockback, it would be less harsh but still - if attacking fast, the victim would have no chance to stand up.
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10 EN Stonewall = ignore trait. And of couse all patrol members and prolly caravan members will be stonewalled 10 EN bulls. So you may only impress your friend with molerats and radscorpions knockdowns! Or knockdown some thief in NCR 10 times in a row.
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