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Upcoming Traits suggestions

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RavenousRat:

--- Quote from: Solar on April 20, 2011, 06:42:05 PM ---Bonehead - yeah In, replace Pe with In and the point remains the same.

--- End quote ---
You mean max 9 PE total, or only on character creating? Because cigs will solve that "problem" anyway, it'll only make Pscyho-snipers a bit worse, but I don't think if they're going to be max FoVed, they will use Psycho, so it won't affect anything, it's 9 PE for every sniper already, 10 PE if only you're too lazy to use cigs (or Pscyho-user, but I said about it already.)

Solar:
I mean Bonehead will allow a max of 9 In and a loss of 1 SPECIAL overall.

Slaver Snipe:
So people with 9 pe will not be able to take gain perception with it? (Make sure of that although it would NOT be worth a perk slot  ;D )

Solar:
They could take an extra perk as normal ... I doubt many people will :P

melcma:
up

Bloody Mess - fine
Bruiser - knockback on crits unarmed/meele, +2 str -2 ap
Chem Reliant - +25% addiction chance, +25% drug effect time
Chem Resistant - ok, but will make jet addiction not permament
Fast Metabolism - a lot faster renegeration with crippled limbs, stimpacks, first aid, other heals +25% effect on you
Fast Shot - fine
Finesse - crit +5%, dr +15
Good Natured - fine
Heavy Handed - +5 unarmed/meele dmg, -20% crit table
Jinxed - Fine
Kamikaze - negates AC from agi, +1/2 AP in TB for movement, +5 seq
Night Person - shitty description, but instead of -1/+1 agi, pe, could add +20% steal, lockpick, snake inside building, and -20% outside
One Hander - fine
Small Frame - fine

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