Other > Suggestions
Upcoming Traits suggestions
LagMaster:
the usage of Armor Class for the game will be extreamly benefical
belive me or not, whenever i played games that have something like AC, i allways used it like a spell, or potion, or evect, somtehing that will make all the enemyes miss me
evading will have it's down side and up side, we can make untucheble looters to take the loot of the fight, we can make untucheble snipers, we can make kamicazy units with dinamite...
and about Bruiser, i think it has more pozitive andno negative, how?
move the str gained to Ag and you gain:
better weapon skills at start(base is 5%+Ag*2 for SG, 2xAg for EW and BG...)
higher Sneak(same with the AG)
higher AC(if it will have some use)
better melle DMG
Better unarmed and melle skill
last 2 skills will make Bruise the favorite traint for HtH and Melle builds, and with HtH evade and other bonuses we can make the ultimate karate warior
Crazy:
--- Quote from: LagMaster on April 20, 2011, 05:44:45 PM ---we can make untucheble looters to take the loot of the fight, we can make untucheble snipers, we can make kamicazy units with dinamite...
--- End quote ---
I doesn't sounds so good anymore since you said that ;p
Ardihan:
Perhaps some traits/perks could be used to changes the players model?
With the new 3D stuff it could be done... right?
Crazy:
--- Quote from: Ardihan on April 20, 2011, 06:07:59 PM ---Perhaps some traits/perks could be used to changes the players model?
With the new 3D stuff it could be done... right?
--- End quote ---
3D won't be for this wipe.
And I don't see the point. Our chars will be customizable anyway, and not through perks/traits. Nobody would waste slots for character looking.
Solar:
--- Quote from: Crazy on April 20, 2011, 06:00:18 PM ---I doesn't sounds so good anymore since you said that ;p
--- End quote ---
Its ok, out of those things only dodging suiciders could be an issue - and they will be getting close, meaning they're easier to hit anyway. As I say, dodge is different.
Bonehead - yeah In, replace Pe with In and the point remains the same.
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