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Upcoming Traits suggestions

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Solar:
If this decends into a moan about old fast shot I will simply lock it and not bother talking about traits until after the wipe.

Crazy:

--- Quote from: Solar on April 19, 2011, 11:34:53 PM ---If this decends into a moan about old fast shot I will simply lock it and not bother talking about traits until after the wipe.

--- End quote ---
No, you missed the point, I was just pointing out than One Hander had very big advantages against almost no disadvantage for fast shot pistol builds.

Solar:
I was referring to Vedaras  ;)

Badger:
I think traits are better for encouraging a different and unique way of playing rather than having a beneficial tradeoff that is agreeable to your character build. That's why I find the chem traits inherently more interesting than Small Frame (snooze).

Let's say PURELY HYPOTHETICALLY that Good Natured would have no First Aid timeout and -70% to-hit penalty. Not stuff as wild as that, but something to encourage a different style of play to usual.

Floodnik:
In my opinion, Heavy Handed would be overpowered. Once an unarmed character reaches its target, it would own.
I know the problem is reaching the target. This trait would greatly enrich unarmed versus ranged fights, but when there is unarmed vs unarmed:
1. Critical unarmed builds would have no chance, because once knocked down, it will be constantly knocked down by non-aimed fast attacks.
2. When it comes to fighting knockdowners vs knockdowners, the thing that will decide is who first hits.

Combine these knockdowns with a mega power fist(!). Harsh.

If it was a knockback, it would be less harsh but still - if attacking fast, the victim would have no chance to stand up.

About these snipers' changes:
Today the biggest advantage of snipers' is range. In a close field, big gunner almost always wins. But I guess big gunners won't have much AC, the same as now?
I really look forward to these dodger classes. That shall be interesting :)

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