Other > Suggestions
Upcoming Traits suggestions
Solar:
--- Quote ---fast metabolism worst than useless as long as the basic healing rate is so low (and slow)
--- End quote ---
It will be different. Much faster ;)
--- Quote ---Kamikaze is very little trait, 5% = nothing, 20 AC = something sometimes, so it's a trait for x2 Dodger perks to get 10 AG +20+20+20=70 AC + armor = 90 AC max as I know.
--- End quote ---
Dodging will work slightly differently, possible to get more than 90 AC.
--- Quote ---with new after-wipe perks that adding +x% to repair/science Skilled will be useless
--- End quote ---
These don't exist
--- Quote ---of couse players will have different quick recoveries or stonewalls, but I said about PvE, bunch of Heavy Handed bluesuiters will kill Enclave
--- End quote ---
Its safe to assume Enclave will be pretty well perked up too ;)
--- Quote ---So it'll be a choice to make universal crafter alts like Weapon+Armor and Drugs+Armor or make separate crafting alts with each prof
--- End quote ---
Hopefully its worthwhile putting more points around different skills, so having more skill points will be worth it (more skills are effective at lower levels)
Reiniat:
possible to get more than 90 AC.
Bonehead Gives -1 Int, shots effecting you suffer -10 on the critical roll for Head and Eyes
I dont know what to think
Snipers will greatly need to reduce his distance against very high AC, even 300% wont be enough
300%. 10P at 40 hexes means 204% to hiy the body, hit at the eyes 144%. if its posible to have more than 90AC snipers will not be snipers anymore
144-90=54% :)
(tough no one sniper will use 10P, and there arent to shots at 40Hex also there is the armor AC )
PKsnipers will be highly fucked off by other builts, and EW Criplers will be impossible (one part of me thinks, why not to remove EW?, why not eat my heart?)
And with all of those new Critical builts
Anti Crit
Quick Recovery 3 AG 6 Effects of Knockout/down/lost turn are reduced to 1/3rd 1
Stonewall 6 ST 6 En Roll to ignore knockout, En-5 roll to ignore knockdown 1
Iron Grip 9 ST 6 En Roll to ignore Arm Cripple, En-5 roll to ignore Weapon Drop 1
Man of Steel 12 En 6 + Str 6 Gives -10 on the critical table to hits targetting you 1
Sniper
More Critical 3 LK 4 +5% to Critical Chance 1
Even More Critical 6 LK 6 Gives +10% to Critical Chance 1
Sharpshooter 9 PE 6, IN 6 +2 to PE for determining range 1
Better Criticals 12 PE 6, LK 6 +20% on critical hit table 1
(tough they probably are really up to date)
any normal critical built will works with only 4Luck, and without any penalization (they shot to the body not to the eyes)
Also non combative builts will have advantages,
Thiefs with a really high AC will never be shoted down
Same with Suicide Bombers
IT STILL LOOKING HARSH
RavenWolf:
I agree with one hander has no real penalty, is the same as the old fast shoot. May be increase the reload weapon cost by 1-2 AP.
Not very significative drawback but at least a real drawback (unless you play with not energy unarmed or melee weapons)
Buiser has no penalties if you make a melee char with 8 starting AP. cause you can put those 4 St points in AG.
For the reversed skilled into Gifted, i dont know. i think max lvl will be changed to 24, so this trait will give 12 perks against 7.
To make it balanced can give a extra perk every 8 lvls (only 3 extra perks)
Also, no other trait is the inversed version of an existing trait
If nigth person and sex appeal are perks now, and pig eyes doesn't exist. it will be only 15 Traits?
I think Traits Should have unique bonus and unique drawbacks, another reason to hate those +/- Special bonus.
--- Quote from: Reiniat on April 19, 2011, 10:18:21 PM ---possible to get more than 90 AC.
Bonehead Gives -1 Int, shots effecting you suffer -10 on the critical roll for Head and Eyes
Pig Eyes Gives -1 Pe, +40 AC when your eyes are targetted
I dont know what to think
--- End quote ---
--- Quote from: Solar on April 19, 2011, 08:32:37 PM ---Pig Eyes doesn't exist
--- End quote ---
Solar:
I missed that Kamikaze will actually be both double its positive and negative = +40AC -10% DR
--- Quote ---Snipers will greatly need to reduce his distance against very high AC, even 300% wont be enough
300%. 10P at 40 hexes means 204% to hiy the body, hit at the eyes 144%. if its posible to have more than 90AC snipers will not be snipers anymore
144-90=54%
--- End quote ---
40 hexes, 10 Pe, 90 AC needs about 260% skill to hit in the eyes. I really wouldn't expect to be regularly hitting dodgers from max range into the eyes though :P
--- Quote ---Buiser has no penalties if you make a melee char with 8 starting AP. cause you can put those 4 St points in AG.
--- End quote ---
Sure, it equals out. Then again by doing that you've gained a small benefit (doubling only the extra melee you get from Str (likely to be +5) and you are forced into having a max 8AP normal char.
--- Quote ---If nigth person and sex appeal are perks now, and pig eyes doesn't exist. it will be only 15 Traits?
--- End quote ---
No, there's another.
--- Quote ---I think Traits Should have unique bonus and unique drawbacks, another reason to hate those +/- Special bonus.
--- End quote ---
They all do. For example a fast shotter may never aim, compared to a normal character this is a disadvantage and it defines the character and how it will play (a trait).
vedaras:
--- Quote from: Solar on April 19, 2011, 10:54:44 PM ---They all do. For example a fast shotter may never aim, compared to a normal character this is a disadvantage and it defines the character and how it will play (a trait).
--- End quote ---
you are very wrong in here man. Those who have 1 luck for example, those never aim. So for those it is not an disadvantage, and you took it personal for big gunners only, who has 6 luck mostly. :<
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version