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Upcoming Traits suggestions

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RavenousRat:
Oh, now I got it, so you need to choose 2 1st level perks, I means traits, for your character build, because those:
Small Frame
One Hander
Bonehead
Chem Reliant

have no "penalties" (useless penalties, or avoided penalties (-10 to crit table as 1st level perk is awesome, especially when Small Frame will cover it)), but you can't take them all, so you have to choose only 2 from 4 (3, if you're not one-hander)
+if you're PvE/TB build you may also have Fast Shot ...trait for 2 AP plasma rifle to do 6 plasma shots per turn and then be able to walk 4 hexes behind wall with x2 Bonus Move perks.
+if you're melee/unarmed - Bruiser
+if you're sadistic TB PvE melee/unarmed - Heavy Handed (every punch = -3 AP to enemy, he'll lie on ground forever muahahaha) or may be even it's possible in RT, because punch costs 2 AP (with bonus HtH attacks perk) and knockdown = -3 AP, of couse players will have different quick recoveries or stonewalls, but I said about PvE, bunch of Heavy Handed bluesuiters will kill Enclave patrol, because they will lie on ground all the time, the only problem is deal damage = living anatomy... or powerfist.

Useless traits:
Fast Metabolism, Skilled (right now Skilled trait = crafter of ~3-6 lvl for prof3, player will take Skilled to lvlup his crafter alt less, with new after-wipe perks that adding +x% to repair/science Skilled will be useless), Chem Resistant.
Unknown: Good Natured and Finesse because of lack of information.
Kamikaze is very little trait, 5% = nothing, 20 AC = something sometimes, so it's a trait for x2 Dodger perks to get 10 AG +20+20+20=70 AC + armor = 90 AC max as I know.

Badger:
What about only two Tag skills for the Skilled trait? It's drastic, but I think that might make it more popular.

RavenousRat:

--- Quote from: Badger on April 19, 2011, 09:00:43 PM ---What about only two Tag skills for the Skilled trait? It's drastic, but I think that might make it more popular.

--- End quote ---
Then if you/your friends have alot SS, you only need your combat skill and doc, without FA. So it'll be faction trait ;p
More SP because you have SS! But still it's better than crafter-trait which will be useless because of perks that will give more than that trait.

Badger:

--- Quote from: RavenousRat on April 19, 2011, 09:22:06 PM ---Then if you/your friends have alot SS, you only need your combat skill and doc, without FA. So it'll be faction trait ;p
More SP because you have SS! But still it's better than crafter-trait which will be useless because of perks that will give more than that trait.

--- End quote ---

Yeah, that's how I feel about it. I don't like only giving characters two tags, but I can't think of a better solution.

RavenousRat:

--- Quote from: Badger on April 19, 2011, 09:29:43 PM ---Yeah, that's how I feel about it. I don't like only giving characters two tags, but I can't think of a better solution.

--- End quote ---
Half skill requirements for profs but you can take only 1/2 of max prof lvls ^_^
But still it's not a trait, because if you picked it, it means you're going to focus only in one specialization and you don't need other 2 prof lvls, so it'll be "perk" for powerbuilds who won't have enough FA+Doc for prof2 doc, to be able to supply themselves with drugs and SS, but it'll take 1 trait slot, so it's already bad.
So this trait will be used again by crafter alts who will be focused only on 1 prof, while normal crafter could be focused on 2, because of new crafting system where you'll have only 2 lvls max, if it still will stay 4 total prof lvls max.
So it'll be a choice to make universal crafter alts like Weapon+Armor and Drugs+Armor or make separate crafting alts with each prof, but much less time to lvl up to reach skill requirements.
So.. again useless.

Edit:
reverse Skilled into... Gifted! (not original Gifted)
You're getting perk every 2nd level! So total 10 perks instead of 7.
But you're getting only 1/2 of your skill points per level!
This way you'll make a character who will be able only to shoot, and have imba perks! Or he'll be able to doc himself, but will shoot really bad and prolly will be BG/SG burster to shoot only in point blank!
Gifted will be must-have "trait" for melee/unarmed, because they don't need high combat skills and they will have another 3 anti-crit perks to live a bit longer before someone with minigun burst them on 500 damage!

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