fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 25, 2024, 07:19:13 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3] 4

Author Topic: Maximum level 41  (Read 6355 times)

Re: Maximum level 41
« Reply #30 on: February 01, 2010, 09:21:23 am »

Nope, matter of being nolife. You are nolife/botter = you are stronger and better. Normal people won't have any chance to play for fun :P
Logged
Re: Maximum level 41
« Reply #31 on: February 02, 2010, 05:01:40 pm »

But what if normal player finally get 4 21 lvl chars  ? he will be bored too increasing a lvl cap is a really good idea +1 from me.
Re: Maximum level 41
« Reply #32 on: February 02, 2010, 05:22:09 pm »

If you are no-life you will have 4 21 chars within 2 days and will be bored, I agree :P

Making 21 lvl in normal way is little harder :P
Logged

Wichura

  • High-Tech Troll
  • Offline
Re: Maximum level 41
« Reply #33 on: February 03, 2010, 03:29:10 am »

If you are no-life you will have 4 21 chars within 2 days and will be bored, I agree :P

Making 21 lvl in normal way is little harder :P
It is possible to make four 21-level chars in two days? Wow. Or rather WoW :>

Maybe it's not as bad idea as it seems? Two conditions to keep it reasonable: stop HP increasing after 21 lvl and disable "critical" perks: Sniper and Slayer, or even disable taking perks after 21 lvl at all. I can't imagine duel like 500 HP uber-monster vs five or more 50 HP players.
And also it will (I hope) prevent people from having alts for everything. There's no need for alts, if my main character can fight SG + BG + EW as well as craft, heal, travel, barter and so on.
« Last Edit: February 03, 2010, 03:34:56 am by Wichura »
Logged
Nie biegaj za stadem.

Re: Maximum level 41
« Reply #34 on: February 04, 2010, 06:06:36 am »

I doubt anyone could do it in 2 days, it takes me that long to get to 12 if I do it all day.
Logged
 

JovankaB

  • Guest
Re: Maximum level 41
« Reply #35 on: February 04, 2010, 09:44:01 am »

If you find obvious bug/exploit to level up a character to 21 lvl in one day you should report it to GM.
« Last Edit: February 04, 2010, 09:50:26 am by JovankaB »
Logged
Re: Maximum level 41
« Reply #36 on: February 04, 2010, 10:23:20 am »

We had yesterday a GREAT EXAMPLE that even 21 level is too high. More than 50 players entered our little TB battle area near NCR, totally freezing and immobilizng the combat (at start it was something like 7vs9 high-lvls skirmish). But... People were returning quickly, healing themselves and there was no option to kill anybody for good, due to the high tougness, resistances, outdoorsmen and first aid. Especially, when reinforcements, allies and randoms started to come. Even Atom paid a visit into our crazy time-vortex. Whole thing took nearly 4 hours, it was a really epic and suprising event. Somebody even killed Xoen's cow. Thanks to all implicated people ;)
« Last Edit: February 04, 2010, 10:28:26 am by Szef »
Logged

avv

  • Offline
Re: Maximum level 41
« Reply #37 on: February 04, 2010, 10:29:42 am »

We had yesterday a GREAT EXAMPLE that even 21 level is too high. More than 50 players entered our little TB battle area near NCR, totally freezing and immobilizng the combat (at start it was something like 7vs9 high-lvls skirmish). But... People were returning quickly, healing themselves and there was no option to kill anybody for good, due to the high tougness, resistances, outdoorsmen and first aid. Especially, when reinforcements, allies and randoms started to come. Even Atom paid a visit into our crazy time-vortex. Whole thing took nearly 4 hours, it was a really epic and suprising event. Somebody even killed Xoen's cow. Thanks to all implicated people ;)

It's not the high leves but the turn based itself and the fact that people can return or suddenly pop in there.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Maximum level 41
« Reply #38 on: February 04, 2010, 10:33:22 am »

Nah. Without powerbuilds surviving more than 1-2 turns of fire and using a lot of high odm, healing and doc abilities it would look like:
- tatatatata
- kabooom
- oh shiiii... /ca-chang/
- taf-taf-taf-taf-taf
- weeeeeee-wshhhhhhhhhhhhhhhhhhhhh!!!!
5 minutes later: end of combat ;)
Logged
Re: Maximum level 41
« Reply #39 on: February 04, 2010, 01:41:24 pm »

Agree - Marko69 for example should remember the fight, when poor Tommy after beeing PKed (after we agreed for peace and no shooting was supposed to happen :) ) came back with few friends to take back stuff... Ofcourse by the time we finished 5 of them, the other 5 joined the battle and first killed guys were already back with their alts, also few of our guys came as well... Then the centaurs spawned to troll and loot, then some poor miners came and couldnt leave- then more killed guys were respawned and came back, then some other "allied gangs" came.

When we realised its too late and we are screwed (all of us), it was to late. Suggesting to end a combat and take the fight somewhere else didnt work though, so we had to fight until Scypior saved us, regenerating map in RT.

Now imagine, that with chars that have 2xmore HP. Even if TB would be somehow fixed, it would take ages to finish a battle. TB is needed and people would whine their asses of if respawning time / movement on the map or anything else would take long so situation like this wouldnt happen.


Logged
Re: Maximum level 41
« Reply #40 on: February 04, 2010, 08:19:58 pm »

Reasoning that characters are too powerful, based on premise that turn-based combat doesn't work too well in an MMO game, is kinda missing the fucking point. But anyway...

I would like to see a little more flexibility in character development. Currently, choises are too narrow. Skills and perks are unbalanced. Some are much more useful than the others and it won't change any time soon, if ever. That's why some will always take precedence, leaving very little or no space for those less important, unless you intend to play a pure RP character in a pure RP fashion.

While I agree that level 40 characters with 500 HP are too much, I still think we should consider increasing level cap a little bit. Why not something like this:

  • Max level increased to 28.
  • This gives 2 extra perks for both Skilled and non-Skilled characters. Strong Back anyone?
  • HP increase after level 21 divided by 3, rounding up (to help weaker chars). This gives extra 35 HP (10 EN, 2xLG). Weaker char (6 EN, 1xLG) gets extra 21 HP. Overall, it won't make a difference.
  • Extra 210 SP for a top 10 IN + Skilled character. 210 means as much as increasing an untagged skill from ~30 to ~150, or a tagged skill from ~40 to ~220. Is it that much? I don't think so, considering that 10 IN + Skilled is already a big tradeoff. A 6 IN character would get extra 119 SP. This means increasing a skill to ~125 or ~180 respectively. Come on... Most skills start to be useful at 120+ level. This little more versatility won't kill this game, I am sure of it.
  • Getting those extra 7 levels would require getting extra 83% XP. Might be good or bad, depending on what one likes.

I'm not a person who enjoys playing mupltiple chars. Knowing that I can plan, and slowly create a build that in the end will satisfy me, a build that allows some convenience and roleplaying plausibility while not being terrible in PvP, would make me happy, even if it was to take me two months to reach that top level.
Logged
Re: Maximum level 41
« Reply #41 on: February 04, 2010, 08:56:12 pm »

That was ONE of the arguments.

Its Fallout, not just some MMO. And one of those things that must stay in every real Fallout game is TB :)

Anyways - the biggest problem is - now you want f.e. 7 more levels, after you make few chars like this, you gonna ask for more levels, since the game would be boring again. Rising lvl cap aint any solvation for players which are bored with the game. IMO we should think about something else, since the chars on 21 lvl already have shitloads of HP, skills etc (even weak 21lvl char can take few bullets without worrying about it).
Logged

Handyman

  • Zostałem Południowcem !
  • Offline
Re: Maximum level 41
« Reply #42 on: February 04, 2010, 09:01:23 pm »

ok stop that nonsense... lvl 41 is bad .... Topic Closed
Logged
Why would you argue with someone, while you can kill him.
Re: Maximum level 41
« Reply #43 on: February 04, 2010, 09:14:48 pm »

If it is so obvious, how come that the topic was even started? As much as i dont agree with that idea, I think that those guys have right to write about their ideas. And as long as its not a flame-topic, there might be some good ideas out of it.
Logged

Reconite

  • I'm a Spore Plant, I swear to god
  • Offline
Re: Maximum level 41
« Reply #44 on: February 04, 2010, 09:55:50 pm »

If you find obvious bug/exploit to level up a character to 21 lvl in one day you should report it to GM.
Because that's going to happen.
Logged
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.
Pages: 1 2 [3] 4
 

Page created in 0.137 seconds with 25 queries.