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Author Topic: Maximum level 41  (Read 6338 times)

Marko69

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Maximum level 41
« on: January 31, 2010, 01:22:34 pm »

Set level cap to 41
maximum hit points would then be 532
that much damage does light support when critical regardless of armor
skill points would go from 600 (5) to 1600 (10int+skilled) depending on character intelligence which is not much because right now u can barely have one skill on 200% and other 2 on 100%.
Remember that skill points go like this:

1 sp for 1 - 100
2 sp   100 - 125
3 sp   125 - 150
4 sp   150 - 175
5 sp   175 - 200
6 sp   200 - 225
7 sp   250 - 275
8 sp   275 - 300

there are 18 different skills of which 7-8 are crucial for playing the game
13 perks are also not so much as some may think

the higher skill, harder is to skill it.
And any skill on 100% is way too low for gameplay

Game is awfully boring on 21 level. I want to level up further.

I have experience with huge fights pvp and overall gaming, that's why I'm suggesting this. We should at least try it.
Regarding the diminishing experience its your choice. You could add more tougher wild animals which would give more experience in certain areas to make up for higher level players.
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Anti-pk, protector of the law in wasteland.
Re: Maximum level 41
« Reply #1 on: January 31, 2010, 01:28:54 pm »

lol,rofl and others.

often has to die?))
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Marko69

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Re: Maximum level 41
« Reply #2 on: January 31, 2010, 01:32:02 pm »

I'm dieing of boredom with 5 characters on level 21, game should offer more -_-
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Anti-pk, protector of the law in wasteland.
Re: Maximum level 41
« Reply #3 on: January 31, 2010, 01:34:15 pm »

I'm dieing of boredom with 5 characters on level 21, game should offer more -_-


http://fodev.net/forum/index.php?topic=1383.0

vote for this!!!

41 lvlcup - its delirium
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Marko69

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Re: Maximum level 41
« Reply #4 on: January 31, 2010, 01:43:08 pm »

Your suggestion is not bad, but level 21 is shit. I want more.
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avv

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Re: Maximum level 41
« Reply #5 on: January 31, 2010, 01:51:12 pm »

Upping the level cap won't fix top level boredom.
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Reconite

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Re: Maximum level 41
« Reply #6 on: January 31, 2010, 01:51:52 pm »

Maybe make the hp gain after level 21 start to diminish.
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Marko69

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Re: Maximum level 41
« Reply #7 on: January 31, 2010, 01:55:59 pm »

Don't know reconite.. but from my point of rpg view, the game should have more higher character levels and more interesting fights in encounters to keep the players active.
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avv

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Re: Maximum level 41
« Reply #8 on: January 31, 2010, 02:12:27 pm »

Don't know reconite.. but from my point of rpg view, the game should have more higher character levels and more interesting fights in encounters to keep the players active.

Even with lvl 21 players can make so resilient dudes that it isn't even funny.

Farming encounters isn't what this game is about. Grinding encounters for exp is boring.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Maximum level 41
« Reply #9 on: January 31, 2010, 02:15:28 pm »

to keep the players active.

It'll be better to make XP decay! Than higher lvl, than you faster losing your XP! Very easy way and if you'll not be active, you'll become weak again so you'll have new target - get 21st lvl again and again, or play always and stay on this. Muahahaha! Khm.. sorry.
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Alvarez

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Re: Maximum level 41
« Reply #10 on: January 31, 2010, 02:45:05 pm »

I'd say, after a certain level, XP should be more difficult to gain.
But that would mean, even centaurs would be outclassed. We need new, powerful or smarter critters. Like Enclave getting the idea of leveling up and actually using strategies, like flanking.
Even more nightmarish creatures, like Gehennas and Molachs from the east.
Gangs with CAs and plasma weapons, cyborg cousins of Frank, insane military robots,  militant technophiles, splinter Enclave groups, mutant factions...
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avv

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Re: Maximum level 41
« Reply #11 on: January 31, 2010, 03:00:28 pm »

But that would mean, even centaurs would be outclassed. We need new, powerful or smarter critters. Like Enclave getting the idea of leveling up and actually using strategies, like flanking.

Lol even the top singleplayer games have difficulties in creating smart ais. That's why the ai has always some passive advantage to compensate its stupidity.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Alvarez

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Re: Maximum level 41
« Reply #12 on: January 31, 2010, 03:10:58 pm »

Lol even the top singleplayer games have difficulties in creating smart ais. That's why the ai has always some passive advantage to compensate its stupidity.

Okay, every single soldier would blindly charge in range and fire. But supposing you're spawned between two groups of Enclave soldiers, it's already simple flanking.
Scripted formations and equipment/critter type would be the only alternative to lack of AI.
But it would challenge the player for a quite long time.
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Surf

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  • это моё.
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Re: Maximum level 41
« Reply #13 on: January 31, 2010, 03:12:53 pm »

Level 41? That's probably the most ridicoulous suggestion I've seen here.

Atom

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Re: Maximum level 41
« Reply #14 on: January 31, 2010, 05:05:38 pm »

Just one comment. This:
Quote
1 sp for 1 - 100
2 sp   100 - 125
3 sp   125 - 150
4 sp   150 - 175
5 sp   175 - 200
6 sp   200 - 225
7 sp   250 - 275
8 sp   275 - 300

is, in fact:
1 sp for 1 - 100
2 sp   101 - 125
3 sp   126 - 150
4 sp   151 - 175
5 sp   176 - 200
6 sp   201 - 299
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