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Author Topic: Maximum level 41  (Read 6336 times)

Re: Maximum level 41
« Reply #45 on: February 04, 2010, 09:58:04 pm »

Because that's going to happen.

Oh look. Someone left this horn here. Toot toot.
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Re: Maximum level 41
« Reply #46 on: February 04, 2010, 11:10:49 pm »

That was ONE of the arguments.

Its Fallout, not just some MMO. And one of those things that must stay in every real Fallout game is TB :)

I love TB, mind you, in encounters I play TB exclusively. There's no Fallout without TB for me. I love it not only because fighting and eating dinner at the same time doesn't decrease my effectiveness, or because I can safely get back after getting disconnected.  But TB is about tactics, and you can't really apply tactics when every battle can be resolved in one round, can you?

Anyway, things like the one that happened yesterday, don't have any bearing on whether chars are too powerful or not. It was just a freak accident, caused by a design flaw (/h + caravan + TB). TB won't work as an exclusive system in an MMO, I came to terms with that fact. Number of hit points isn't here to blame.

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Anyways - the biggest problem is - now you want f.e. 7 more levels, after you make few chars like this, you gonna ask for more levels, since the game would be boring again. Rising lvl cap aint any solvation for players which are bored with the game. IMO we should think about something else, since the chars on 21 lvl already have shitloads of HP, skills etc (even weak 21lvl char can take few bullets without worrying about it).

No, because there's only a finite number of perks and skills that give you a significant advantage over those who don't have them. There's only so many Lifegivers you can take and only so much chance to hit you can have. In general, investing a lot in single skills gives diminishing returns, so it's just about more versatility. In between shooting plasma bolts and crafting MFCs, I would just like to punch some Deathclaws from time to time for fun with that Power Fist I could craft, without making another char, you know?

I deliberately stated, that further HP growth should be decreased. I have never wanted high HP tank chars, which might seem contrary to what I wrote about TB, but is not. As much as I like long TB fights, I also like the threat of western-like single shot situations. I just think there's a golden mean and the ~250 HP limit is about right. Those extra 20-30 hit points are more of a symbolic reward for leveling, they won't make a difference in the end-game experience. Heck, give me those extra levels even without any extra HP.

Because that's going to happen.

Bugs have to be thoroughly tested before being reported!
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Re: Maximum level 41
« Reply #47 on: February 04, 2010, 11:26:01 pm »

How do I...

Let's see - I have a char, thats not a hp loaded tank but still can take some fire, is crafter + a bit of a trader and a bit of a scout and still can kick some asses in one round, smoke a cig and write a poem with his 12AP + 2 BM. All that without BRoF and leveling him was not a hell... You see - as long as its not about PvP, this char is really sweet and i don't imagine anything more that would make him better, without using up all of the skills. What I mean - to create a powerfull badass 21 levels was just enough. Its not that since i already have a char I like, I dont want other people to be able to do it with additional lvls. But since I can create really nice and somehow comlete char on 21 level, it means that with more lvls every city would be spawned with ultimate badasses, which can do everything, craft everything and also write some poems :p. This game is about gangs, groups, factions, cooperation etc - every single level more would be killing it IMO.

Sorry If i didnt make myself clear enough, I'm drunk again - I did my best :)
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Re: Maximum level 41
« Reply #48 on: February 04, 2010, 11:48:18 pm »

First of all, sorry for english.

Why do you all thinking almost in one direction? This is fallout online, very rough mmorpg, so if you find something hard, you need to make this much more harder! With each level after 21, character will become more older and older and older.

With each level up:
Each skill 0-1% staying unchanged;
Each skill 2-101% drops on 2;
Each skill 102-126% drops on 3;
Each skill 127-151% drops on 4;
Each skill 152-299% drops on 5;

HP per level only partly, or even staying unchanged.

All i want to say, after 21st level, character will become more focused in some skills, if he want to keep his small guns on high, he must spend all his SP on it. OR, also, if he want to change some skills, he don't need to start new character, he simply will morph from one to another with help of time.
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Changed nickname. This acc not in use anymore. Please, devs/mods/gms/ whoever, you can delete it.
Re: Maximum level 41
« Reply #49 on: February 05, 2010, 12:28:59 am »

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as long as its not about PvP

As long as it's not about PvP, any randomly generated char would suffice. Beating mindless AI has never been challenging.

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But since I can create really nice and somehow comlete char on 21 level

Complete, as long as it's not about PvP? ;)
I don't want to come off as a bitter player who asks for more, because he sucks at PvP. I haven't even had a 21 level char since September. I could very well create an efficient killing machine right now, it's not advanced mathematics. But a char unable to wipe his own ass, no matter how efficient in combat, would just be not enjoyable for me. Currently there's too many be-or-not-to-be choices. With a little more space for development, there would be a little more space for less important options as the initial "must-have" barrier would be passed.

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every city would be spawned with ultimate badasses, which can do everything, craft everything

Come on, Tommy, "a bit more" is not "everything".
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Re: Maximum level 41
« Reply #50 on: February 05, 2010, 01:23:20 am »

As I said - IMO 21 levels is enough to make Sufficient char, or PvP build. And making PvPbuild able to craft etc aint a good idea if you ask me. You cant have everything or almost everything - thats not a challange. I'll quote my drunk self "every single level more would be killing it IMO." - Every level up = skills, hp, etc = less people you need to cooperate with.

AND - If devs will agree to rise level limit, It will be only a matter of time when they would have to do it again.

"Complete, as long as it's not about PvP? Wink"

Yes. Complete. I never needed PvP oriented char. I was thinking about creating one but didnt anyway. I think of TTG as of complete char. He can kill, he can make himself some nice toys to kill stuff, hes strong enough not to be bothered by some little pricks and interesting as a char enough to have some powerfull friends. He also has Fabular background and human flaws - like drniking all the time or... trying the worst pick up lines on Samira :D

I would call it complete char, since as I see it - Complete doesn't mean beeing-able-to-do-everything.

And by the way - If beating mindless AI has never been challenging - then I must be somehow handicaped since I was finding it pretty challenging and as well entertaining - killing or trying to kill enclave patrols or bos patrols - or soloing  Frisco caravans - or fighting with deathclaws in narrow corridors of dark caves, knowing that if theres one deathclw here, theres gonna be more around.

And then - So if the problem considers only PvP - all of you guys will have the same level cap. It means - not much will change - you will just have to waste more bullets on each other ;)
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Re: Maximum level 41
« Reply #51 on: February 05, 2010, 02:50:13 am »

You know what? You are right. I just keep getting sucked into this max efficiency obsession, and every perk, every missed opportunity seems like a lost gem. I have played again for nearly a month now and I just keep starting anew. I can't decide whether to choose more combat capability, or more overall convenience. My highest level char is 11. Goddamn delete option! But now, when I started to think about the time when I played a few months ago, I realized that I had only one char despite that it was just a matter of a few days to make a new one. I didn't know what to expect from FOnline back then, so I was making this char basing on just some vague concept of what I wanted it to be and my generic Fallout experience. It was very imperfect, and I knew it, but I didn't even think about making it again from scratch. I just had goddamn fun with it.
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Re: Maximum level 41
« Reply #52 on: March 19, 2010, 02:51:39 am »

+1, I think lv. 41 might be a tad overkill, maybe lv. 31 to start, then we can get some AARs on the global effects of higher level chars, and balance accordingly.
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Lordus

  • So long and THANKS for all the fish!
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Re: Maximum level 41
« Reply #53 on: March 19, 2010, 06:14:45 am »


 This will make only biggest differences between occasional and regular player.

 Also PvP weapon will have to change.

 I.e.: As a sniper, i will have to reload until i will kill enemy bigunner which will be on the ground. He will stand a give me another 3 bursts.. i will die.

 No, this is bullshit.
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So long and THANKS for all the fish!
Re: Maximum level 41
« Reply #54 on: March 19, 2010, 06:16:17 am »

Axis deserves a strike for necroing =)
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  Use your brain!
Re: Maximum level 41
« Reply #55 on: March 19, 2010, 12:39:00 pm »

I dont like this idea, it will make every character quite universal - everyone will have 200% outdoorman, repair, 100% first aid and doc, and there will be skillpoints left for science, barter and lockpick. And with so many perks you will take every defensive and offensive perks that exists, you wont have to choose between toughless and more criticals, and everyone will take two lifegivers, and plenty of Gain attributes perks, and everyone will take sniper, what will be terrible (imagine sniper perk + 10 luck: 100% for crit hit with LSW or minigun, that would be crazy!).

For sure, I dont like this idea.
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"I am the lord of the wastelands, A modern day man of steel,
I gather darkness to please me, and I command you to kneel
before the
God of Thunder and rock'n'roll"
- KiSS "God of Thunder", wastelanders anthem
Re: Maximum level 41
« Reply #56 on: March 19, 2010, 01:02:42 pm »

I dont like this idea, it will make every character quite universal - everyone will have 200% outdoorman, repair, 100% first aid and doc, and there will be skillpoints left for science, barter and lockpick. And with so many perks you will take every defensive and offensive perks that exists, you wont have to choose between toughless and more criticals, and everyone will take two lifegivers, and plenty of Gain attributes perks, and everyone will take sniper, what will be terrible (imagine sniper perk + 10 luck: 100% for crit hit with LSW or minigun, that would be crazy!).

For sure, I dont like this idea.

pretty sure no new perks would be added, too op
I dont mind higher lvl cap (I think) IF xp decay from critters are removed + mobs walk at their old pace instead of comming at you on rollerblades. also want old encounter system.
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Re: Maximum level 41
« Reply #57 on: March 19, 2010, 03:41:03 pm »

I think, that char can still evolve after lev 21, but in my opinion it should gain only let say quantity adventages, not quality adventages, and that this adventages should move back after death. So I like the idea with I just posted yesterday with implants that increase hp, but disapear after death.

It wouldnt bother me, getting levels after 21 lev, but char with 21 lev should gain only hps and skillpoints and it should lose all or much of them after death.

The first reason is, that with 21 lev player really need to choose if he specialise in combat or crafting, sniping or big guns or in "taxi". When max lev will be higher universal character will be normal thing. In rpg, specially morpg character system should force specialisation and role playing. With max 41 everyone will play it like Diablo, just leveling up and smashing others.
Also its my opinion becouse just now you need to use bots or play 10 hour a day to get 21 lev in a week. When someone (like me) have only 1-2 hour per day for playing and dont want to use bots, he wont get even 30 lev before wipe. While botters and maniac players will kill me every time I met them, and will have tanklike hps. However the first reason is more important.
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"I am the lord of the wastelands, A modern day man of steel,
I gather darkness to please me, and I command you to kneel
before the
God of Thunder and rock'n'roll"
- KiSS "God of Thunder", wastelanders anthem
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