What
And my question is still actual.
Yes, here another example - you don't read posts. I answered you
No. Actually, this is not TB based, actually it's REAL TIME ROUNDS suggestion
taking away reaction and mouse skills would
make game looks more like
some system from FO2
Honestly, F2 system is ruined by existing RT combat. Period.
SPECIAL should be mostly bonus, not a requirement.
SPECIAL all the way requirement, in F1,2 and Fonline. That's base for all system. Why char with let's say POOR strength should be so athletic in metal armor and with avenger?
However as you may notice, I have 2 variants of suggestion here, because yes, limitation is question to discuss.
Suggestions with "will be more important for"
Because I want to go further than 1 BG buid for RT and 1 BG build for TB.
And yes, tactics of each char SHOULD be determined by build. And yes, attacking, defending and maneuvering capability too.
To be honest, there is only one point in doing this, and that's movement difference in RT and TB.
Not only movement. TB has one disadvantage - turns one by one player. In all other aspects it's more Falloutish, tactical, interesting - whatever.
RT combat itself is a very specific compromise. May be it's time to go further?
And more reason - Having 1 combat system will very good. For players, for developers. Unfortunately, existing RT system is moorhuhn run.
There's another reason actually. Unfortunately "blood and bones" of Fonline is PVP. Then I believe goes PVE. Then other thing like players interaction and quests.
I bet many players doing the same things many times will understand me. May be it's time to change something?