It only you who flames or floods here.
You wrote something wrong. Learn and keep your bullshit away from this thread please.
Yes, this is child talk here...And it's definitely not my problem that some bunch of kids wants to farm falloutish things on falloutish maps and PWN falloutish bluesuits
My problem is - I want some changes.it's only YOURS humble opinion. I believe only Rotators team actually knows what 2238 need and what don't need.Frankly, to have a suitable RT TACTICAL system we and to forget about AP below things are needed:
I want to improve game that I liked.
Because I want to go further than 1 BG buid for RT and 1 BG build for TB.
1)Different stances and movement with bonuses and penalties to AC and CtH. Run walk, crawl... 2)Time to aim, different to different weapon type (BG - more time to aim, 2 handed SG less, 1 handed SMG - even less). Shoot immediately - WTF for RT. Play some RT squad tactics games.3)Different firing modes - burst, snap, aimed, scoped.(with CtH and time to aim modifiers)4)Different types of perception. (visual, acoustic, may be even infrared.)5)Time to turn character (and his weapon! ) to another direction.This is needed to make normal RT.
If you want your casualty - o'k please dont flood here. One post like "I'm against because..." is enough.No flooding here, please. Wtf is that for example:
Doctor Eex, I know that you're suggesting real time rounds. I'VE READ THAT.But they are still rounds And others will have to wait for the rounds' to end.Quote from: Doctor Eex on March 22, 2011, 10:10:20 amHey, we are playing Not Am I wrong?Yeah, but hey, we are playingAnd the RT system is it's very own feature.That's notNeither it's.
Hey, we are playing Not Am I wrong?
"Talk" is between 2 persons, so you call yourself a child?
. BG for example don't really need to aim, because it's usually shooting from 1-9 hex (which 9 hex is even too much as I thing). Next one, 2 handed SG less, why? did you ever read what you wrote? It's exactly same what is with BG, but there is one difference, you can aim, so why are you thinking, that it should have less time to aim -.- One handed SMG, I can even agree...
I almost missed this thread I like your idea Doctor Eex. I'm also part of those who like the TB combat better and I have to say that this idea sounds real good and would make some perk that do nothing in RT to function (bonus move), didn't see anyone mentioning this one.
well, some chars have the exact amount of AP for shooting / bonus move making them better in TBSome chars were made for RT, they not always have exact amount of AP for (for example) 2 eye shots, but have more AP so it recharges faster in RT
if you're eighty years old and your reflexes are insufficient for RT, I suggest you play chess instead of Fallout (and I'm not even joking).
Insert QuoteBasically, two factors decide if you win or lose a battle: 1. Number of players/mercs on each side,2. Luck.(I assume, of course, that both sides are equally well equipped, and they know the basics of combat)It won't change, no matter what system is implemented.
a)require mouse skills - to click exactly on running target
Epic fail. You don't need reflexes to play Fallout.
Lets make just count people on location and make luck roll.
Need I comment? There's some fail here alright, but it's not me failing.
Not a bad idea, actually. Much better than the one from your original post, that's for sure.
Double fail man... Or you're thinking you're playing Fallout here? No, you're not.Most of the time you are playing in MMO 2D shooter in Fallout setting. Especially if you participate in TC.
No need to demonstrate your idiot-ism here. My suggestion is to add "Fallout" in Fonline.
No, your suggestion is to make people unable to avoid your PK traps by only allowing one combat mode everybody has to use. Yes, sir, your motives are as clear as day to me, no matter how much effort you put into disguising them.
If you want to make enemies, try to change something.
Domination and faction scenarios will have fixed numbers on teams
We got 1 rule in this thread - first read, then post. You don't read, just post bullshit.With my suggestion "traps" become obsolete, you can always fight back, as no situation (like it is now) - first who attack wins.Next, please
I've read through the thread, and your motives are so obvious that it almost hurts.With your suggestion, traps will become much more successful, as everyone with low outdoorsman that steps on them will be sucked into them, and unable to escape, since you've suggested that combat cooldown should be increased to more than 10 seconds.'Fighting back' is some kind of a sick joke, I presume? Surely a level 1 bluesuit will be grateful for the ability to hit you (or one of your over9000 mercs/teammates) for 0 points with his mauser before dying, except not really. Maximum griefing is your goal, just admit it already.