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Pages: 1 ... 34 35 [36] 37 38 ... 135
  Subject Started by Replies Views Last post
Changes in tent removing/replacing. vilaz 4 1602 Last post October 09, 2010, 11:27:31 pm
by Michaelh139
Making a doctor more useful in combat Tyler 11 1603 Last post December 25, 2011, 08:19:19 pm
by Tyler
how about making the act of throwing knives staying you sneaked if you were? Bulldog 2 1603 Last post September 05, 2010, 07:32:47 pm
by avv
Encounter Distance Mitch West 7 1603 Last post February 15, 2011, 02:22:48 pm
by Solar
New Flamer Attack Mode LostSoul 8 1604 Last post January 22, 2013, 11:28:58 pm
by LostSoul
Car Keys kttdestroyer 3 1604 Last post November 18, 2010, 01:09:05 pm
by kttdestroyer
Pathfinder solution DonGizmo 3 1606 Last post September 06, 2010, 06:30:23 pm
by Solar
Permanent Pipboy upgrades Cultist 4 1606 Last post October 06, 2010, 04:01:32 pm
by OskaRus
Strong Back Perk jonny rust 3 1608 Last post July 19, 2010, 06:24:04 am
by Roachor
Team mercs Fewer 6 1609 Last post February 12, 2011, 11:23:58 am
by Fewer
Make beds usuable LagMaster 6 1609 Last post May 20, 2011, 11:02:56 pm
by falloutdude
[AI]Yakuza Daro 3 1609 Last post February 16, 2011, 09:00:51 am
by headshot
zombie apocalypse mode/event Cart 5 1610 Last post December 08, 2012, 12:50:03 pm
by exori
Tent for a n00b? MACtic 5 1610 Last post October 08, 2010, 10:44:54 pm
by corosive
More dangerous delivery locations. Brujah 6 1611 Last post January 21, 2013, 11:32:24 pm
by Brujah
perks balance list Cocain 0 1613 Last post September 16, 2010, 09:57:39 am
by Cocain
Train times board. spears 5 1613 Last post May 12, 2011, 04:14:50 pm
by LagMaster
Enlarge bottom exit grids Longinus 5 1614 Last post August 11, 2010, 04:59:53 pm
by gordulan
2 suggestions Okram 2 1614 Last post February 02, 2011, 04:39:13 pm
by runboy93
Longer timeout for the dead bodies disappearance. KILL N DIE 9 1615 Last post October 18, 2011, 08:17:43 am
by snailbeast
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