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Pages: 1 ... 80 81 [82] 83 84 ... 135
  Subject Started by Replies Views Last post
Award game artists. Alvarez 5 2309 Last post August 13, 2010, 09:38:48 am
by LagMaster
Make tents more then just a item bank Maninblack 7 2308 Last post January 12, 2012, 01:15:59 pm
by Solar
Predictable Gun Strength Requirements Badger 8 2308 Last post April 11, 2011, 12:06:13 pm
by Badger
Should Brahmins have Meat after being killed? ronillon 7 2307 Last post February 05, 2012, 09:19:12 pm
by Wallace
thieving xp is lame Bengun 5 2305 Last post October 14, 2012, 08:23:14 pm
by Roachor
Add Still to safe house Who Killed Bambi 7 2305 Last post January 14, 2012, 12:21:26 pm
by Who Killed Bambi
Fear and panic system for encounter NPC's Graf 10 2302 Last post May 31, 2011, 01:22:00 pm
by Solar
Variation in drug addiction effects Roachor 9 2301 Last post October 09, 2012, 01:32:28 pm
by avv
Mine control for TC Crazy 4 2300 Last post July 03, 2010, 05:41:44 pm
by Sarakin
Guards at respawns are too easy to kill Vilgefortz 8 2298 Last post May 06, 2011, 08:25:34 pm
by Vilgefortz
Make mutants and ghouls immune to radiation Roachor 11 2298 Last post November 07, 2012, 05:07:06 pm
by Roachor
Weapons are made out of air John Ryder 7 2297 Last post October 04, 2010, 01:54:58 pm
by Andr3aZ
bases falloutdude 9 2297 Last post July 09, 2011, 09:08:01 pm
by falloutdude
Randomized blueprints given when the char as a very high science skill Dumb dumb 10 2297 Last post January 21, 2013, 08:01:24 pm
by LittleBoy
TB Combat kttdestroyer 6 2296 Last post October 04, 2010, 09:25:23 pm
by smoothjesus
9mm Mauser suggestion. runboy93 3 2296 Last post September 08, 2010, 06:42:11 pm
by Surf
Ability to properly measure loyalty Michaelh139 5 2296 Last post December 04, 2012, 01:35:10 am
by Wipe
Make radios dismantlable for electronic parts Roachor 12 2295 Last post March 27, 2012, 02:38:47 am
by Killer Rabbit
Motion Sensor Mark II T-888 7 2294 Last post August 17, 2012, 12:15:31 am
by Spotty
Medic merc borse 9 2294 Last post February 17, 2011, 02:25:31 pm
by Izual
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