It sounds nice, but smaller factions consisting of only a few members won't have access to all bases this way.
As for npc at the bases, I'm more in favor of the npc at a base map depending on the location of the base:
Klamath area: trappers, farmers, slavers
Den: claim jumpers, farmers, slavers
Redding: claim jumpers, slavers
Modoc: farmers, VC patrols
VC: VC patrols, ghouls
BH, Unity, khan raiders
NR: yakuza, mobsters, gang
NCR: NCR army, Rangers, slavers
Necropolis: ghouls, Hub patrol, remnants
SF: elronologists, press gang
Navarro: wilders, fisherman, enclave
BoS: BoS, Hub patrol, Junktown scouts
In case of BoS or Enclave, the amount of enemies should be less.
There should always be a chance the base is occupied by raiders, merchants or higwayman, no matter the location of the base.
Some questions:
How does one choose the name of the faction in your proposal?
Can you leave the map during the battle if your battle timer reaches 0?
If the person who talks to the npc to get the location dies, last man standing becomes base leader?
as i finshed writeing all this i thought wtf some big gang could just take all there people and do this by them selfs and keep all the helpers and max out on stuff in the chest so how about if you pick to get help only 5 players can come and get the base. if you dont pick getting helpers then you can do it with the whole gang.
What do you mean by this?
You can take less human players than npc with you?
If so, why?
The amount of followers should depend on the charisma of the group leader.