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Author Topic: The SCOPE-Snipers friend  (Read 41020 times)

JovankaB

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Re: The SCOPE-Snipers friend
« Reply #105 on: November 10, 2010, 01:36:08 am »

http://www.sendspace.com/file/8wyu9p

1280 x 800  scoped interface for Crippler build

screenie :


very nice :)
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Resp

  • I'll shoot second =]
    • spnet
  • Offline
Re: The SCOPE-Snipers friend
« Reply #106 on: November 10, 2010, 04:05:00 pm »

http://www.sendspace.com/file/8wyu9p

1280 x 800  scoped interface for Crippler build

screenie :
http://img59.imageshack.us/img59/3929/newscope.jpg
Give me please sources pictures of skull and other limbs
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I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4

Drakonis

  • Oh oh this is furtile...
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Re: The SCOPE-Snipers friend
« Reply #107 on: November 11, 2010, 12:31:03 pm »

Source? Its in png file- if you can use photoshop, then you can just extract them from the png. if you cant: what would you need them for :D
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"But... Isn't Betty a womans name...?"
Re: The SCOPE-Snipers friend
« Reply #108 on: November 11, 2010, 05:04:29 pm »

He is asking for the source... That means, he wants to know, where did you take these pictures from if you didn't make them yourself?
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Resp

  • I'll shoot second =]
    • spnet
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Re: The SCOPE-Snipers friend
« Reply #109 on: November 11, 2010, 06:52:20 pm »

Source? Its in png file- if you can use photoshop, then you can just extract them from the png. if you cant: what would you need them for :D
a cheap show-off
Photoshop is not good for this
you can try to make himself at his same advice
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I'm sorry for my poor English. Please correct me, I will learn
"Hell," said Tanner. "That's my name...." (с)
http://wasteland.spb.su/fo/?s=2&t=4

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
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Re: The SCOPE-Snipers friend
« Reply #110 on: November 11, 2010, 07:14:20 pm »

SCOPE-Old School Goth Wasteland Sniper friend

http://www.youtube.com/watch?v=PD1QZBmfvvY
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Re: The SCOPE-Snipers friend
« Reply #111 on: November 13, 2010, 04:21:30 pm »



Uploaded with ImageShack.us
This seems nice. Do you also have it in 1024x768?
Because I have absolutely no skill in drawing programs and I don't know how to make it transparent :).
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Doctor Eex

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Re: The SCOPE-Snipers friend
« Reply #112 on: November 13, 2010, 05:59:38 pm »

It's made specially for 1024x768
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Drakonis

  • Oh oh this is furtile...
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Re: The SCOPE-Snipers friend
« Reply #113 on: November 16, 2010, 09:52:17 pm »

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"But... Isn't Betty a womans name...?"
Re: The SCOPE-Snipers friend
« Reply #114 on: November 16, 2010, 11:59:13 pm »

http://www.sendspace.com/file/8wyu9p

1280 x 800  scoped interface for Crippler build

screenie :

That looks just awesome.
Can you make similar art for eyeshooter? You know, with big eyes picture in the middle and with other, smaller, body parts at sides?
« Last Edit: November 17, 2010, 12:39:48 am by Kirkor »
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dskpnk

  • The Amboy Dukes
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Re: The SCOPE-Snipers friend
« Reply #115 on: November 17, 2010, 01:48:30 pm »

http://www.sendspace.com/file/8wyu9p

1280 x 800  scoped interface for Crippler build

screenie :


What about a 1024*768 version ?

And rly good job to you all
« Last Edit: November 17, 2010, 02:25:31 pm by dskpnk »
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Re: The SCOPE-Snipers friend
« Reply #116 on: November 18, 2010, 08:29:49 am »

What about a 1024*768 version ?

And rly good job to you all

Here:

Code: [Select]
#
# Changes for 1024x768
#

;===============Aim
AimMainPic=SCOPE.png
AimMain=0 0 1024 768
AimCancel=0 573 125 768
AimPicX=3000
AimPicY=3000
AimHeadText=0 0 512 210
AimLArmText=0 210 512 572
AimRArmText=512 210 1024 572
AimTorsoText=0 0 0 0
AimGroinText=897 572 1024 768
AimRLegText=512 572 897 768
AimLLegText=125 572 512 678
AimEyesText=512 0 1024 210
AimHeadProc=395 90 435 110
AimLArmProc=180 325 220 345
AimRArmProc=805 325 845 345
AimTorsoProc=0 0 0 0
AimRLegProc=700 650 740 670
AimLLegProc=285 650 325 670
AimEyesProc=565 90 605 110
AimGroinProc=910 610 950 630
GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.msk

Love your work buddy.
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DrWorm

dskpnk

  • The Amboy Dukes
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Re: The SCOPE-Snipers friend
« Reply #117 on: November 18, 2010, 11:30:41 pm »

Here:

Code: [Select]
#
# Changes for 1024x768
#

;===============Aim
AimMainPic=SCOPE.png
AimMain=0 0 1024 768
AimCancel=0 573 125 768
AimPicX=3000
AimPicY=3000
AimHeadText=0 0 512 210
AimLArmText=0 210 512 572
AimRArmText=512 210 1024 572
AimTorsoText=0 0 0 0
AimGroinText=897 572 1024 768
AimRLegText=512 572 897 768
AimLLegText=125 572 512 678
AimEyesText=512 0 1024 210
AimHeadProc=395 90 435 110
AimLArmProc=180 325 220 345
AimRArmProc=805 325 845 345
AimTorsoProc=0 0 0 0
AimRLegProc=700 650 740 670
AimLLegProc=285 650 325 670
AimEyesProc=565 90 605 110
AimGroinProc=910 610 950 630
GmapTilesPic=wmbig\wrldmp%02d.png
GmapTilesX=5
GmapTilesY=6
GmapReliefMask=wmbig.msk

Love your work buddy.

No needs to d/l a PNG with a new size ?

EDIT : Effectively the PNJ seems too large, i will just try to resize it with photoshop

EDIT 2 : It's working by simply resizing the SCOPE.png, thx this is really a good job. Tell me if some of you need the 1024*768 SCOPE.png

download scope.pnj 1024*768
http://img339.imageshack.us/img339/882/scope.png
« Last Edit: November 28, 2010, 06:51:18 pm by dskpnk »
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Re: The SCOPE-Snipers friend
« Reply #118 on: November 19, 2010, 12:18:23 pm »

I think I found a little annoying bug with the scope... Well I think it's because of scope, coz the problem appeared after I installed it.
So the problem is, that on worldmap my 'dot' going faster then it should be. So when I order him to go to other location, he appears far behind where it showed me before. Or when I want to get inside some location "Location suprisingly has moved". Soo... Any solution for this?
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 Guitar Hero: Fallout

Crazy

  • Drugged Childkiller
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Re: The SCOPE-Snipers friend
« Reply #119 on: November 19, 2010, 12:40:51 pm »

I think I found a little annoying bug with the scope... Well I think it's because of scope, coz the problem appeared after I installed it.
So the problem is, that on worldmap my 'dot' going faster then it should be. So when I order him to go to other location, he appears far behind where it showed me before. Or when I want to get inside some location "Location suprisingly has moved". Soo... Any solution for this?

I call this lag. Not the scope fault.
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