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Author Topic: Grenade Topic  (Read 17407 times)

Re: Grenade Topic
« Reply #15 on: June 18, 2010, 10:12:33 am »

Also i should add then that good natured should give you -60% to the gun skill you have tagged not -10% to all gun skills, thats the balance!
Easy to solve this by giving floating bonuses and penalties.
Floating -10% to all weapon skills means if you have 220% SG skill it'll be work as 210%, that's really bad for you and "takes alot SP".
But if you have 195% doc it'll work like 210%, "gives to you alot SP".
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Solar

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Re: Grenade Topic
« Reply #16 on: June 18, 2010, 10:13:18 am »

Those things do not follow at all.

Small Frame always reduces your carry weight, heavy handed always reduces your crit roll etc. Fast Shot does nothing to bursters and grenade throwers ... ever.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

vedaras

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Re: Grenade Topic
« Reply #17 on: June 18, 2010, 10:23:58 am »

Those things do not follow at all.

Small Frame always reduces your carry weight, heavy handed always reduces your crit roll etc. Fast Shot does nothing to bursters and grenade throwers ... ever.

so you think FAST SHOT is designed to take on sniper rifle? .... Man get serious this trait is made for such weapons as miniguns or grenades, not such weapons as sniper rifle.

Small frame reduced carry weight affects you only if you are full,  if you have 10/45 it gives you only free stat point. If you dont aim heavy handed only adds you damage, pure profit for damage dealing...
Re: Grenade Topic
« Reply #18 on: June 18, 2010, 10:36:55 am »

Well i was in New Reno and before i could draw my pistol i was hit 3 times by grenades thrown by 1 man. 64 dmg and knock down, 53 dmg and then 59 dmg. In less then 10 secs i was dead.
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vedaras

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Re: Grenade Topic
« Reply #19 on: June 18, 2010, 10:38:48 am »

Well i was in New Reno and before i could draw my pistol i was hit 3 times by grenades thrown by 1 man. 64 dmg and knock down, 53 dmg and then 59 dmg. In less then 10 secs i was dead.

and he wasted 600 caps to get your shitty pistol. nerf him! grenades are 15 max range weapon, its natural that they are effective in this range since their range is very limited. Dont forget that with your pistol you fire like 6 caps, and he throws out 210 caps with each grenade.
« Last Edit: June 18, 2010, 10:42:16 am by vedaras »
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Re: Grenade Topic
« Reply #20 on: June 18, 2010, 10:44:35 am »

and he wasted 600 caps to get your shitty pistol. nerf him! grenades are 15 max range weapon, its natural that they are effective in this range since their range is very limited.

If 223 is shitty pistol, then , yes he got my shitty pistol.
I just think that 2 Ap for throwing a grenade is to low. Can u pull the ring and throw the grenade faster then u pull the trigger on a weapon ?
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Re: Grenade Topic
« Reply #21 on: June 18, 2010, 10:51:05 am »


Small frame reduced carry weight affects you only if you are full,  if you have 10/45 it gives you only free stat point.

Small frame - Carry Weight reduced to 25 + (15 lbs. x your Strength)
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Re: Grenade Topic
« Reply #22 on: June 18, 2010, 10:53:42 am »

Quote
so you think FAST SHOT is designed to take on sniper rifle?

Doesn't matter what it used to be, what it will be is designed for single shot weapons where you trade the ability to aim for better DPS. What it won't be is an all round boost to bursts, grens etc without any drawbacks.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Grenade Topic
« Reply #23 on: June 18, 2010, 10:54:21 am »

Small frame - Carry Weight reduced to 25 + (15 lbs. x your Strength)
He means if you're not a digger or stuff carrier or a thief, you don't need carry weight much, so you simply getting +1 to your stat.
If you don't need other traits, you can always pick Small Frame and/or Good Natured, because they mostly working as perks, not traits.
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vedaras

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Re: Grenade Topic
« Reply #24 on: June 18, 2010, 11:06:39 am »

He means if you're not a digger or stuff carrier or a thief, you don't need carry weight much, so you simply getting +1 to your stat.
If you don't need other traits, you can always pick Small Frame and/or Good Natured, because they mostly working as perks, not traits.

dont forget fast metabolism. I said before that traits are designed to take them because of their given strength not weakness, and you just want to fuck it up :<

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Re: Grenade Topic
« Reply #25 on: June 18, 2010, 11:41:35 am »

Heh, trying to equate Fast Metabolism (Pointless plus, even more Pointless negative) with Fast Shot on a Burster or Grenader (Good to Great boost, No drawnback at all) is just silly.



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Quote from: Woodrow Wilson
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vedaras

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Re: Grenade Topic
« Reply #26 on: June 18, 2010, 12:39:33 pm »

Heh, trying to equate Fast Metabolism (Pointless plus, even more Pointless negative) with Fast Shot on a Burster or Grenader (Good to Great boost, No drawnback at all) is just silly.





what you mean no drawback, you cant aim with knives or with spears, you are fucked you lose ability to cripple with thrower!

and with big guns you lose ability to aim with best sniper weapon bozar in whole game! everything is fine with fast shot one those 2.!

furthermore big guns cost 7 ap to burst even without aim. So then make same ap cost for sniper rifle and laser rifle without aim, then i will agree with fast shot change you want to make.
« Last Edit: June 18, 2010, 01:09:08 pm by vedaras »
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Izual

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Re: Grenade Topic
« Reply #27 on: June 18, 2010, 01:36:10 pm »

Actually there is a problem with grenades... Are they designed to be mass-thrown weapons or to be used from time to time, as support ? I would prefer them to be thrown because of a tactic, not because it's your main weapon and you use 30 grenades in a single fight.
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vedaras

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Re: Grenade Topic
« Reply #28 on: June 18, 2010, 02:18:56 pm »

Actually there is a problem with grenades... Are they designed to be mass-thrown weapons or to be used from time to time, as support ? I would prefer them to be thrown because of a tactic, not because it's your main weapon and you use 30 grenades in a single fight.

then give them range as for rocket launcher and it will be ok.

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Re: Grenade Topic
« Reply #29 on: June 18, 2010, 02:40:13 pm »

Yes, why not. Increasing AP/crafting costs must be balanced (with damage done, range...). Just an idea.
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