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Author Topic: Npc's and their critical chance.  (Read 16179 times)

Re: Npc's and their critical chance.
« Reply #15 on: June 11, 2010, 05:42:05 am »

Yeah it seems like they got the boost only recently, making non powerbuild loners life into hell.
Its insane on marauders especially, my ch char has 6 PE and i got shot outside my fov with smg single shots for insane dmg.

seems like the way its heading to, only faction teamwork is the way to beat anything harder than molerats soon.
Wasteland is harsh as they say but antisocial wanderers are not unheard of in the wastes :p
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Michaelh139

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Re: Npc's and their critical chance.
« Reply #16 on: June 11, 2010, 05:50:48 am »

Wasteland is harsh as they say but antisocial wanderers are not unheard of in the wastes :p
I know right?  That there is a hardcore fact.  But there are of course those who pay others to fight for them, not always just a gang of people/friends.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Npc's and their critical chance.
« Reply #17 on: June 11, 2010, 06:43:17 am »

True that, another interesting fight. I was vs regular raiders and i nearly died to them (had combat leather jacket) and it was only 2 spear users who were on
me. They crippled both of my legs and knocked me down like 3 times with those regular spears, its like they had finesse but without the downside.

It only took couple turns for those 2 to nearly kill me and leave me as cripple for the rest of the raiders who came for me once they had killed the molerats
that kept them busy for while. Of course with both legs crippled and combat in tb i couldnt really run.

*edit* it seems to be ONLY human opponents, molerats etc nearly never seem to crit...but them humanoids have 10 luck and finesse but
without the downside of it.
« Last Edit: June 11, 2010, 06:47:23 am by Kardia »
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Aricvomit

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Re: Npc's and their critical chance.
« Reply #18 on: June 11, 2010, 08:03:55 am »

someone post a bug for this then, i dont understand how there can be an outpouring of multiple people all saying the same thing and the people in charge either ignore it or intended it to be like this and think its the people that are wrong.
the first rule of game design is make something people will enjoy, and if your not doing that then you need to take a step back and look at whats going on.
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plasma nade your face off!

Tomowolf

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Re: Npc's and their critical chance.
« Reply #19 on: June 11, 2010, 08:08:26 am »

Yeah but they gives more critics - got today on my BG char 151 by laser rifle in eyes by tough nightkin
I got 8 endurance toughness and metal mk2 which gives me 80% resistance to laser :).
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h

vedaras

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Re: Npc's and their critical chance.
« Reply #20 on: June 11, 2010, 08:24:24 am »

its not a bug, it was written in updates, assault rifle was boosted, and most of this crying is because people getting owned with assault rifles. Still, i think that before you could escape from almost all encounters, so with 20% outdoors you could travel from one side of map to another without any problem, and i find it right that you need to be a good fight avoider or good fighter :>

Aricvomit

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Re: Npc's and their critical chance.
« Reply #21 on: June 11, 2010, 08:31:50 am »

annnd here comes the peanut gallery, dood if you didnt notice all sorts of guns have been doing this, the whole thing with assault rifles bursting isnt what the problem is, its the aimed crit hits over and over and over that never used to be like that. next time pay attention.
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plasma nade your face off!
Re: Npc's and their critical chance.
« Reply #22 on: June 11, 2010, 08:44:49 am »

Its not just assault rifle (dmg boost for it is awesome addition imo) , its every weapon they use.
As i said 2 raiders crippled both of my legs and nearly killed me in couple turns, i kept getting knocked down
and they just crippled and crippled. I also have toughness x2 and used combat leather jacket.

Doesnt matter what it is, be it mauser , DE , hunting rifle , knife , fists , spear , minigun or anything. As long as its weapon wielding npc
they do monster crits and cripples all the time now.
« Last Edit: June 11, 2010, 08:54:53 am by Kardia »
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LagMaster

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Re: Npc's and their critical chance.
« Reply #23 on: June 11, 2010, 12:23:50 pm »

what is your Endurance?

if your End is low,you will be allmoast allways knoked out/down

or is your Lk low?

whit 5 End and 5LK i allmoast never get knoked down,hapened to me 3 times onli!

or i think this is The Law of Murphy
« Last Edit: June 11, 2010, 12:25:22 pm by LagMaster »
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Re: Npc's and their critical chance.
« Reply #24 on: June 11, 2010, 03:20:37 pm »

ahahaha 5 luck and end? your build must be a trainwreck. It's pretty ludicrous you can get one shotted for 180 damage by something as low level as a raider.
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Re: Npc's and their critical chance.
« Reply #25 on: June 11, 2010, 09:18:35 pm »

6 EN 6 LK on the char who got mauled by the raiders using spears, crippled and constantly knocked out as i already mentioned.
« Last Edit: June 11, 2010, 10:12:49 pm by Kardia »
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kraskish

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Re: Npc's and their critical chance.
« Reply #26 on: June 12, 2010, 02:52:26 am »




I have 12 AP and still got pretty owned by 1 marauder. god bless he didnt burst xD Always crits. Im always on TBC so I can run off a little but still knocks me down and knocks out. 12AP 7PE L6 E6
« Last Edit: June 12, 2010, 02:55:51 am by kraskish »
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Chars: Perforator, Penetrator Leaderator
Re: Npc's and their critical chance.
« Reply #27 on: June 12, 2010, 06:19:08 am »

this is getting just ridiculous, leather armor mk2 , 6 EN and 2x toughness and i died to 2 regular robbers.
One with the shotgun and then the pistol chick, they just keep giving me crit after crit and knocking me down and even got the
knocked out and knocked down TWICE.

If this starts heading down the path where you HAVE to have live people partying with you
then thats just stupid, i for example dont want to party anyone aside from around 2 people who are in same small faction.
Still even then we cant party always, and we mostly group up to do bigger runs like HQ mining or quests

If i cant even beat low tier human opponents with that setup then is only way to survive regular raiders and robbers in BA armor with LSW or minigun ?
because thats something i cant afford to use just for killing low tier stuff (and dont own those anyway)
« Last Edit: June 12, 2010, 06:25:40 am by Kardia »
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hejmr

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Re: Npc's and their critical chance.
« Reply #28 on: June 12, 2010, 07:41:58 am »

If you played in real time you would not get owned, because mobs do nothnig some time after loading, its almost always enough to run and its waaay faster.
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Ok gente, temos que ficar calmos e fazer a coisa certa. Temos que matar Mushushu e o enterrar no quintal de Napalm.
Re: Npc's and their critical chance.
« Reply #29 on: June 12, 2010, 08:47:58 am »

If every hit they do knocks me down it still does kill me, knocked out and knocked down basically means i wont be moving for quite sometime.
Ohh now i also died again to regular stuff, this time with metal armor on me.

If someone with toughness x2 and metal armor loses so easily to those robbers and raiders, how do those lower levels with 4EN
and really low tier gear manage ? yeah they dont.
Starting a CH char with bad gear was hard enough already as it was, even more so now.

*EDIT* also running away from everything sure doesnt sound fun, i tried to kill those robbers for the gear so i could sell them.
« Last Edit: June 12, 2010, 09:13:06 am by Kardia »
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