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Author Topic: Changelog 27/03/2010  (Read 19260 times)

Wipe

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Re: Changelog 27/03/2010
« Reply #75 on: March 27, 2010, 11:50:58 pm »

It's not possible to blow up hotel room doors. Also it shouldn't be possible to lockpick doors or lockpick the container in the hotel room.

Now i am sad panda :'(
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Lexx

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Re: Changelog 27/03/2010
« Reply #76 on: March 28, 2010, 12:21:35 am »

You know about this since a long time.
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Wipe

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Re: Changelog 27/03/2010
« Reply #77 on: March 28, 2010, 12:27:00 am »

There is always small chance for changes before something is included and - more or less - officialy announced on forum.
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Re: Changelog 27/03/2010
« Reply #78 on: March 28, 2010, 12:36:40 am »

Yeah, making hotel rooms able to be broken into is a lot more important than letting people discover bases and tents.
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Re: Changelog 27/03/2010
« Reply #79 on: March 28, 2010, 12:42:29 am »

Actually prices should depend on:
How rare is item.
How much time and effort somebody needs to gather resources for it.
If it's dangerous to produce it.
If it's hard to carry.
What lvl proffesion is needed to craft it.
And prices should NOT be keep at some level because it was a price in fallout2.

I find barter skill sometimes broken. A guy with 16% barter sell 10mm smg with the same price as I do (80 barter) to some traders
Re: Changelog 27/03/2010
« Reply #80 on: March 28, 2010, 12:45:33 am »

Like I said before, my character was for roleplaying a doctor, I took good natured for the bonus to barter, and I put my barter skill up to 80, and took Salesman perk. 120% barter.

People with 12% are selling things for the same price as I am. The only difference is I have the window open for 2 minutes, they have it open for 12 seconds.
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Re: Changelog 27/03/2010
« Reply #81 on: March 28, 2010, 12:47:56 am »

People with 12% are selling things for the same price as I am. The only difference is I have the window open for 2 minutes, they have it open for 12 seconds.
30* seconds.

And if you search at forum, you won't sell everything for the same price as low-barter character, simply each trader type will buy his type goods for standart price, but with high barter skill you can sell him everything you want for good price, not only guns to gun dealers, drugs to docs, etc.
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Re: Changelog 27/03/2010
« Reply #82 on: March 28, 2010, 12:48:59 am »

Oh I didn't know barter time had a minimum, my pre-wipe and post-wipe characters both had high barter skills. My bad, 30 seconds.
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Re: Changelog 27/03/2010
« Reply #83 on: March 28, 2010, 12:52:46 am »

Bio Med should be $25 - it got forgotten because it was going to be gatherable somewheree (and still will be one day) - another fix for the next update.
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Re: Changelog 27/03/2010
« Reply #84 on: March 28, 2010, 12:55:07 am »

Okay, what about the new chems you need to make most of the doctor items? Rad away takes 1 bio gel 1 chemicals to make, and you apparently have to purchase both of those.

And for fuck's sake is there any chance of a medical terminal being put outside of vault city? (One that doesn't take ridiculous requirements to get working) because a doctor is a team oriented profession, and if you can't be in a gang and craft things at the same time it's very, very tedious. Especially since working together no longer applies to you.
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Surf

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Re: Changelog 27/03/2010
« Reply #85 on: March 28, 2010, 12:56:33 am »

What's up with Jacob, the arms dealer at the hub. Wasn't he black? Now he's a whitey. Is this sort of a magical "Micheal Jackson Trick"?
Or what did happen to him?

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Re: Changelog 27/03/2010
« Reply #86 on: March 28, 2010, 01:14:42 am »

Chems are gathering, not buying ... bio med will be one day.

Med terminal is in VC or Sierra, expect other things to be more restricted to match this, rather than the other way round.

Jacob has always been white, hasn't he? :/
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 27/03/2010
« Reply #87 on: March 28, 2010, 01:19:14 am »

:/ Right so there's no point in being a doctor then.

Also, cigarettes take tobacco and if the exp gain from crafting them is really 20% of their price, you get 1exp from crafting them.
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Surf

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Re: Changelog 27/03/2010
« Reply #88 on: March 28, 2010, 01:24:11 am »



Jacob has always been white, hasn't he? :/

From seeing this picture, one could assume he isn't that white... :D

http://fallout.wikia.com/wiki/Jake_(Hub)

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Re: Changelog 27/03/2010
« Reply #89 on: March 28, 2010, 01:39:17 am »

Cigs price will also change, but as you can't craft them yet it can wait.

Just edited the drugs/meds/biomed prices to their correct values, so it should all make sense after the next update.

There are almost certainly going to be other errors in crafting because our tool broke and had to be done by hand by our team of lovely volunteers, so do keep your eyes open.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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