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Author Topic: Changelog 27/03/2010  (Read 19251 times)

Re: Changelog 27/03/2010
« Reply #60 on: March 27, 2010, 03:08:47 pm »

Alright, at the beggining i was like, ''alright, fine with the crafting xp's''. Now, when i read the forum bit more, looks like the crafting xp is based on item price in shops. If that's true, then, sorry, but i wanna ask wich freak tough of that. The fuck..?
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Re: Changelog 27/03/2010
« Reply #61 on: March 27, 2010, 03:24:51 pm »

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" ... when you gaze long into the abyss, the abyss also gazes into you ... " - Friedrich Nietzsche

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Solar

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Re: Changelog 27/03/2010
« Reply #62 on: March 27, 2010, 03:57:41 pm »

Crafting xp has been based on the base price of an item for months. As has the time it takes for the crafting cooldown and the resources required to craft it.

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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Alvarez

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Re: Changelog 27/03/2010
« Reply #63 on: March 27, 2010, 04:56:46 pm »

Ah, BTW, i heard we have TRAINS now?
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Lexx

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Re: Changelog 27/03/2010
« Reply #64 on: March 27, 2010, 05:23:04 pm »

Ah, BTW, i heard we have TRAINS now?

That's wrong.


It's 'train'.


Guess the "explore"-line in the changelog wasn't read much, eh? :>
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Alvarez

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Re: Changelog 27/03/2010
« Reply #65 on: March 27, 2010, 05:27:10 pm »

That's wrong.


It's 'train'.


Guess the "explore"-line in the changelog wasn't read much, eh? :>

My bad, my bad, Lexx. Feel free to delete my post.
I guess we are supposed to find all the new features by ourselves, but ah well, i'll let myself to get surprised.  ;)
Keep up the good work!
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myguy

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Re: Changelog 27/03/2010
« Reply #66 on: March 27, 2010, 06:26:20 pm »

well talk about surprise..i thought the changelog or rather the forum suggestions were that locks on room doors could not be picked? or rather locker doors in rooms....well i just lost a lot of brahmin hides......from my room.. any dev care to enlighten me? thx

edit: but i read somewhere that you can blow up the doors that much is true so most likely they blew up my door took the stuff and the door regen back.....so the best thing is still a tent then

edit 2: thx lexx for the clarification,still doesnt explain where my stuff dissapeared to though because i sure did NOT leave the room door OR the locker door open. must have been a bug.
« Last Edit: March 27, 2010, 07:01:07 pm by myguy »
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Lexx

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Re: Changelog 27/03/2010
« Reply #67 on: March 27, 2010, 06:57:33 pm »

It's not possible to blow up hotel room doors. Also it shouldn't be possible to lockpick doors or lockpick the container in the hotel room.
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Re: Changelog 27/03/2010
« Reply #68 on: March 27, 2010, 10:15:47 pm »

Quote
Referring to what is essentially a decrese of crafting xp from 30% to 20% of price as breaking it is .... pretty silly.

Calling bullshit again.

160 base price healing powder
Old exp: 95
New exp: 15

Old exp from an hour crafting cooldown: 1235, caps made 2080
New exp from an hour of crafting cooldown: 195, caps made 2080

Time spent gathering material: 49 minutes, AFTER maxing the cooldown, not factoring in the time it takes to find the materials.

For 49 minutes of work, you get 195 exp, and can't craft anything else for an hour. Before the updated cooldown times on gathering, and the amounts, it was 24 minutes gathering.

Now, if crafting was purely to supplement the fighting (Which for me is the most boring part of the game.) this wouldn't be such a problem, you'd pick up herbs when you could, and make the items when you have the material.

Yes, I am complaining about doctors once again. But think about it, Healing Powder is the only thing a doctor 1 can craft, I wanted to roleplay a doctor, in a role playing game, so I didn't take combat skills. My only source of income was healing powders, so it's what I've been crafting. Things were going well, I leveled up after a while, finally was able to put up a combat skill to slightly fight. Awesome, level 7 and my HP is "Please one hit kill me, raider" level. In fact I was just one hit killed with a critical while trying to leave the combat area.

Yes, I still play the game while crafting, I kill the random scorpions, brahmin, rats, holy people, etc that attack me while I'm on my way to gather materials or trade. So what is this punishment for? Now non-combat characters can't get anywhere, hybrids for crafting and combat both can barely level, and the only people profiting from this are the people who PK anybody they meet in a random encounter, or camp outside of resource areas and collect their material that way.

In this game, collecting materials, making it to a workbench, not getting suicide bombed or pick pocketed, crafting your items, and then MAYBE being able to sell them before you die, that's twice as dangerous as combat is, it shouldn't be punished.
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Re: Changelog 27/03/2010
« Reply #69 on: March 27, 2010, 10:21:43 pm »

...
After wipe getting resources... you won't find nothing easier at this game. I don't think someone will buy resources now, because it's really np to get it yourself. I wanted to sell el.parts for 25 caps and junk for 15, but after 1-2 minutes I understood, I better drop el. parts at NCR and hold junk for me, I don't know why do I need so much, but noone else need it atleast for 1 cap, because it's easy and fast to get it for free.
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Solar

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Re: Changelog 27/03/2010
« Reply #70 on: March 27, 2010, 10:48:00 pm »

Old xp was 96. Old price was $320. 30% of price, as stated.
New xp is 16. New price is $80. 20% of price as stated.

Cooldown was 320/3300 hours = 5.82 mins, is now 80/3000 hours = 1.6 mins. Or in xp terms 3300 * 0.3 = 990 vs 3000*0.2 = 600

600/990 = 60.6%

20% vs 30% = 66.67%

Level 2 and 3 items decrease by even less.


Again, calling a change from 30% xp to 20% xp as breaking it is just silly. Considering in that most times its actually less than that change ... its even sillier. Another case of post wipe panicitis that will be remidied by actually playing and seeing its not as bad as thought.
« Last Edit: March 27, 2010, 10:52:46 pm by Solar »
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 27/03/2010
« Reply #71 on: March 27, 2010, 11:19:03 pm »

How OLD are you talking for that price? Prewipe, healing powders were 160, they have been for as long as I've played. And after you made crafting worthless? They're still 160.

Edit: Unless the cooldown time was changed in the last couple hours, the cooldown time still limits you to 13 powders, with 64 minutes of cooldown.
« Last Edit: March 27, 2010, 11:22:33 pm by Vanessa »
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Solar

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Re: Changelog 27/03/2010
« Reply #72 on: March 27, 2010, 11:35:06 pm »

I think we have discovered the problem, first aid and drugs prices haven't been updated.

Drugs and Meds:
     
Jet   100
           
Buffout   275
Mentat   400
Psycho   1000
     
Rad-away   300
Rad-X    450
     
       
Healing Powder   80
Stimpak   155
Super Stimpak   310


These are what they should be. Will need to get it fixed on the next update.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Changelog 27/03/2010
« Reply #73 on: March 27, 2010, 11:41:59 pm »

Do bio gels still cost 140 caps? Because your new system is VERY highly flawed. If the gel is the same, it now costs more to create a stimpack than you can make by selling it. It's actually cheaper to just buy them from NPC's.

I don't even know why I'm still arguing, because I officially quit two hours ago. Ammo exp? I'm fine with it. Weapon exp? That's fine, I only made mausers anyways. Armor? Well the prices seem a bit low to me but whatever. Doctor stuff? Okay now you're just trolling me.

:/ It's hard enough to be a doctor in this game, especially since you can no longer use first aid during turn based combat (Which was the only time I was useful during group hunting.) but now all of the crafting, even tier 3 crafting,is worse than crafting a gun or bullets that don't even take a profession level.

Not to mention, you have to join Vault City in order to craft most of that stuff.
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Re: Changelog 27/03/2010
« Reply #74 on: March 27, 2010, 11:43:53 pm »

Ah, BTW, i heard we have TRAINS now?
there is a train ticket only 100 caps (no return:)
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