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Author Topic: Attacked by wandering patrols at sub-3 CH  (Read 5999 times)

Attacked by wandering patrols at sub-3 CH
« on: February 26, 2010, 06:40:35 pm »

Now, I realize this might not be so popular among some people, since most people use 1 charisma builds for min/maxing characters for PvP. But, if you want to balance the game system a bit better to try and prevent people from putting 1 in a stat, what about making 1 charisma characters attacked by everyone in random encounters?

Towns could still be based on their faction reputation, but with the frequency that you run into large patrols and caravans in the world-map this would make it more of a bitch to run around with 1 charisma. 
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Re: Attacked by wandering patrols at sub-3 CH
« Reply #1 on: February 26, 2010, 07:53:16 pm »

I like it.

I'd also like to restrict 1/2 charisma characters from joining groups, as well as leading them. If your character is built like a loner, expect to play as one.
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vedaras

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Re: Attacked by wandering patrols at sub-3 CH
« Reply #2 on: February 26, 2010, 07:58:38 pm »

i like the suggestion.

Ganado

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Re: Attacked by wandering patrols at sub-3 CH
« Reply #3 on: February 26, 2010, 10:42:41 pm »

Me too.

"Omg it's that hideous freak from NCR!" "Shoot it!"

I think this should only apply to Charisma 1 characters, though.
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Re: Attacked by wandering patrols at sub-3 CH
« Reply #4 on: February 27, 2010, 08:09:36 am »

People take 1 cha for a reason, there aren't enough points so you have to minimize one attribute and charisma is the least useful.
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Re: Attacked by wandering patrols at sub-3 CH
« Reply #5 on: February 27, 2010, 11:38:26 am »

What does everyone have against 1 charisma? You already nerfed people with low CHA to hell. Remember we can't talk to traders, can't take quests for easy xp. We can't lead people, we can't get mercs, we can't slave.

What about other attributes at 1?
People with 1 luck should get a -20% to their hitchance modifier, why? because they are so unlucky.
People with 1 endurance  shouldn't be able to run since endurance could be compared to stamina, and they don't have much of it.
People with 1 Pe should just get a negative bonus check agains't stealing, simply because they barely can see, feel, hear or smell things.

But those things aren't ingame, yet everyone with 1 cha gets massive negative effects trown at him. Give people with low Cha a break man.

Still not happy? Want a good solution? Here's one:

Add more quests for people with charisma, they need a minimal 4 charisma to do them. However the quests are easier and the rewards are better if the player Charisma is higher. (This is already the case with most quests anyway)
Give people who follow leaders with high charisma a combat bonus doesn't have to be big. This gives people a reason to have a character with 10 charisma.
Give People with a decent charisma AND speech a chance to talk their way out of a raider/bandit ambush, they aren't as tough as a pvper so give them a chance to solve things peacefully. (afcoarse this should give a xp reward)
The higher onces Charisma the cheaper mercs should be for that person.

There's a couple of suggestions that wouldn't be so negative for people with low CHA. And it gives people with higher charisma a good reason to actually have the charisma.
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Re: Attacked by wandering patrols at sub-3 CH
« Reply #6 on: February 27, 2010, 01:14:15 pm »

I agree with GroeneApell 100%.i have a 1 charisma character,and the only reason why is i needed 6 luck...So if i have gotten 6 charisma and 1 luck,i would be perfectly fine(without the criticals of course).But since i got 6 luck and 1 charisma,i can hardly do anything social with NPCs.What im saying is,if you're going to nerf one stat,nerf the others to balance it out.
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Rynn

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Re: Attacked by wandering patrols at sub-3 CH
« Reply #7 on: February 27, 2010, 01:21:50 pm »

What about other attributes at 1?
People with 1 luck should get a -20% to their hitchance modifier, why? because they are so unlucky.
People with 1 endurance  shouldn't be able to run since endurance could be compared to stamina, and they don't have much of it.
People with 1 Pe should just get a negative bonus check agains't stealing, simply because they barely can see, feel, hear or smell things.

In Fact, with 1 luck you can't be a good medic.
With 1 endurance you are a dead guy... or the first guy to die during a fight.
With 1 PE, you have a very bad hitchance (I think you have a +8% modifier for each PE point)

If the most of the character have 1 CHA, as Pluto say, it's to be able to have 6 Luck. That mean that a 1 CH character can have most of the fighting perk (Better critical, more critical, bonus ranged damage, thougness)... Most of the character with CH can't have them.
Re: Attacked by wandering patrols at sub-3 CH
« Reply #8 on: February 27, 2010, 01:33:50 pm »

But, if you want to balance the game system a bit better to try and prevent people from putting 1 in a stat, what about making 1 charisma characters attacked by everyone in random encounters?
Towns could still be based on their faction reputation, but with the frequency that you run into large patrols and caravans in the world-map this would make it more of a bitch to run around with 1 charisma. 
I'm not against the idea itself, but I don't like to see people getting attacked and when they defend (cause that is, when someone attack you and you shoot back) themselves, their reputation with the factions going low, so they can't enter the city at all. So you have only option to run. But that is already a matter for example when you spawn too close to caravan in turn based, so this should be fixed somehow. If someone attack you, it should be legal to shoot back, but I can also see, how this is gonna be abused (provoke caravan to kill them without any reputation change).
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Re: Attacked by wandering patrols at sub-3 CH
« Reply #9 on: February 27, 2010, 01:43:21 pm »

Nah, low stats should just provide less benefits, rather than more disadvantages. People take low cha because it's not encouraged enough to take higher.
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Re: Attacked by wandering patrols at sub-3 CH
« Reply #10 on: February 27, 2010, 02:04:56 pm »

Nah, low stats should just provide less benefits, rather than more disadvantages. People take low cha because it's not encouraged enough to take higher.

I do agree with this. I actually like Pennybags' idea, but perhaps put in reverse. If you have high charisma, a lot less things attack you in random encounters. If you have max charisma, random encounters pose no danger for you.

Similarly, mercs should be an investment - meaning if they die, you can go back to the recruitment office and pick up a free replacement, or they just respawn. That way you'd see people walking around with them. Maybe there should be free recruitable NPCs that spawn randomly in bars, who will join you for free if your charisma is high enough.

I do however think 1/2 charisma guys shouldn't be able to join groups. You can't make the 'social' stat rock bottom and expect to be able to join five other players.
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Re: Attacked by wandering patrols at sub-3 CH
« Reply #11 on: February 27, 2010, 03:06:59 pm »

I do however think 1/2 charisma guys shouldn't be able to join groups. You can't make the 'social' stat rock bottom and expect to be able to join five other players.
I'd like to see you try to lead a coordinated attack on a town with 50 guys all with 1 cha with that shit

guess what, it's near impossible, it's already damn near impossible now with groups of 10

oh also yes lets fuck 1 cha forever, they will never be invited to a base, they will never have a way of getting stuff, they will never be able to enter towns

p.s. you are stupid
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Re: Attacked by wandering patrols at sub-3 CH
« Reply #12 on: February 27, 2010, 03:58:53 pm »

In Fact, with 1 luck you can't be a good medic.
With 1 endurance you are a dead guy... or the first guy to die during a fight.
With 1 PE, you have a very bad hitchance (I think you have a +8% modifier for each PE point)

If the most of the character have 1 CHA, as Pluto say, it's to be able to have 6 Luck. That mean that a 1 CH character can have most of the fighting perk (Better critical, more critical, bonus ranged damage, thougness)... Most of the character with CH can't have them.

I agree with the medic part.

Most snipers have 1 endurance. And they do just fine with that. Since they take 10 luck and 10 pe. You are the one that will be knocked down and blinded without ever seeing the actual sniper.

You can live with 1 pe, it's just hard. Just like 1 cha is atm. They just didn't have to add any disadvantages because the current ones where big enough.
But if you stick to melee/unarmed you will do just fine.


A ripper build. Quite effective.
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Re: Attacked by wandering patrols at sub-3 CH
« Reply #13 on: February 27, 2010, 05:16:28 pm »

oh also yes lets fuck 1 cha forever, they will never be invited to a base, they will never have a way of getting stuff, they will never be able to enter towns

p.s. hurrrrrrrrrrr

Well fuck, why don't we just scrap charisma then?

If you want to take the lowest possible charisma and still be able to interact with other players in the exact same capacity, then you don't want a balanced character system. You just like there being a dump stat. For the same reason I'm sure a lot of people would want Gifted back, even though everyone knows it's stupidly overpowered.

If you want to work with other players in any meaningful capacity, you should have to take charisma. How does that not make sense?
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Lordus

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Re: Attacked by wandering patrols at sub-3 CH
« Reply #14 on: February 27, 2010, 05:29:55 pm »

 I dont like, when people, which are not playing PvP on fonline, wants to change something about PvP.

 At this moment is PvP more balanced than ever was, at least two basic builds: BG, sniper (small gun/energy).

 There are entertaining battles with 40+ players almost every day. You can join them and make your own char, if your is not enough good.
 
 But good PvP char needs backup with at least 2 others chars: gun crafter and armorer, better with medic and bussinesman. So make one good  PvP build takes far more time than general one. please, dont punish players which are spending a lot of time on this kind of play.
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