In Fact, with 1 luck you can't be a good medic.With 1 endurance you are a dead guy... or the first guy to die during a fight.With 1 PE, you have a very bad hitchance (I think you have a +8% modifier for each PE point)If the most of the character have 1 CHA, as Pluto say, it's to be able to have 6 Luck. That mean that a 1 CH character can have most of the fighting perk (Better critical, more critical, bonus ranged damage, thougness)... Most of the character with CH can't have them.
There should be serverely gimped consequences for having a 1 in any statistic.
No there shouldn't. Instead there should be rewards for having higher than 1 statistic.
Do you realize the effects of this change.. I.e.: PvP balance If you will have to spend SPECIAL points into charisma, in sniper build, you must lower the the endurance. So snipers will be more weaker then now. BG builds should do it same, but the effect will not be such visible, because their advantage is in their guns, not in the perception and luck. So snipers will die (maybe) after one enemy burst instead of two burst you need to kill sniper now. So devs will have to change something else in game (weapons power, ammo power,....). You will start avalance of changes in very hot area, PvP, which is now balanced more then it ever was.
Well, anything can be described as a reward for having a high stat or a penalty for a low one however you spin it. The rest of the stats have big penalties if you take 1.You are rewarded with normal human speech for having high IN.You are punished with talking like a retard for having low IN.You are rewarded with the ability to use guns properly with high ST.You are punished with ranged accuracy penalties for low ST.
Way I see it, low charisma should have penalties. It's the 'social' stat, so crippling it should cripple the ways you can interact with other players. You don't expect to be able to use big guns well with low strength, but people are insisting that their characters should be able to cooperate and coordinate with 40 other people with 1 charisma. As I said, these guys aren't interested in balance, just power.
There is currently no real pvp balance anyway. There are just 2 PvP options. sniper or big guns. And while things get changed in this beta you can bet there will be an avalanche of changes in PvP at some point int he future. IThe devs can correct me if I'm wrong, but I don't think the intention is to have only these 2 endgame options when all is said and done.
Read my BIG GUNS x SMALL GUNS suggestion thread.
The PvP need more complex change than this charisma change. please, dont ruin balance if you have not enough time and ideas how to balance this area complexly.
But i dont know, why the charisma must affect PvP area for christ.
It would still be possible to create 1 Charisma characters and use them in PvP exactly the same. And, it will still be done. It will just make it more difficult for those characters in PvE.
I think that the idea of this suggestion was to add disadvantage to pure PvP chars because you think, they are so overpowered.