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Author Topic: Attacked by wandering patrols at sub-3 CH  (Read 5983 times)

Lordus

  • So long and THANKS for all the fish!
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Re: Attacked by wandering patrols at sub-3 CH
« Reply #30 on: February 28, 2010, 12:48:20 am »

Well, you are wrong. That is not the idea of this suggestion. The idea of the suggestion was to give similar consequences to setting stats to 1.

 Then your idea grounds are totaly wrong. The main purpose of beta testing is to recreate this naturaly singleplayer game into multiplayer game and to make it more entertaining. But you suggest: changes for changes.

PvP is unchanged with this change. It might make it more time consuming to level a 1 Charisma character up to 21 this way, but this is a game in which people can level to 21 in a matter of days anyway.

 It looks like you dont have enough PvP experience. There are days, when we cant find anywhere adequate enemy. Not because we are so strong (there will be always someone which spends more time ingame, will have best chars, best equip, best tactics, commonly, BEST ORGANIZATION), but because other players are not so good (because of demands to level up and supply best chars). Your measure will more open scissors between ocasional and periodical players.

 Yes, it will, because you will die in the middle of the way to go hunting, instead in the hunting groud. But we and other major PvP gangs will bypass this measure. We will have enough info about "wandering patrols" locations, we will have enough money to buy new bases located near safe areas, we will have enough players to supply our "near-critters and safe areas" tents, we will have enough backup to get help by radio, when we will already meet that patrols,..

 In oposite of "normal" player.
« Last Edit: February 28, 2010, 01:05:10 am by Lordus »
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So long and THANKS for all the fish!
Re: Attacked by wandering patrols at sub-3 CH
« Reply #31 on: February 28, 2010, 10:20:45 am »

You know what the big problem is with this whole Nerf people with low stats is?
It's the fact that they are already nerfed to hell. Why do you poeple want to keep nerfing people with low cha more and more?
It just doesn't make sense, they already have clear disadvantages. People with high charisma should instead of whinning actually USE that charisma to your advantage.
I have a 10 cha slaver character. He will never be able to solo pvp properly. But then again, the chances that you will meet him alone are slim. I can simply easily enslave a few npc's and let them come with as backup. And i'll never pay a penny for them. But then again, slaves/mercs are bugged in turn based, and have several bugs anyway.
IF you want to boost high charisma characters then a good step would be to fix those bugs. Because having to wait 5 turns for your mercs to loot the corpses after an encounter is just annoying.
Instead of nerfing people with low Charisma you should give people with high charisma a boost by adding new features and fixing and expanding the old ones.
For example: Give mercs/slaves the ability to watch your locker/chest. Instead of shooting people on sight they simply watch if someone tries to loot a chest.
And you could give squadmates following somoene with high cha a small combat boost.
Another possiblity: You could let npc's in random encounters choose side with people with high charisma and fight people with low charisma.

There are so many possibilities to boost people with good Charisma instead of nerf nerf nerf. Seriously instead of whinning and nerfing, think of a solution that is actually going to work in the future.
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