Well, you are wrong. That is not the idea of this suggestion. The idea of the suggestion was to give similar consequences to setting stats to 1.
Then your idea grounds are totaly wrong. The main purpose of beta testing is to recreate this naturaly singleplayer game into multiplayer game and to make it more entertaining. But you suggest: changes for changes.
PvP is unchanged with this change. It might make it more time consuming to level a 1 Charisma character up to 21 this way, but this is a game in which people can level to 21 in a matter of days anyway.
It looks like you dont have enough PvP experience. There are days, when we cant find anywhere adequate enemy. Not because we are so strong (there will be always someone which spends more time ingame, will have best chars, best equip, best tactics, commonly, BEST ORGANIZATION), but because other players are not so good (because of demands to level up and supply best chars). Your measure will more open scissors between ocasional and periodical players.
Yes, it will, because you will die in the middle of the way to go hunting, instead in the hunting groud. But we and other major PvP gangs will bypass this measure. We will have enough info about "wandering patrols" locations, we will have enough money to buy new bases located near safe areas, we will have enough players to supply our "near-critters and safe areas" tents, we will have enough backup to get help by radio, when we will already meet that patrols,..
In oposite of "normal" player.