Total Members Voted: 27
Voting closed: October 30, 2011, 01:38:39 pm
In singleplayer tradeoffs create replayability but in multiplayer it's alts.
That's pretty much true.I think there is still a way to eliminate crafting alts, mining alts etc and still having trade offs, but it's a harsh solution. Quickly explained below.Things needed:- Battle.net like account system (1 account per person, your account contains all your characters)- Item crafted / found by character x on account y cannot be given to other characters on account y.- Only one character from account y can be in faction x.This way you cannot:- Gather resources and give them to your main char.- Craft items and give them to your main char.This would force...- ...you and your faction to buy items you and your faction cannot craft from other players / NPCs- ...faction to look for a specific player (e.g. we need a gunsmith)That's quick and dirty explanation. This also goes to category "just-popped-into-my-head" so I'm not surprised, if I have missed out something important. If this was combined with the system Graf is suggesting, it could be pretty cool... maybe.
And why player can't make.... 2nd account for crafter? >_>Then he'll "buy" it for free from his 2nd account and would be able to use it.
Yeah this. Another thing that makes alts is the encouragement. If the game encourages something, it will be done even through most hideous cheating. It's a big fail in development to have the features and mechanics say "do this" but have the rules that say "don't do it".
I don't know, if it is possible to prevent creation of another account, but you can make it a little bit longer process:- Email activation (1 email = 1 account)- MAC-address check- IP-address check
Wishful thinking. Using alts will always result in more efficient gameplay unless you delete all features available.
Creating multiple email accounts was never a big deal. IP address check is weak (see proxy users, dynamic IP users, or people that play from 1 IP address). MAC-address is easy to change too.
... 8 tent alts ...... tent alts ...As you can see 80% of alts are just lvl1 tent alts. Not mentioned at all
I'm not sure, but it just strikes me as being one of the more difficult things to even alter, if its possible at all. Only someone who are, say, the Devs or has similar knowledge of coding/whatever with this game could really reply on its feasibility.