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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Cocain on September 08, 2010, 01:26:55 pm
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this perk is currently broken becouse of real time play for reasons we all know
my sugestion is to make this perk add a 10% speed increase on char for each perk, that makes a 20% maximum if players choose to take both
this perk would then increase the effectivness of hth builds making it possible for players to run faster than others.. just an idea i had in mind, nothing especial
go
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Not a bad idea, it won't be taken by snipers since they need crit perk, and not by BG because they need lifegiver, toughness, brd etc.
But HtH does have extra space for such perks. Good idea. they should keep their +2 ap movement in TB though.
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the only thing is that the devs don't plan on increasing movement speed for any player really, because of the fact that the animations would become so fucking ugly, and nobody is prepared on making new sprites for each running speed (approx 5-10 frames per animation cycle x ´the number of available armour styles [about 8 for now] x the number of genders [3 as of now]) making it all an effective approximation of about 120-240 brand new, scratch built frames, and that's just for the hero characters... so yeah, wait for 3d to come along, much easier to animate 3D models...
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Not a bad idea, it won't be taken by snipers since they need crit perk, and not by BG because they need lifegiver, toughness, brd etc.
But HtH does have extra space for such perks. Good idea. they should keep their +2 ap movement in TB though.
yes bonus move in TB should remain the same, this is only to be affected in RT
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the only thing is that the devs don't plan on increasing movement speed for any player really, because of the fact that the animations would become so fucking ugly, and nobody is prepared on making new sprites for each running speed (approx 5-10 frames per animation cycle x ´the number of available armour styles [about 8 for now] x the number of genders [3 as of now]) making it all an effective approximation of about 120-240 brand new, scratch built frames, and that's just for the hero characters... so yeah, wait for 3d to come along, much easier to animate 3D models...
its only a 20% increase speed
the first 10% there isnt really a need to make new animations since the diference would be very small
20% could be a little of in coordination terms but we could use fallout 2 to make it..
anyway testing would be nice
P.s id rather make it balanced without animations then pretty and broken
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Or ... as it was suggested before:
You lost 1 AP for every hex you ran in real time, if you have no APs you can't run, only walk, while walking your APs don't regenerating, so if you want to always run you need to: run, stand, run, stand.
Bonus Move perk will allow to you to have 2 additional APs for running only, which will be consumed 1st, so with 10 APs and x2 Bonus move you can shoot using all APs you have and then run 4 hexes instantly after that. Or you can run without stoping 14 hexes.
Solar said something about: "So these who in combat will always walk, and these who isn't will run and prevent them from doing any actions"
But I couldn't find anything about "combat" when I said, I mean you'll always lose 1 AP per hex while running, regardless of combat or not, and it's obviously, because you losing APs for looting, stealing, FAing and changing items in RT, even if you're not in combat, so why don't you lose APs while running...?
Bad thing that you wouldn't run from NCR bazaar to workbrench without stoping, but... it'll make Bonus Move more useful and RT more similar to TB.
Edit:
Ofcouse it'll make combat slower... but isn't it that everyone want? Also it'll be harder to jump from the corner, make some bursts and then jump back (well.. it'll be possible with Bonus Move perks of couse), but anyway it'll change combat alot, but the main problem is Bonus Move perk is useless now.
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My suggestion is:
In RT running drains your AP, but you can still run with 0 AP. You can run as long as you like, but you'll not start regaining AP until you walk or stop. If you you walk you regain AP at half the rate of standing still.
With Bonus Move, you'll have a reserve of 2AP that won't be drained while running. If you take two ranks in it, you'll always have a reserve of 4AP after running. Meaning you recover faster.
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Or ... as it was suggested before:
You lost 1 AP for every hex you ran in real time, if you have no APs you can't run, only walk, while walking your APs don't regenerating, so if you want to always run you need to: run, stand, run, stand.
Bonus Move perk will allow to you to have 2 additional APs for running only, which will be consumed 1st, so with 10 APs and x2 Bonus move you can shoot using all APs you have and then run 4 hexes instantly after that. Or you can run without stoping 14 hexes.
Solar said something about: "So these who in combat will always walk, and these who isn't will run and prevent them from doing any actions"
But I couldn't find anything about "combat" when I said, I mean you'll always lose 1 AP per hex while running, regardless of combat or not, and it's obviously, because you losing APs for looting, stealing, FAing and changing items in RT, even if you're not in combat, so why don't you lose APs while running...?
Bad thing that you wouldn't run from NCR bazaar to workbrench without stoping, but... it'll make Bonus Move more useful and RT more similar to TB.
Edit:
Ofcouse it'll make combat slower... but isn't it that everyone want? Also it'll be harder to jump from the corner, make some bursts and then jump back (well.. it'll be possible with Bonus Move perks of couse), but anyway it'll change combat alot, but the main problem is Bonus Move perk is useless now
in combat ur sugestion would work really nice the only problem when players are running through towns.. fonline rhythem as already droped with the recent travel time increaseMy suggestion is:
In RT running drains your AP, but you can still run with 0 AP. You can run as long as you like, but you'll not start regaining AP until you walk or stop. If you you walk you regain AP at half the rate of standing still.
With Bonus Move, you'll have a reserve of 2AP that won't be drained while running. If you take two ranks in it, you'll always have a reserve of 4AP after running. Meaning you recover faster.
i like it
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or:
in RT if you spend your AP, if you run, the yelow AP will become green AP
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this perk is currently broken becouse of real time play for reasons we all know
my sugestion is to make this perk add a 10% speed increase on char for each perk, that makes a 20% maximum if players choose to take both
this perk would then increase the effectivness of hth builds making it possible for players to run faster than others.. just an idea i had in mind, nothing especial
go
Instead of speed, i suggest AP recovery. Meaning if you run in Real Time your AP gets recovered at the same speed as the character would have 1 AP (2 AP with X2 bonus move) in total, so pretty slow.
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I agree with the poster above, it should affect APs recovery. Naturally all your APs recovered in 5 seconds, with "bonus move" you recover APs X0% percent faster , depending on no.X of bonus move perks. So with 2 ranks, you will recover all your APs in 4 seconds, not 5.
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You can't use bonus move ap for anything but movement in tb so making it regen all ap faster means you run at the same speed but perform actions faster which is not the point of the perk. Increasing rt movement speed won't work because the game is grid based.
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I agree with the poster above, it should affect APs recovery. Naturally all your APs recovered in 5 seconds, with "bonus move" you recover APs X0% percent faster , depending on no.X of bonus move perks. So with 2 ranks, you will recover all your APs in 4 seconds, not 5.
but in that case u would be better of with action points perk, altough it woulnd be the same
the objective is to give an advantage in terms of speed to shorten the distance
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You can't use bonus move ap for anything but movement in tb so making it regen all ap faster means you run at the same speed but perform actions faster which is not the point of the perk. Increasing rt movement speed won't work because the game is grid based.
still even grid based it shouldnt be a problem
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still even grid based it shouldnt be a problem
With grids you can only increase/decrease speed by whole hexes, not %. Jumping 2 hexes per movement would look retarded.
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With grids you can only increase/decrease speed by whole hexes, not %.
Oh, is that so? How about all the critters faster than a light?
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With grids you can only increase/decrease speed by whole hexes, not %. Jumping 2 hexes per movement would look retarded.
hey man , im going to be honest... its not becouse of graphics that i play this game ,if looking retarded=balance then im in favor
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Great idea. I don't understand about the animations tho. Just increase the animation speed. Besides, On 3D era it will be a piece of cake.
Final answer: YES!!!
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anyways at leats we all agree this perk is very bad at current state....
it would be nice have some feedback from a gm about what is or whats not possible to do to help this situation
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the only thing is that the devs don't plan on increasing movement speed for any player really, because of the fact that the animations would become so fucking ugly, and nobody is prepared on making new sprites for each running speed (approx 5-10 frames per animation cycle x ´the number of available armour styles [about 8 for now] x the number of genders [3 as of now]) making it all an effective approximation of about 120-240 brand new, scratch built frames, and that's just for the hero characters... so yeah, wait for 3d to come along, much easier to animate 3D models...
shouldnt this be avoidable by just playin the animation _a little bit_ faster? Like the increased combat speed in F2 Singleplayer.
I approve this suggestion. Would give HTH build a little bit more PvP potential while not op them.
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shouldnt this be avoidable by just playin the animation _a little bit_ faster? Like the increased combat speed in F2 Singleplayer.
I approve this suggestion. Would give HTH build a little bit more PvP potential while not op them.
u reed my mind
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My suggestion is:
In RT running drains your AP, but you can still run with 0 AP. You can run as long as you like, but you'll not start regaining AP until you walk or stop. If you you walk you regain AP at half the rate of standing still.
With Bonus Move, you'll have a reserve of 2AP that won't be drained while running. If you take two ranks in it, you'll always have a reserve of 4AP after running. Meaning you recover faster.
Sounds fair. I agree with Badger.
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My suggestion is:
In RT running drains your AP, but you can still run with 0 AP. You can run as long as you like, but you'll not start regaining AP until you walk or stop. If you you walk you regain AP at half the rate of standing still.
With Bonus Move, you'll have a reserve of 2AP that won't be drained while running. If you take two ranks in it, you'll always have a reserve of 4AP after running. Meaning you recover faster.
Sounds fair. I agree with Badger.
Problem with that is any char that has to run to the target like hth/unarmed or flamer will use up all his ap and wont be able to attack.