With grids you can only increase/decrease speed by whole hexes, not %.
With grids you can only increase/decrease speed by whole hexes, not %. Jumping 2 hexes per movement would look retarded.
the only thing is that the devs don't plan on increasing movement speed for any player really, because of the fact that the animations would become so fucking ugly, and nobody is prepared on making new sprites for each running speed (approx 5-10 frames per animation cycle x ´the number of available armour styles [about 8 for now] x the number of genders [3 as of now]) making it all an effective approximation of about 120-240 brand new, scratch built frames, and that's just for the hero characters... so yeah, wait for 3d to come along, much easier to animate 3D models...
shouldnt this be avoidable by just playin the animation _a little bit_ faster? Like the increased combat speed in F2 Singleplayer.I approve this suggestion. Would give HTH build a little bit more PvP potential while not op them.
My suggestion is:In RT running drains your AP, but you can still run with 0 AP. You can run as long as you like, but you'll not start regaining AP until you walk or stop. If you you walk you regain AP at half the rate of standing still.With Bonus Move, you'll have a reserve of 2AP that won't be drained while running. If you take two ranks in it, you'll always have a reserve of 4AP after running. Meaning you recover faster.
Sounds fair. I agree with Badger.