fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 17, 2024, 09:03:55 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: bonus move perk  (Read 4462 times)

John Ryder

  • Problem, Surf?
  • Offline
Re: bonus move perk
« Reply #15 on: September 13, 2010, 07:18:57 pm »

With grids you can only increase/decrease speed by whole hexes, not %.
Oh, is that so? How about all the critters faster than a light?
Logged
 - It's intended!
Typical FOnline roleplayers

Cocain

  • Your already dead
  • Offline
Re: bonus move perk
« Reply #16 on: September 15, 2010, 01:53:20 am »

With grids you can only increase/decrease speed by whole hexes, not %. Jumping 2 hexes per movement would look retarded.

hey man , im going to be honest... its not becouse of graphics that i play this game ,if looking retarded=balance then im in favor
Logged
Aku Soku Zan

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: bonus move perk
« Reply #17 on: September 15, 2010, 10:01:10 am »

Great idea. I don't understand about the animations tho. Just increase the animation speed. Besides, On 3D era it will be a piece of cake.

Final answer: YES!!!
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Cocain

  • Your already dead
  • Offline
Re: bonus move perk
« Reply #18 on: September 16, 2010, 10:03:43 am »

anyways at leats we all agree this perk is very bad at current state....

it would be nice have some feedback from a gm about what is or whats not possible to do to help this situation
Logged
Aku Soku Zan

Andr3aZ

  • Endless forum lurker
  • Offline
Re: bonus move perk
« Reply #19 on: September 16, 2010, 10:08:11 am »

the only thing is that the devs don't plan on increasing movement speed for any player really, because of the fact that the animations would become so fucking ugly, and nobody is prepared on making new sprites for each running speed (approx 5-10 frames per animation cycle x ´the number of available armour styles [about 8 for now] x the number of genders [3 as of now]) making it all an effective approximation of about 120-240 brand new, scratch built frames, and that's just for the hero characters... so yeah, wait for 3d to come along, much easier to animate 3D models...

shouldnt this be avoidable by just playin the animation _a little bit_ faster? Like the increased combat speed in F2 Singleplayer.

I approve this suggestion. Would give HTH build a little bit more PvP potential while not op them.
Logged

Cocain

  • Your already dead
  • Offline
Re: bonus move perk
« Reply #20 on: September 16, 2010, 12:03:43 pm »

shouldnt this be avoidable by just playin the animation _a little bit_ faster? Like the increased combat speed in F2 Singleplayer.

I approve this suggestion. Would give HTH build a little bit more PvP potential while not op them.

u reed my mind
Logged
Aku Soku Zan

Eternauta

  • Beyond repair.
    • Crazy 88 Official Forum
  • Offline
Re: bonus move perk
« Reply #21 on: September 17, 2010, 02:43:15 am »

My suggestion is:

In RT running drains your AP, but you can still run with 0 AP. You can run as long as you like, but you'll not start regaining AP until you walk or stop. If you you walk you regain AP at half the rate of standing still.

With Bonus Move, you'll have a reserve of 2AP that won't be drained while running. If you take two ranks in it, you'll always have a reserve of 4AP after running. Meaning you recover faster.

Sounds fair. I agree with Badger.
Logged

Cultist

  • The face of God with an impostor's features
  • Offline
Re: bonus move perk
« Reply #22 on: September 17, 2010, 06:05:25 pm »

Quote
My suggestion is:

In RT running drains your AP, but you can still run with 0 AP. You can run as long as you like, but you'll not start regaining AP until you walk or stop. If you you walk you regain AP at half the rate of standing still.

With Bonus Move, you'll have a reserve of 2AP that won't be drained while running. If you take two ranks in it, you'll always have a reserve of 4AP after running. Meaning you recover faster.

Sounds fair. I agree with Badger.

Problem with that is any char that has to run to the target like hth/unarmed or flamer will use up all his ap and wont be able to attack.
Logged
The pervert, the pathological, the prophet
I'm the second coming, the Anti-Christ, the final conflict
Who got nuclear weapons and a suicidal doctrine?
The cult leader, and I'll never stop until I got you locked in
Pages: 1 [2]
 

Page created in 0.077 seconds with 22 queries.