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Author Topic: bonus move perk  (Read 4822 times)

John Ryder

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Re: bonus move perk
« Reply #15 on: September 13, 2010, 07:18:57 pm »

With grids you can only increase/decrease speed by whole hexes, not %.
Oh, is that so? How about all the critters faster than a light?
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Cocain

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Re: bonus move perk
« Reply #16 on: September 15, 2010, 01:53:20 am »

With grids you can only increase/decrease speed by whole hexes, not %. Jumping 2 hexes per movement would look retarded.

hey man , im going to be honest... its not becouse of graphics that i play this game ,if looking retarded=balance then im in favor
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Aku Soku Zan

Haraldx

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Re: bonus move perk
« Reply #17 on: September 15, 2010, 10:01:10 am »

Great idea. I don't understand about the animations tho. Just increase the animation speed. Besides, On 3D era it will be a piece of cake.

Final answer: YES!!!
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Cocain

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Re: bonus move perk
« Reply #18 on: September 16, 2010, 10:03:43 am »

anyways at leats we all agree this perk is very bad at current state....

it would be nice have some feedback from a gm about what is or whats not possible to do to help this situation
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Aku Soku Zan

Andr3aZ

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Re: bonus move perk
« Reply #19 on: September 16, 2010, 10:08:11 am »

the only thing is that the devs don't plan on increasing movement speed for any player really, because of the fact that the animations would become so fucking ugly, and nobody is prepared on making new sprites for each running speed (approx 5-10 frames per animation cycle x ´the number of available armour styles [about 8 for now] x the number of genders [3 as of now]) making it all an effective approximation of about 120-240 brand new, scratch built frames, and that's just for the hero characters... so yeah, wait for 3d to come along, much easier to animate 3D models...

shouldnt this be avoidable by just playin the animation _a little bit_ faster? Like the increased combat speed in F2 Singleplayer.

I approve this suggestion. Would give HTH build a little bit more PvP potential while not op them.
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Cocain

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Re: bonus move perk
« Reply #20 on: September 16, 2010, 12:03:43 pm »

shouldnt this be avoidable by just playin the animation _a little bit_ faster? Like the increased combat speed in F2 Singleplayer.

I approve this suggestion. Would give HTH build a little bit more PvP potential while not op them.

u reed my mind
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Aku Soku Zan

Eternauta

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Re: bonus move perk
« Reply #21 on: September 17, 2010, 02:43:15 am »

My suggestion is:

In RT running drains your AP, but you can still run with 0 AP. You can run as long as you like, but you'll not start regaining AP until you walk or stop. If you you walk you regain AP at half the rate of standing still.

With Bonus Move, you'll have a reserve of 2AP that won't be drained while running. If you take two ranks in it, you'll always have a reserve of 4AP after running. Meaning you recover faster.

Sounds fair. I agree with Badger.
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Re: bonus move perk
« Reply #22 on: September 17, 2010, 06:05:25 pm »

Quote
My suggestion is:

In RT running drains your AP, but you can still run with 0 AP. You can run as long as you like, but you'll not start regaining AP until you walk or stop. If you you walk you regain AP at half the rate of standing still.

With Bonus Move, you'll have a reserve of 2AP that won't be drained while running. If you take two ranks in it, you'll always have a reserve of 4AP after running. Meaning you recover faster.

Sounds fair. I agree with Badger.

Problem with that is any char that has to run to the target like hth/unarmed or flamer will use up all his ap and wont be able to attack.
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