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Other => FOnline:2238 Forum => Archives => Suggestions => Topic started by: Izual on September 07, 2010, 01:46:50 pm

Title: Train stations revealed on character creation
Post by: Izual on September 07, 2010, 01:46:50 pm
Seems it wasn't officially suggested before, so...

With the current moving speed (which is great) the game needs to promote the other transports modes. Cars are fine, except that they could be sold somewhere else than in a pkers' nest, but train needs to be more used. Yes, it needs to be improved in some ways, but for now one simple thing would make it a lot better and more used transports mode: to reveal the train stations automatically. It makes no sense to have to do a quest to see them, and this is one of the things that make the train a forgotten feature.
Title: Re: Train stations revealed on character creation
Post by: Andr3aZ on September 07, 2010, 01:51:39 pm
This is very true.
As this is a rather new feature it should be testable right from the start, to make people wanna know how it is. At the moment i dont give a damn about this because i dont wanna do a damn quest that gives me a location i dont really know what it offers to me.
Title: Re: Train stations revealed on character creation
Post by: Bantz on September 07, 2010, 01:59:39 pm
They should be leaving the stations twice as many times as now and maybe a station should be added to Redding.
Title: Re: Train stations revealed on character creation
Post by: Lexx on September 07, 2010, 02:11:17 pm
I see no reason why players should get everything from the very beginning without doing anything for it.
Title: Re: Train stations revealed on character creation
Post by: Andr3aZ on September 07, 2010, 02:17:58 pm
Damn, our great plan was discovered. Now we cant get everything without doin anything.
Title: Re: Train stations revealed on character creation
Post by: Bantz on September 07, 2010, 02:18:48 pm
By this logic you should do a quest for a Fixboy to apear. This feature could be realy great but this way its a wasted potential.
Title: Re: Train stations revealed on character creation
Post by: HertogJan on September 07, 2010, 03:36:10 pm
I see no reason why players should get everything from the very beginning without doing anything for it.

I agree.
Since the wipe I see more people using trains than before, so people already know about it.
2 out of 4 train station locations can be acquired easily by level 1 characters by accepting a quest close to their starting location (Boneyard, VC).
Only NCR's rail line quest is too hard for low level alts unless they do it in groups.

There should be more places to buy cars.
SF, Boneyard and Junktown make sense.
Title: Re: Train stations revealed on character creation
Post by: Badger on September 07, 2010, 03:39:40 pm
Trains are a good idea, but keeping stations hidden unless you talk to specific doctors is bafflingly arbitrary. How the hell could you miss a train station attached to a town? It's not a super high end gear manufacturing base you're keeping hidden from players, but basic world travel - and now world map speed is much slower.

I understand why they're not revealed - "players shouldn't get anything for free", but there's not a lot of logic behind the quest path. It's like having to find out about a medical facility from the Modoc tannery. Let players see the location and then be told they need to do the quest to obtain access.

Players should have to use their initiative, sure, but they shouldn't have to be psychic. Or playing with a wiki printout.
Title: Re: Train stations revealed on character creation
Post by: HertogJan on September 07, 2010, 04:58:28 pm
Let players see the location and then be told they need to do the quest to obtain access.

That would be nice.
Title: Re: Train stations revealed on character creation
Post by: Lexx on September 07, 2010, 05:30:39 pm
Quote
Trains are a good idea, but keeping stations hidden unless you talk to specific doctors is bafflingly arbitrary. How the hell could you miss a train station attached to a town?

As you can see on the worldmap, the circles are extra and not attached to a close town. Also if people would read the dialogues, they would know why a) there are just a few train stations, b) they aren't known a lot and c) not everyone is yelling about it.
Title: Re: Train stations revealed on character creation
Post by: Izual on September 07, 2010, 05:37:39 pm
But they are not hidden. And I'm not mentioning the railway all around the wasteland :P
Title: Re: Train stations revealed on character creation
Post by: Lexx on September 07, 2010, 05:40:07 pm
But they are from gameplay point of view. Else ever hidden location makes no sense. A big gang hideout with lots of stuff and buildings around is hidden somewhere? Doubtful.
Title: Re: Train stations revealed on character creation
Post by: Izual on September 07, 2010, 05:47:28 pm
Something can be hidden even if it is noticeable, for example if it is down a cliff or in the middle of nowhere. I like hidden locations, like Sierra or Toxic Caves. I think more should be, like Mariposa or Vault 13 for example. But it's not the point of this suggestion; hiding train stations serves no purpose. Especially if the only way to see them is to talk to a doctor or something like that.

Players should have to use their initiative, sure, but they shouldn't have to be psychic. Or playing with a wiki printout.

That's why I like how Sierra is revealed (talking to someone in a random encounter), and why I dislike the way Train Stations are revealed - and I think they shouldn't be hidden at all.
Title: Re: Train stations revealed on character creation
Post by: Badger on September 07, 2010, 05:49:37 pm
The point is that trains aren't halfway near as popular as they could and should be.

It's too basic a feature to force players to travel to the Boneyard or Vault City. It's not intuitive gameplay. I'd be fine with a quest that originated from the stations themselves, because that would make sense. That way, from the start, players would be aware that trains exist and that there is a way to get them running. You want to get trains, you go to the train station. You do the quest at the train station to get trains.

But having to look at the game's wiki page to discover that the quest, or even trains exist, is poor design. You can't expect players to go talk to every NPC in every town on the off chance they have a quest at this stage in the game, as there's just too few around.
Title: Re: Train stations revealed on character creation
Post by: Surf on September 07, 2010, 06:20:13 pm
I don't have a problem about that. When I do the quest and finally see the stations, I feel like I have achieved something and can finally use these trains. Sorry, but in my opinion they are fine as they are.
Title: Re: Train stations revealed on character creation
Post by: Andr3aZ on September 07, 2010, 06:54:10 pm
The way "see but unable to use until quest done" is in my opinion the best.

It doesnt take work from you but it makes u wanna know what that circle is and what it has in store for you.
Runnin around and talkin to every NPC and doin every Dialog isnt everybodys playstyle. Its a roleplay game, it can be played as everyone like, there is no "you should".
Title: Re: Train stations revealed on character creation
Post by: kraskish on September 07, 2010, 08:36:42 pm
I think some devs/GMs have REQUIREMENT-EVERYTHING MANIA/APPROACH. And I can prove it:

I see no reason why players should get everything from the very beginning without doing anything for it.

I see no reason for wasteland to be crowded with cars. Does it have any relevance to F2? Woops, even the chosen one could have only 1 car and travel half of a map for it hence I see no reason for a car vendor, simply one could buy parts or find them in the wasteland.

I see no reason to firstly impose some non-fallout reality, for example cars and a train, decrease travel speed and not enabling the ease and need for transportation.

I see no reason to have a possibility of people not to have the freedom to be mobile and make the game tedious to travel through.

I see no reason for fonline to be a griefing game.
Title: Re: Train stations revealed on character creation
Post by: Andr3aZ on September 07, 2010, 09:02:43 pm
I can understand what you think of the comment lexx gave, but thats a bit much. I made fun of it too but come on dont get offended. We should rather discuss the pros and cons of revealing train station on player startup, as this is the topic.
If someone has a nice idea and it has many positive sides over the old version even a dev cant hide from facts :)
(as due to all respect for puttin free-time work into our (hopefully) beloved game)

"Think objectively and dont hold on your ideas because it just your idea" should be the guideline.

My points:
Fun in gameplay should be over realism in my opinion.
And a bit help for newcomers could be good too. As i stated before i imagine many newcomers wont read the wiki in every aspect before starting to play, and they sure dont talk to every npc.
As already suggested: makin trains visible but not usable before havin the quest done is a fine way
which has absolutly more pros then reasonable contras.
Title: Re: Train stations revealed on character creation
Post by: Parowooz on September 07, 2010, 09:07:05 pm
I don't have a problem about that. When I do the quest and finally see the stations, I feel like I have achieved something and can finally use these trains. Sorry, but in my opinion they are fine as they are.
You have to discover them with every character you made and after every wipe. Awesome feeling.
Title: Re: Train stations revealed on character creation
Post by: Surf on September 07, 2010, 09:08:55 pm
You have to discover them with every character you made and after every wipe. Awesome feeling.

I dont have a problem with that. Unless many of you guys I dont use bazillions of alts.
Title: Re: Train stations revealed on character creation
Post by: kraskish on September 07, 2010, 09:11:24 pm
I can understand what you think of the comment lexx gave, but thats a bit much. I made fun of it too but come on dont get offended. We should rather discuss the pros and cons of revealing train station on player startup, as this is the topic.
If someone has a nice idea and it has many positive sides over the old version even a dev cant hide from facts :)

I answered in the same manner

"Think objectively and dont hold on your ideas because it just your idea" should be the guideline.

I am. I just think its so obvious that it should be out of the question. Other games have teleports, portals, w/e whereas in Fonline we have the same only after somebody goes through hell and visit all the railway station throught the wasteland. Of course beginners have money to buy a car, theres a lot of logic in this.

My points:
Fun in gameplay should be over realism in my opinion.
And a bit help for newcomers could be good too. As is stated before i imagine many newcomers wont read the wiki in every aspect before starting to play, and they sure dont talk to every npc.
As already suggested: makin trains visible but not usable before havin the quest done is a fine way
which has absolutly more pros then reasonable contras.

My points:
Travel speed decreased, need for cars and transportation -> a little thank you for lowering the speed

beginner players will die dozen of times before theyll visit all the towns required to obtain the locations

Its not "everything" its a basic thing like in-game chat. Otherwise we should have quests for World Map, PipBoy, every item in FIX and running.
Title: Re: Train stations revealed on character creation
Post by: Lexx on September 07, 2010, 10:41:21 pm
Quote
I see no reason for wasteland to be crowded with cars. Does it have any relevance to F2? Woops, even the chosen one could have only 1 car and travel half of a map for it hence I see no reason for a car vendor, simply one could buy parts or find them in the wasteland.

In the Fallout world are many working cars. In the NCR are various working cars as well. Just because you don't see them in the game, doesn't mean there are none.

Quote
I see no reason to firstly impose some non-fallout reality, for example cars and a train, decrease travel speed and not enabling the ease and need for transportation.

Like above, cars exist in the fallout world. And if there are cars, there is no reason for not having trains. About the travel speed, I am too lazy to write a word now, simply because there have been written many words about it already.

Quote
I see no reason to have a possibility of people not to have the freedom to be mobile and make the game tedious to travel through.

Well, get a car. Buy one or steal one, if you like. Or wait, you want that we give every player a car on character registration? Maybe we should give them APA as well, just in case it becomes dangerous in the desert.

Quote
I see no reason for fonline to be a griefing game.

With open pvp, the game will be how it is. Ultima Online wasn't different back in time, when there have been no save-zones.

Quote
Its not "everything" its a basic thing like in-game chat.

Use radios.

Quote
Otherwise we should have quests for World Map, PipBoy, every item in FIX and running.

That's bogus. If it would be me, players wouldn't even have such stuff and all these things would be nothing else than interface elements (like it has been in the original games, except the pipboy screen).
Title: Re: Train stations revealed on character creation
Post by: Andr3aZ on September 07, 2010, 11:21:16 pm
I dont see a reason why this is now a discussion about pvp, travelling speed or anything else. its just about the damn visibility on the map, nobody talked about beeing able to use it from the beginning.

Pros have been given, Contras have been given - we should now consider this a suggestion worth to implement or not.

now i understand if dev team says no, but dude this suggestions forums need an autovote (like,dislike) for every new thread to show the popularity of the suggestion amongst players.
Title: Re: Train stations revealed on character creation
Post by: Surf on September 07, 2010, 11:24:10 pm

now i understand if dev team says no, but dude this suggestions forums need an autovote (like,dislike) for every new thread to show the popularity of the suggestion amongst players.

The popularity amongs the players isn't really top priority. Most important thing is that the suggestion fits into the perspective the devs want to make the game.
Title: Re: Train stations revealed on character creation
Post by: Wyzack on September 08, 2010, 12:52:24 am
having to do a quest i dont think is the problem. The issue is that unless you read the forums or wiki, there is no way in hell you will know about them. Most people dont go to town doctors as a matter of course, when it is so much easier to ask for First Aid in a busy town. If the NCR developed a railway station for easier wasteland travel they would definitally advertise it, as it is a source of revenue for them, rather than keep it a closely guarded secret that only doctors seem to know about. If it were more public knowledge then i think it would be much less of a problem.
Title: Re: Train stations revealed on character creation
Post by: Ned Logan on September 08, 2010, 01:24:35 am
I dont have a problem with that. Unless many of you guys I dont use bazillions of alts.
Hey try to understand a bit more, not just blindly backbiting gameplay styles you don't like... This even isn't about that alts at all - it is about new players who come to the game for the first time, as someone already wrote.
Many times it has been said it would be nice if introductory materials were part of the game content and not everybody would have to read wiki first before playing, and this definitely should be the case with a fast-travel option which is not so unaffordable for newbies as cars...

Anyway I would be ok if trains stayed as they are, but there should be cheaper, slower and a bit dangerous alternative - town caravans.
Pay a small fee (10-20c) to travel with a caravan (1-2 RT encounters per travel which on 95% the caravan should survive)... The caravan travel network should cover all towns...
Title: Re: Train stations revealed on character creation
Post by: Badger on September 08, 2010, 04:26:36 am
Rather than attacking each other's strawmen (http://en.wikipedia.org/wiki/Straw_man), let's try and get this clusterfuck back on track:

Need to speak to one of two doctors to discover that trains are in the game is a bad design choice. As is having to travel to the extreme south or extreme north to speak to those doctors. I believe this negatively impacts the popularity and usefulness of trains.

This isn't a case of 'read the manual' - quests should be logical and reasonably discoverable within the game itself. Nor is it a case of wishing to give players something for nothing - a quest to get trains is absolutely fine. But not reading the wiki shouldn't deprive you of certain features, and that's currently the only way people can reasonably be expected to discover trains.

My solution is this:

Make the train stations visible on the map, and make the questgiver at each station. Send the player wherever the hell you like after that. Although if you didn't have to travel half the length of the worldmap, I'd take it as a kindness.
Title: Re: Train stations revealed on character creation
Post by: Gunduz on September 08, 2010, 07:04:54 am
I like the 'visible but unusable' idea. What about an NPC in each train town that would send you on a quest to get 'cleared' to ride the train or something. The doctor quests for the train could just be changed to regular quests, with the train obviously making things easier to do.
Title: Re: Train stations revealed on character creation
Post by: Lexx on September 08, 2010, 07:09:03 am
The only problem is, that there are no other npcs around telling the player about it. That's all.


But I am not going to change anything anyway, as I am not working on it anymore.
Title: Re: Train stations revealed on character creation
Post by: runboy93 on September 08, 2010, 08:32:25 am
Well, get a car. Buy one or steal one, if you like. Or wait, you want that we give every player a car on character registration? Maybe we should give them APA as well, just in case it becomes dangerous in the desert.
How to get car, if i do not want thief? And i don't have money?
Title: Re: Train stations revealed on character creation
Post by: Lexx on September 08, 2010, 09:28:07 am
Then you have to get the money first. That's the point.
Title: Re: Train stations revealed on character creation
Post by: runboy93 on September 08, 2010, 09:39:49 am
Then you have to get the money first. That's the point.
Yeah.. there is no other point than money.
You can do anything with money, but without it... you are nothing.
Title: Re: Train stations revealed on character creation
Post by: Andr3aZ on September 08, 2010, 09:51:06 am
The popularity amongs the players isn't really top priority. Most important thing is that the suggestion fits into the perspective the devs want to make the game.

That has nothing to do with priority. A vote on every suggestion-thread was an idea to show the devs whats most popular/aknowledged with one view. Therefore they dont need to read throug the mudwar some suggestions start up to find a decent one.

If they implement them or not is their thang
Title: Re: Train stations revealed on character creation
Post by: Ymeogamaouas on September 08, 2010, 11:01:52 am
Although I dont really care for this now that the speed improved a bit I believe that you are wrong Lexx...

you cannot even talk about "realism" and if something worked in F1-2 and if there is justification.

Yes Stations are kept secret. No problem there.

Most people dont know about them. No problem here either, in my opinion non-pcs, non-villain npcs dont really travel around in the wasteland for fear of death. They spend their lives in Shady Sands, Vault City etch without ever venturing outside.

But unless the stations are underground guarded by a dozen guards that ask you if you have completed the quests or you cannot enter the secret elevator then NO there is absolutely NO logical explanation why you cannot "discover" the stations.

I go to that square and even have random encounters where I see train tracks but I cant possibly EVER find a train station unless I talk to a doctor? Since when is that logical? Since when is that "not giving players chewed food"?

If you want put a limitation on it. Keep the quests but allow people with luck or int over 5 to be able to find it by being persistent and walking in that area. Considering the fact that we have to face Raiders/Slavers etch I dont think its "chewed food" for a new player... he is working on his survival skills to avoid all these.

Now all this would be meaningless if the quest was worth doing! And this comes from a person that has been playing for a week or so and I try to do all the quests cause thats an aspect of the game I really like... RPGs = Quests for me! And I even made a balanced character in order to be able to do more of them (since some have requirements before you can take them). But 100 xp for each station and less than 50 caps AFTER finding all stations is kinda lame! I mean think about it... to even take the train and go to all stations (is that not the concept of exploring?) I need 3 tickets... and then  another 3 to go back! So I spend 600 caps in tickets and a lot of time to get some xp (which you can definetly earn through crafting and killing mobs) and LOSE money!
Title: Re: Train stations revealed on character creation
Post by: Kikayoaka on September 08, 2010, 11:31:13 am
Well, get a car. Buy one or steal one, if you like. Or wait, you want that we give every player a car on character registration? Maybe we should give them APA as well, just in case it becomes dangerous in the desert.
This is one of the most appallingly ludicrous things I've ever read, and you should feel bad for having posted it. We're not talking about APA or Cars here, we're talking about static areas, that you need to get to yourself, that can only be used at certain points in the day, that you also have to pay 100 caps for. Oh no but that isn't enough, make it so you need to do a quest just to use the already extremely inconvenient mode of getting to the other end of the map without setting aside 45 minutes to run from 80 encounters.

I mean really, you can't honestly think, that letting players find a train station by walking past it will just make the game too easy. "Man, what the hell, players seeing a train station when they walk past it? what is this, hello kitty island adventure? I mean seriously, what a stupid idea, I mean why not just give them every weapon in the game at start, cause you know it's completely alike and all. A train station is an arcane temple of power and sorcery, so legendary that the balance of the game would be totally broken, if a starting player were able to discover such a wonder it by walking past it. Giving a player access to such a power would make the game far too easy, can you imagine a new player being able to travel from one city to another without having to walk there?The game would turn into a free for all!"

Then again the golden rule of FOnline is "Everything can always be more tedious"

Title: Re: Train stations revealed on character creation
Post by: Lexx on September 09, 2010, 04:22:39 pm
Quote
This is one of the most appallingly ludicrous things I've ever read, and you should feel bad for having posted it.

Nope, not a bit.

Also you don't have to make a quest to use the trains. Just get someone who has the locations already and travel with him to the places. People have done this before, they can still do this.

Quote
I mean really, you can't honestly think, that letting players find a train station by walking past it will just make the game too easy.

I mean really, you can't honestly think, that letting players find a faction base by walking past it will just make the game too easy.

Quote
Then again the golden rule of FOnline is "Everything can always be more tedious"

Don't like it, don't play it.
Title: Re: Train stations revealed on character creation
Post by: RavenousRat on September 09, 2010, 05:01:56 pm
If train stations are invisible, it's good reason to make all cities invisible too!
When you creating your character, there's a caravan guy at spawn point who gives a quest for 1st level character, who'll also tell you about your 1st city, so it'll be visible.
Later with quests or travelers on encounters you can discover other towns.
It'll make talking with NPCs more important than it is now. And alting a bit harder.
Also taxi job will be more useful, if your character revealed all locations, he can drive there other players who are too lazy to complete some quests to discover it.
Right now it's only train stations, and of couse it's ok that they're invisible from the begining, but it'll be better if towns will be invisible from begining too.
Title: Re: Train stations revealed on character creation
Post by: Parowooz on September 09, 2010, 09:23:54 pm
The caravan guy at the spawn telling you about the city is way too easy. Force players to encounter Hermit, make him the only one that knows the cities. Of course make 10 charisma check and a random question that you have to answer to get a location of a city.
Title: Re: Train stations revealed on character creation
Post by: kraskish on September 09, 2010, 09:27:08 pm
IRL when you dont have a car, you use public transport but, so car>public transport, but in fonline public transport>car because its harder to make the quest than to pay for it.
Title: Re: Train stations revealed on character creation
Post by: LagMaster on September 09, 2010, 10:00:42 pm
well, why don't you make the Doc Andrew quest from VC(where it is now), NCR, Boneyard and San Fran

how? like this:

Doc Andrew sended letters to other 3 doctors in the cityes above to ask to do tha reseach quest, but they are to lazy, so they need t ofind a moron to do there job for them:you

they will tell the location of there trainstation, and you must reprt to Doc Andrew in person whit a dialog like this:

scuze me, but i have been send by Doc X to report about the trainstation

and the rest is well known

for those that did not understanded: Make posible for the Doc Andrew Quest to start from any of the citys whit train stations
Title: Re: Train stations revealed on character creation
Post by: Lexx on September 10, 2010, 02:57:05 am
The quest will not change, I can tell that for sure.
Title: Re: Train stations revealed on character creation
Post by: Kanly on September 10, 2010, 04:05:37 am
Problem : a hidden station is a bit unrealistic , you know, everyone can see the traks, and a rail line is not so hard to follow...

Why don't you change it in a bus station?

It would explain why no one stole the traks (good iron thank you ) or put dynamite for lol

Or another idea : Zeppellin, raiders can't stop a airship , a way for navigate the wastelands...

And in fallout tactic we have some good map with a broken airship...

Only my two cent
Title: Re: Train stations revealed on character creation
Post by: LagMaster on September 10, 2010, 11:39:26 am
in FT, BoS tried to migrate whit zepelins, but some of them crashed
Title: Re: Train stations revealed on character creation
Post by: Vindict on September 10, 2010, 11:54:39 am
it was also bothering me, how the hell a railroad could last in a postapocalyptic, harsh, full of assholes, wasteland? not to mention the train itself which would be blown up a million times by raiders or suicidal passangers
Title: Re: Train stations revealed on character creation
Post by: gordulan on September 10, 2010, 11:59:33 am
optical camouflage
Title: Re: Train stations revealed on character creation
Post by: OskaRus on September 10, 2010, 12:24:09 pm
I think that train in the wasteland is pretty realistic cause wasteland is mostly like wild west.
Title: Re: Train stations revealed on character creation
Post by: Ymeogamaouas on September 10, 2010, 12:46:21 pm

 There is no spo.... er

There is no train!
Title: Re: Train stations revealed on character creation
Post by: Andr3aZ on September 10, 2010, 12:49:37 pm
I think that train in the wasteland is pretty realistic cause wasteland is mostly like wild west.

i want horses and raid the train while its drivin! Only Shotgun and .44 Magnum Revolver allowed.
Title: Re: Train stations revealed on character creation
Post by: OskaRus on September 10, 2010, 04:20:26 pm
i want horses and raid the train while its drivin! Only Shotgun and .44 Magnum Revolver allowed.

that was suggested a lot earlier.  ;D
Title: Re: Train stations revealed on character creation
Post by: corosive on October 01, 2010, 01:19:52 am
Wow how come Train Stations are hard to find anyways? Can you believe that I have NEVER taken a train in game? They don't come often enough, and 100 caps is a pain to find sometimes JUST for a ticket.

Train stations should be "Findable" like most towns :P Starting with 4+ random train stations on your WM would be wierd, but they should be easy to find.

Everytime I see a train track in the wastes I keep hoping that a Train would randomly drive thru it and run over some of the baddies on the track (Or me)

Maybe we should have a Universal Train Pass for 1000 caps, when you die you lose it but it's good forever if you have it...
Title: Re: Train stations revealed on character creation
Post by: Cultist on October 01, 2010, 01:22:53 am
I don't have a problem about that. When I do the quest and finally see the stations, I feel like I have achieved something and can finally use these trains. Sorry, but in my opinion they are fine as they are.

Right, you can find hidden vaults no problem but the building near town that has tracks leading to the horizon in both directions is so stealthy.
Title: Re: Train stations revealed on character creation
Post by: Lexx on October 01, 2010, 04:04:41 am
Well, Vault 13 was only visible due to the planned roleplaying project, which failed. Else I would have made it invisible long ago.


Beside this, gameplay > realism.
Title: Re: Train stations revealed on character creation
Post by: Cultist on October 01, 2010, 06:12:21 am
I'm just bitter because my stupid char can only see boneyard train and they rip him off at the ticket vendor.
Title: Re: Train stations revealed on character creation
Post by: Izual on October 01, 2010, 02:26:07 pm
So, herm, may I sum up ?

Revealing train stations on character creation
Pros

Cons

Ahem.
Title: Re: Train stations revealed on character creation
Post by: Lexx on October 02, 2010, 01:20:02 am
Yeah, mass decided. Let's make everything visible by default, because it just makes sense.
Title: Re: Train stations revealed on character creation
Post by: Badger on October 02, 2010, 01:54:32 am
MAKES MORE SENSE THAN TALKING TO A DOCTOR TO DISCOVER A TRAIN STATION, BUCKO.
Title: Re: Train stations revealed on character creation
Post by: A concerned wastelander on October 02, 2010, 02:30:21 am
But they are not hidden. And I'm not mentioning the railway all around the wasteland :P

This is so true, its not like its a secret raider base or hiden toxic cave. Plus, characters with 1 charisma should be able to find train station by themselves too. The train is a great implementation, should be usable by all.
Title: Re: Train stations revealed on character creation
Post by: Cultist on October 02, 2010, 02:33:12 am
It's just strange that the location that should be the easiest to find is the one that is hidden, especially since its supposedly  high traffic and next to major cities. What's even stranger is that I agree completely with Izual in this matter.
Title: Re: Train stations revealed on character creation
Post by: Izual on October 02, 2010, 09:47:55 am
Yeah, mass decided. Let's make everything visible by default, because it just makes sense.

Well, as I said:
Quote
I like hidden locations, like Sierra or Toxic Caves. I think more should be, like Mariposa or Vault 13 for example. But it's not the point of this suggestion; hiding train stations serves no purpose. Especially  if the only way to see them is to talk to a doctor or something like that.
Also, if you want the train to be more popular, its stations should be revealed. It's one of the very few places where you are forced to be with other players (waiting for the train and then on the worldmap). It is also one of the major things to do if you want less people to come in NCR.
Title: Re: Train stations revealed on character creation
Post by: kraskish on October 02, 2010, 07:41:50 pm
Cons
  • 1 "There's no reasons players should get everything from the very beginning without doing anything for it." (Lexx (http://fodev.net/forum/index.php?topic=9047.msg77262#msg77262))
  • 2 "It's still easy to discover most of the stations" (HertogJan (http://fodev.net/forum/index.php?topic=9047.msg77291#msg77291))
  • 3 It's not unrealistic that they are hidden, and players can use cars/radios to travel already. (Lexx (http://fodev.net/forum/index.php?topic=9047.msg77473#msg77473))
  • 4 "Don't like 2238, don't play 2238." (Lexx (http://fodev.net/forum/index.php?topic=9047.msg78046#msg78046))

1. Locations could be unveiled but the possibility to travel could be unlocked through a quest (a local one in each of train station - simplier or just locally located). I mean, really, if a newbie saw "NCR train station", he would get the idea there are trains without anyone telling him.

2. Yes its easy, for you, but it isnt a suggestion for players that find it so easy to buy a car first, its for people that come to this game, play solo or just a bit venture at first and what do they see "NCR mine" "NCR military base" oh noes, no "NCR train station", as they travel throughout wasteland they meet other people that tell them to do Train quest: go to VC then all other cities, yeah so "simple" - tell it to a newb

3. As above, really? Wasteland wouldnt be harsh if no one was a newb or loner. New/loner would rather spend his first money on train because its cheaper and he has no money to buy a car and fuel to maintain it. Again, if somebody bought a car, he probably doesnt need a train after all. But of course we want everything shrouded in mystery rather than giving some clues

4. Yeah, the best argument of all. This should be inscribed below "Fonline 2238" and "Wasteland is harsh"
Title: Re: Train stations revealed on character creation
Post by: Surf on October 02, 2010, 07:45:22 pm
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4. Yeah, the best argument of all. This should be inscribed below "Fonline 2238" and "Wasteland is harsh"

It is indeed the best argument of all. If you don't like the way a game takes, don't play it. It's simple.
Developers making the game they want to play, if you don't like it, well.
Title: Re: Train stations revealed on character creation
Post by: Cultist on October 02, 2010, 07:50:18 pm
It is indeed the best argument of all. If you don't like the way a game takes, don't play it. It's simple.
Developers making the game they want to play, if you don't like it, well.

If they only wanted to amuse themselves they'd be better off masturbating then making something for other people to play. Luckily for us the devs seem a lot more open to suggestion and ideas than the gm's.
Title: Re: Train stations revealed on character creation
Post by: kraskish on October 02, 2010, 07:51:56 pm
It is indeed the best argument of all. If you don't like the way a game takes, don't play it. It's simple.
Developers making the game they want to play, if you don't like it, well.

Suggestions are not an offence but help my friend. I feel it is my duty to constructively criticise suggestions. A lot of suggestions made it through people unrestrained fight to make aspects of this game better and some aspects change 180* when you look at the changelog, so no, I wont leave it  ;)
Title: Re: Train stations revealed on character creation
Post by: corosive on October 02, 2010, 11:07:21 pm
i would agree to train stations being discoverable like any town, but make them unusable without a quest done "We don't just let any wastelander asshole with a hundred caps ride the trains, buddy" Players can suddenly "Discover" Train Stations themselves that way, making Train Stations just one of those obvious things you see, basic like world chat :P

I would also like to see train stations "Rob-able" with a gang of 4 players one should be able to rob a train station :P Get 50% of the caps made that month, and get a "Robber" karma trait, making you wanted around the wastes, and unable to enter protected towns/ train stations ran by the faction you robbed. Ie. Robbing the NCR Train Station makes you permanently (Or for 5 years in game) hostile to NCR.

Robbing train stations should be repeatable but security increases with every attempt (Just like Militia) However to prevent players from getting "Nothing" guards in the train stations should be lootable if the "Robbery" trigger has been triggered.

I also think players should be able to ride the trains quicker and cheaper if they have a pass of some sort, or make idolized players in the region get to ride trains for free, i.e Idolized in NCR, Free Train Rides.  Buy a Train Pass for 1000 caps, ride the trains for free until you die.

Trains should come VERY OFTEN, and should go to the North to Klamath.

These are just my ideas, I'm posting them here because I dont want to make a new topic about trains. However I like most of Izual's ideas and Lexx's logic :P but I really think my ideas on this one are pretty good towards positive train station suggestions. I just dont want the players to "Start" with any location EVER (Except maybe a small noobie village where you learn to craft and shit, that gets destroyed after a few quests :P "Hey thanks for teaching me stu... OH SHIT! Raiders! I'm outta' here!) but I think that Train Stations should be playing a BIGGER role in FOnline...

However I am completely content with Trains because I dont use them! :P I'm not a paraplegic, I got legssss! Kudos to everyone's ideas tho!
Title: Re: Train stations revealed on character creation
Post by: Surf on October 02, 2010, 11:12:04 pm
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i would agree to train stations being discoverable like any town, but make them unusable without a quest done "We don't just let any wastelander asshole with a hundred caps ride the trains, buddy"

This sounds actually like a good compromise.
Title: Re: Train stations revealed on character creation
Post by: Cultist on October 03, 2010, 12:57:44 am
This sounds actually like a good compromise.

I disagree, the train is public transit. Anyone willing to pay should get to ride.
Title: Re: Train stations revealed on character creation
Post by: Izual on October 03, 2010, 10:06:42 am
Almost everyone agree with the solution "Visible stations, but need to do quest to travel" (Suggested in first page).
Title: Re: Train stations revealed on character creation
Post by: corosive on October 04, 2010, 03:54:41 am
The quest shouldnt be too hard tho, maybe something just to prove the good will of the wastelander... like... get permission from the closest city's mayor? If your name is on the list then you can access the trains... but that might be a little wierd... "Can't pay the train fee/use the trains unless your on the list"

Maybe require a certain amount of Rep or Karma points instead of a quest? We have to make sure that everything we add in game is logical in some way... In RL we need an I.D and cash to board a train (and not be wanted by the cops :P)... how can we transfer that into a post-apocalyptic fallout world? Caps and registration at the nearest town?

Im skeptical about the required quest but if we put our heads together we could think of something pretty fun...
Title: Re: Train stations revealed on character creation
Post by: namenotfound on October 04, 2010, 04:46:31 am
well 1 thing you coud do is make the wTE TIMER LONGER 20 secs ito get on its  not lons it woud be cool if that sadhow long the train will be in real life time when talkiing to them i use the train every day and i think i am the only 1  my tents at sf and my base is at ncr to i relay don't have a choose it woude be nice if you coude get a free ride 1 day of the  wekk like every saterday and sundays are free
Title: Re: Train stations revealed on character creation
Post by: Swinglinered on October 04, 2010, 05:01:54 am
I disagree, the train is public transit. Anyone willing to pay should get to ride.

"NCR Citizens have more rights than you."
                              ---NPC quote from FO2.

"should get to ride" is PC drivel, and has no place in the Wasteland

As for "Public Transit": this appears to be a State Corporatist Enterprise, with outside partnerships.
Public transit is a subset of its functionality. The train isn't there to be fair, it is there to serve the interests of the powerful.

Title: Re: Train stations revealed on character creation
Post by: Cultist on October 04, 2010, 06:22:10 am
"NCR Citizens have more rights than you."
                              ---NPC quote from FO2.

"should get to ride" is PC drivel, and has no place in the Wasteland

As for "Public Transit": this appears to be a State Corporatist Enterprise, with outside partnerships.
Public transit is a subset of its functionality. The train isn't there to be fair, it is there to serve the interests of the powerful.



Businesses usual want more customers, especially when they are on a set schedule.
Title: Re: Train stations revealed on character creation
Post by: Ymeogamaouas on October 04, 2010, 11:17:57 am
The train travels anyway... (I suppose it could be carrying goods and provisions) so getting people to pay 100 caps for a ticket is a gold mine for NCR.

I think that the wasteland is not really harsh yet.

I mean come on its tooooo easy for new players. They wake up in a cave WITH a few items (once I even had like 10 caps). They are perfectly healthy, there are no enemies around AND they get to see a city in their map.

I believe that its just too easy and not harsh enough right now.

Please can we make it that you start with 1-5 hp (randomly) irradiated (you did spend a few nights out in the desert) and surrounded by the deathclaws. Furthermore you should have to do an epic quest to discover the certain starting cities (NCR, VC, Hub) cause just finding a large sprawling city where caravans are heading is unrealistic obviously.

Please devs make the game harsher, it doesnt feel like work yet and its not nearly as harsh as it should be.

Ahem... yes...
Title: Re: Train stations revealed on character creation
Post by: Andr3aZ on October 04, 2010, 12:32:42 pm
as if it is so much easier to do a quest to use a train then to do a quest to see a train...
Point in this whole thing is to show noobies the possiblities of the game a bit more without them having to read any wiki or manual and explore the wasteland theirselves.
And yes, a green circle on the WM is a better hint then some NPC hidden in a town.

If someone declines the fact that it would help he/she is just ignorant.
Title: Re: Train stations revealed on character creation
Post by: kraskish on October 04, 2010, 03:16:23 pm
Question to devs: Why are car sellers visible without doing anything?

Car sellers could be located on WM (smallest green dot) and a gas station map would load. In F2 you had to do a long quest to have a car, in Fonline its no problem, the bigger problem is to travel cheap, for which you need to make a whole-world around quest from a doctor. I suggest opposite attitude (trains for everyone, cars after quest,) but if not quests for both and unveiled tada!
Title: Re: Train stations revealed on character creation
Post by: Lexx on October 15, 2010, 12:40:17 pm
Question to devs: Why are car sellers visible without doing anything?

Because they are all in big towns.
Title: Re: Train stations revealed on character creation
Post by: kraskish on October 16, 2010, 01:09:58 am
Because they are all in big towns.

Bring train station to towns please  ::)
Title: Re: Train stations revealed on character creation
Post by: John Ryder on October 16, 2010, 01:34:12 am
Wow, car sellers are really in towns? To find T-Ray in FO2 you had to follow tire tracks of your stolen car. There should be more car sellers btw., cars should be more common but now considering the prices and how risky it is to go to New Reno, not everyone can afford a vehicle.

Hey let's make a train station and keep it a secret so we can't make any profit by selling tickets to people. :)
Title: Re: Train stations revealed on character creation
Post by: kraskish on October 16, 2010, 02:47:57 am
Well, a big faction dont mind, they have money, majority of people do mind that theres no fast universal transportation... its sad.

Its like IRL if you have caps you rule  :-\