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Other => FOnline:2238 Forum => Archives => Survival Guides / Game Help => Topic started by: JacksSmirkingRevenge on September 04, 2010, 08:21:31 pm

Title: Critique my HTH build
Post by: JacksSmirkingRevenge on September 04, 2010, 08:21:31 pm
This is my hth build I made on the character planner.

St - 8
Pe - 1
En - 10
Ch - 1 : I wont need this I have people I can use to help me get items I need.
In - 5
Ag - 10
Lk - 6

Traits: Good Natured, Small Frame

Perks: Bonus HtH Attacks, HtH Evade, Lifegiver, Living Anatomy, Bonus HtH dmg (3).

Skills: Unarmed:200, First aid:103, Doctor:103, OutDoors:104

This is my first one, what do you think?
Title: Re: Critique my HTH build
Post by: RavenousRat on September 04, 2010, 08:24:52 pm
200% unarmed and not aimed attacks?
If aimed attacks, then take 6 PE and take better crits atleast, because without better crits aimed punches/kicks is a waste.
Also HtH Evade doesn't work I think.
If you're going aimed attacks then living anatomy is a waste too.
Bonus HtH damage.. only if you have spare perks.
Haymaker is the coolest strike, 4 AP for eye haymaker, so make ST and AG only for that type of attack.
Title: Re: Critique my HTH build
Post by: Floodnik on September 04, 2010, 08:27:38 pm
Pure damage build, no criticals. I don't know if it will work well in PvP, i always used high criticals builds here and they worked. I guess that you need a good equipment if you want to have it working well.
HtH Evade doesn't work - waste of perk.

Too much Unarmed. 130% is enough when you don't do any aimed attacks. Maybe 150%. Put these points you save into FA/Doc.
Title: Re: Critique my HTH build
Post by: JacksSmirkingRevenge on September 04, 2010, 09:00:38 pm
RavenousRat, if I were to make a crit hth should I take Living Anatomy? and for the perks how many "More Criticals" should I take?

How much St should I have for a Crit hth and what type of traits should I pick for a crit build?
Title: Re: Critique my HTH build
Post by: RavenousRat on September 04, 2010, 09:10:42 pm
RavenousRat, if I were to make a crit hth should I take Living Anatomy? and for the perks how many "More Criticals" should I take?

How much St should I have for a Crit hth and what type of traits should I pick for a crit build?
5 ST for haymaker,
6 PE for Better criticals,
Each LK gives 7% critical in the eyes, of couse better 10 LK, but if you can't afford it, then 6,
Critical chance with 10 LK to eyes is 70%, +15% from haymaker, so 85%, so you don't need more critical perks, 85% is enough I think, or you can take 2 perks for 95%.
Traits of couse Small Frame and probably Good Natured, because there's no other choice,
Also you should have atleast 7 Agility for Haymaker.
So probably you can scrap some END.
Perks: toughness, lifegivers, bonus hth attacks, better criticals. So you can take more criticals, or x2 toughness, or x2 lifegiver or awareness.
Title: Re: Critique my HTH build
Post by: Cocain on September 07, 2010, 09:41:14 am
one question, why is living anatomy a waste if he does go critical?
Title: Re: Critique my HTH build
Post by: RavenousRat on September 07, 2010, 10:15:44 am
one question, why is living anatomy a waste if he does go critical?
just +5 damage, it doesn't multiply with critical effect, I think it'll do better with not aimed 2 AP attacks, because it always adds 5 damage, and it's not a waste for critical, if you have no others perks to take, but I think bonus HtH damage will do more.
Title: Re: Critique my HTH build
Post by: Cocain on September 07, 2010, 07:02:17 pm
this isnt my post but im going to take adavantege xD

can any one help me with my hth build?

str - 6
pe- 1
end- 8
char- 1
int- 5
Ag- 10
lk- 10

small frame, jinxed

perks: toughness x2 , hth bonus damage x2, hth -1 ap bonus, lifegiver, living anatomy

tags: unarmed (130), FA (150), outdoormans ( 100)

i will have some doctor for LA but thats it

thoughts?

ps- i really want jinxed to be part of this char to see all other players fail while i have an adavantage with lk 10
Title: Re: Critique my HTH build
Post by: toothpix on September 07, 2010, 07:07:33 pm
You are not going to like playing with 1PE. Most of the times you wouldn't even see who killed you:p
Title: Re: Critique my HTH build
Post by: Cocain on September 07, 2010, 07:27:27 pm
You are not going to like playing with 1PE. Most of the times you wouldn't even see who killed you:p

that doesnt really bother me since my gear cost ill be close to zero caps, plus i will enjoy my jinxed effect on them :)

in terms of stats im pretty solid about, my real doudbts are the perks
Title: Re: Critique my HTH build
Post by: HertogJan on September 07, 2010, 08:21:21 pm
Don't have much experience with HtH builds yet but based upon what RavenousRat said, I would pick the following:
2x thoughness, 2x livegiver, better criticals, HtH attack bonus which leave 1 slot.
You could use that for: Action Boy, Awareness, Faster Healing, Pathfinder, Stonewall (no idea how useful it is with 2x Toughness), Strong Back/Packrat
Or pick 1 to increase FA or Outdoors.
Title: Re: Critique my HTH build
Post by: Ganado on September 07, 2010, 09:34:14 pm
But if he wants Better Criticals, he will have to waste 5 points into Perception.

Stonewall would still be useful, Toughness wouldn't affect it, especially now with the Knock-out boost.

My unarmed build only has 1x Lifegiver (26 HP isn't that much of a difference) and Living Anatomy. More Criticals instead of Better Critical, since mine only has 1 PE.
Title: Re: Critique my HTH build
Post by: RavenousRat on September 07, 2010, 09:42:33 pm
But if he wants Better Criticals, he will have to waste 5 points into Perception.

Stonewall would still be useful, Toughness wouldn't affect it, especially now with the Knock-out boost.

My unarmed build only has 1x Lifegiver (26 HP isn't that much of a difference) and Living Anatomy. More Criticals instead of Better Critical, since mine only has 1 PE.
My unarmed troll had 1 PE too, and it's a wasted build, you can't hit normally without better criticals.
Without better criticals you better make non-aimed unarmed build, it will be more effective, because Better Criticals is the must.
Title: Re: Critique my HTH build
Post by: Cocain on September 08, 2010, 10:56:54 am
My unarmed troll had 1 PE too, and it's a wasted build, you can't hit normally without better criticals.
Without better criticals you better make non-aimed unarmed build, it will be more effective, because Better Criticals is the must.

isnt it possible to create somekind of hybrid? half damage/half crit?

heres the perks i know i really want: Living anatomy            my doubts:  another thoughness
                                                     lifegiver x1                                    bonus hth damage ( is it worth? if so how many should i take?)
                                                     bonus hth attacks                          action boy ( for 5 attacks per turn)
                                                     thoughness x1

btw what is better? 4 attacks with 9 melee damage each or 5 attacks 7 melee damage each?
Title: Re: Critique my HTH build
Post by: Ganado on September 08, 2010, 09:14:33 pm
I like 2x Toughness and at least one More Criticals.
Title: Re: Critique my HTH build
Post by: Floodnik on September 08, 2010, 09:30:59 pm
Build that won the second place in the Pit Fights Club (http://fodev.net/forum/index.php?topic=7073.msg63793#msg63793)(Joe Metzger was just more lucky :P)
It was also doing pvp pretty well:
(http://i54.tinypic.com/2ur2t6p.png)

You could take something else than finesse if you want more damage than crippling, in example Jinxed(very funny :D), also exchanging the second lifegiver to an additional More Criticals.
Title: Re: Critique my HTH build
Post by: DSEX on September 10, 2010, 04:12:14 am
a cri. HTH build can kill the enclave soldier at the respawn point ;)
Title: Re: Critique my HTH build
Post by: Cocain on September 10, 2010, 05:10:56 am
i heard that 140% unarmed is more than enough.. is it true?
Title: Re: Critique my HTH build
Post by: RavenousRat on September 10, 2010, 10:07:13 am
i heard that 140% unarmed is more than enough.. is it true?
I can't remember it's -20% or -30% for eyes in HtH combat.
So if target has 40 AC, add 30 to it = 70.
70+95=165%.
or 155%, if accuracy penalty for HtH to eyes is 20%, but I think 20% is too low.
So if you want to have 95% to eyes to high AC players, you need ~160%.
If you want to make not aimed attacks, then 95%+40%=135% is enough.
Title: Re: Critique my HTH build
Post by: GroeneAppel on September 10, 2010, 10:11:35 am
I can't remember it's -20% or -30% for eyes in HtH combat.
So if target has 40 AC, add 30 to it = 70.
70+95=165%.
or 155%, if accuracy penalty for HtH to eyes is 20%, but I think 20% is too low.
So if you want to have 95% to eyes to high AC players, you need ~160%.
If you want to make not aimed attacks, then 95%+40%=135% is enough.
make that 170-180%, since getting blinded is pretty likely in a fight, and with 170-180% you will still have 95% at his eyes, remember being blinded puts pe to 1 (most hth already have 1 pe) but gives a -20/25% to hitting
Title: Re: Critique my HTH build
Post by: Floodnik on September 10, 2010, 07:17:30 pm
CALCULATED INFO:
For eye aimed shots with 6 PE 160% unarmed is enough for 95% hit chance(aiming at 35 AC guy).
If you still want to have 95% when being blind, you need 185%.

Didn't meet many 35 AC guys though, so 150% was enough for me. I could put the rest to Doc(higher chance to cure weakness, low cooldowns).
Title: Re: Critique my HTH build
Post by: Cocain on September 10, 2010, 09:47:34 pm
CALCULATED INFO:
For eye aimed shots with 6 PE 160% unarmed is enough for 95% hit chance(aiming at 35 AC guy).



yeah ty very much
Title: Re: Critique my HTH build
Post by: John.Metzger on September 18, 2010, 05:08:11 pm
two very simple ("power"!)builds and i still love it :) :

criticals joe °edit: this build doesn´t exist in game actually°
(http://img205.imageshack.us/img205/5975/joeunarmed.jpg)

jeo the rock °edit: (actually joe metzger in game)°
(http://img198.imageshack.us/img198/4347/jeounarmed.jpg)

perfekt chars to play totaly drunken har har har.
Title: Re: Critique my HTH build
Post by: Cocain on September 18, 2010, 11:22:36 pm
isnt joe the rock 5 luck a little random?
Title: Re: Critique my HTH build
Post by: Cultist on September 18, 2010, 11:28:49 pm
make that 170-180%, since getting blinded is pretty likely in a fight, and with 170-180% you will still have 95% at his eyes, remember being blinded puts pe to 1 (most hth already have 1 pe) but gives a -20/25% to hitting

I've always used 140% and have never had anything less than 95% chance to hit eyes.
Title: Re: Critique my HTH build
Post by: John.Metzger on September 18, 2010, 11:31:03 pm
isnt joe the rock 5 luck a little random?
hmm i don´t know what you mean.. he got everything he need..
and luck is the only balanced stats in this build.. why you want to change that?
there is big different between high hth damage build and high criticals build. check it out.

I've always used 140% and have never had anything less than 95% chance to hit eyes.

noted chance isnt real chance. you miss.
Title: Re: Critique my HTH build
Post by: Cocain on September 18, 2010, 11:36:06 pm
hmm i don´t know what you mean.. he got everything he need..
and luck is the only balanced stats in this build.. why you want to change that?
there is big different between high hth damage build and high criticals build. check it out.

noted chance isnt real chance. you miss.

why not make luck 6 for toughness or 1? 5 looks a waste to me

whats the damage average this guy can do per turn?
Title: Re: Critique my HTH build
Post by: John.Metzger on September 19, 2010, 12:26:32 am
no luck 1 cause critical failures.
no luck 6 cause this is pointless and would fuck the build.
where you wonna get this one point for luck6?  IN? ST? EN? totaly disagree ^^

without living anatomy its  5*haymaker (8-24 per hit) each turn (lets say 40-120 at least),
criticals from time to time (30-50 per hit). something like that..
try it with a stone (-1ap per attack) means 10 hits each turn (1-15? dunno exactly)
lol i never thought i wasted something ^^

no need for luck 1 cause no need for CH or PE or IN . realy simple.
no need for luck 6 cause hmm . just no need lol.. with IN 3 this build is fucked.
all other stats have to be on maximum. ST, EN, AG. as i said. simply build.
Title: Re: Critique my HTH build
Post by: Cocain on September 19, 2010, 01:47:05 am
no luck 1 cause critical failures.
no luck 6 cause this is pointless and would fuck the build.
where you wonna get this one point for luck6?  IN? ST? EN? totaly disagree ^^

without living anatomy its  5*haymaker (8-24 per hit) each turn (lets say 40-120 at least),
criticals from time to time (30-50 per hit). something like that..
try it with a stone (-1ap per attack) means 10 hits each turn (1-15? dunno exactly)
lol i never thought i wasted something ^^

no need for luck 1 cause no need for CH or PE or IN . realy simple.
no need for luck 6 cause hmm . just no need lol.. with IN 3 this build is fucked.
all other stats have to be on maximum. ST, EN, AG. as i said. simply build.


isnt the lack of toughness going to hurt u on the long run? u could remove 2 points from END to gain toughness perk. this means 21 hp in exchange for 10% resistence.. although u would have to trade 2 hth damage bonuses to get that 10% resistence also or just 1 for 5% damage resistence
or u could remove 2 point from STR and do the same thing and then compensate with drugs to maximise ur str to 10

do drugs add over max stat? for example: having 10 str then take a drug will it go to 11 or is it capped?

why 5 luck but not 4?

dont get me wrong.. im not criticising ur build.. am just interested!
Title: Re: Critique my HTH build
Post by: Floodnik on September 19, 2010, 02:48:02 pm
1 luck would be ok in a pure damage build(in example jeo the rock). He will do almost no criticals anyway.
Title: Re: Critique my HTH build
Post by: RavenousRat on September 19, 2010, 02:51:14 pm
1 luck would be ok in a pure damage build(in example jeo the rock). He will do almost no criticals anyway.
Haymaker adds 15% to critical.
So with 1 LK it'll be 16% critical.
But if you have 6 LK and some more crits, you may have almost every non-aimed punch critical.
Max possible without finesse is 25%+15%=40% in torso.
But with new Stonewall perk, knockdowns are... useless, because he'll have 10 EN and will be immune to knock downs, while critical non-aimed punch without knock downs is simply.. useless, yeah damage... but you'll deal more with SMG burst, and you get them anywhere, making non-aimed HtH build useless.
So better use aimed HtH build and aim in the eyes.
And even better don't use HtH build, but BG/SG-burster build. Right now they playing role of tanks and "melee".
Title: Re: Critique my HTH build
Post by: Cocain on September 19, 2010, 11:35:12 pm
Haymaker adds 15% to critical.
So with 1 LK it'll be 16% critical.
But if you have 6 LK and some more crits, you may have almost every non-aimed punch critical.
Max possible without finesse is 25%+15%=40% in torso.
But with new Stonewall perk, knockdowns are... useless, because he'll have 10 EN and will be immune to knock downs, while critical non-aimed punch without knock downs is simply.. useless, yeah damage... but you'll deal more with SMG burst, and you get them anywhere, making non-aimed HtH build useless.
So better use aimed HtH build and aim in the eyes.
And even better don't use HtH build, but BG/SG-burster build. Right now they playing role of tanks and "melee".

im confused again :S
Title: Re: Critique my HTH build
Post by: Dark Angel on September 20, 2010, 06:51:55 am
what about 1 LK + haymaker in the eyes? what chance to to crit?
Title: Re: Critique my HTH build
Post by: gordulan on September 20, 2010, 09:16:21 am
22%

15%+1%+6%...
Title: Re: Critique my HTH build
Post by: Sarakin on September 20, 2010, 01:30:47 pm
22%

15%+1%+6%...
+6% from what ?
Its 54.4%
Title: Re: Critique my HTH build
Post by: gordulan on September 20, 2010, 03:18:29 pm
AFAIK the formula for eyecrits is as follows.

(60*LK/10)+Crit Chance+Bonus=Final Crit Chance
therefore
(60*1/10)+1+15=22

22% crit chance according to my calculations

And, it can't be 54% chance, or anywhere near it no matter your combination, a 1 Lck character is mauled the fuck out of in terms of crit chance, crit chance is up to 72% reliant on luck
Title: Re: Critique my HTH build
Post by: Sarakin on September 20, 2010, 04:24:33 pm
AFAIK the formula for eyecrits is as follows.

(60*LK/10)+Crit Chance+Bonus=Final Crit Chance
therefore
(60*1/10)+1+15=22

22% crit chance according to my calculations

And, it can't be 54% chance, or anywhere near it no matter your combination, a 1 Lck character is mauled the fuck out of in terms of crit chance, crit chance is up to 72% reliant on luck
Its (60+4*LK)/100 * 60% = eye bonus %
Title: Re: Critique my HTH build
Post by: Dark Angel on September 20, 2010, 05:19:59 pm
Meh..

So its 22% or 54 % ?

;)
Title: Re: Critique my HTH build
Post by: RavenousRat on September 20, 2010, 05:27:58 pm
Meh..

So its 22% or 54 % ?

;)
53.4% ;p

Just look on formula.

Even with simply 1 LK and any weapon (not haymaker) it's 38.4% to crit.
Haymaker adds 15%, so 53.4%.

Edit: Oh noes, I forgot to add 1% as crit chance, so it's 54.4%.
Title: Re: Critique my HTH build
Post by: gordulan on September 20, 2010, 05:38:11 pm
that's sorta, crazy good I guess, but then again, it's in the eyes...
Title: Re: Critique my HTH build
Post by: Cocain on September 20, 2010, 07:22:10 pm
guess i wont build a pure damage unarmed char then
Title: Re: Critique my HTH build
Post by: Cultist on September 20, 2010, 08:13:32 pm
guess i wont build a pure damage unarmed char then

the only use hth ever has is insta kills because its easy to get a 95% crit rate and even that is only really useful in pve since you can't aimed shot players unless they are total newbs.
Title: Re: Critique my HTH build
Post by: Cocain on September 20, 2010, 08:51:13 pm
question.. how many crit % i need for a decent hth char?
Title: Re: Critique my HTH build
Post by: Dark Angel on September 21, 2010, 08:01:36 pm
53.4% ;p

Just look on formula.

Even with simply 1 LK and any weapon (not haymaker) it's 38.4% to crit.
Haymaker adds 15%, so 53.4%.

Edit: Oh noes, I forgot to add 1% as crit chance, so it's 54.4%.

So nice Guy, i see my Unarmed with 253 hp will not sux :p
Title: Re: Critique my HTH build
Post by: Kardia on September 22, 2010, 04:40:40 pm
Making a pure dmg melee ISNT impossible especially after the drug change (no more impossible to kill super psychoers). Pure dmg is easier
to twist around than critical melee/unarmed...for example thanks to the lesser need of skill points you could for example add 3-5 CH and
magnetic personality to have 2-3 lil helpers in pve/pvp.
 Mercs/slaves would for example help locate the critters/players when set on aggressive, so you
 know where to head towards.

Pure dmg also has another great thing about it, ap cost of attacking to be exact. With just 2 ap needed per ripper/mega power fist and 3 for super sledge,
the gun using opponent will have great pain trying to run away in TB for example... with current drug systems id say around 14ap is tops you can get,
however that joy needs you to take multiple drugs.
 Still, even without drugs with TB the opponent would have to constantly run without shooting at you if they dont want you to catch and whack them
 multiple times with your little toy...but if you do manage to catch and not die it will be almost impossible for most common builds to run away from you.

However it is rather easy for them to just blast your brains out if they have enough distance, as building pure dmg to be durable isnt easy with
 total lack of toughnesses, and living anatomy +12ap needs you to sacrifice both lifegivers (hp isnt still horribly low thanks to easy to get 10EN)
 or then giving up action boys for 250hp but just 10ap
Title: Re: Critique my HTH build
Post by: Floodnik on September 22, 2010, 07:17:22 pm
Of course it isn't impossible, but a criticals hth does much better in PvP. And for Real Time it's the only good choice.
By the way, what if your enemy you fight in turn based doesn't run, but bursts you 3 times in a row from point blank with p90? :D
Title: Re: Critique my HTH build
Post by: Cocain on September 22, 2010, 08:40:42 pm
Of course it isn't impossible, but a criticals hth does much better in PvP. And for Real Time it's the only good choice.
By the way, what if your enemy you fight in turn based doesn't run, but bursts you 3 times in a row from point blank with p90? :D

its easier to make players fall on their asses now, so hipoteticaly u just need to hit him once.. thats hes screwed
Title: Re: Critique my HTH build
Post by: John.Metzger on September 25, 2010, 07:22:23 pm
i see joe metzger is best fist fighter in that "ingamebestofsomething-list" (for a small amount of time :) iam sure ..)
so i have to say  (to avoid missunderstandings) i have changed jeo´s name to joe´s.
this season joe is the pure damage build, not jeo. build is the same, no changes.
Title: Re: Critique my HTH build
Post by: Cultist on September 26, 2010, 12:25:43 am
i see joe metzger is best fist fighter in that list (for a small amount of time :) iam sure ..)
so i have to say  (to avoid missunderstandings) i have changed jeo´s name to joe´s.
this season joe is the pure damage build, not jeo. build is the same, no changes.

Does that just mean you have the highest unarmed %?
Title: Re: Critique my HTH build
Post by: John.Metzger on September 26, 2010, 12:36:09 am
oh i dont know.. if you mean unarmed%skill, then no..
but now i see i got also the highest sum of unarmed damage.... that was a good day friends :)  :-*
best fist fighter and highest sum of unarmed damage .... joe would say : "me love it!"
Title: Re: Critique my HTH build
Post by: Cocain on September 29, 2010, 12:54:26 am
oh i dont know.. if you mean unarmed%skill, then no..
but now i see i got also the highest sum of unarmed damage.... that was a good day friends :)  :-*
best fist fighter and highest sum of unarmed damage .... joe would say : "me love it!"

i was thinking... and isnt 170% unarmed a bit over the top since hes a pure damage, isnt 130% enough?
Title: Re: Critique my HTH build
Post by: Cultist on September 29, 2010, 12:57:14 am
i was thinking... and isnt 170% unarmed a bit over the top since hes a pure damage, isnt 130% enough?

I usually have 135-150 depending on the build
Title: Re: Critique my HTH build
Post by: Cocain on September 30, 2010, 01:46:39 am
how much do you need for non aimed hits with PE 1?
Title: Re: Critique my HTH build
Post by: RavenousRat on September 30, 2010, 08:11:37 am
how much do you need for non aimed hits with PE 1?
PE doesn't affect unarmed and melee.
So for 95% non aimed unarmed/melee hit you need skill = 95+target's AC.
Title: Re: Critique my HTH build
Post by: Cocain on October 02, 2010, 09:10:22 pm
does one hander perk affect punches and kicks?
Title: Re: Critique my HTH build
Post by: Ganado on October 02, 2010, 09:11:36 pm
does one hander perk affect punches and kicks?

No.
Title: Re: Critique my HTH build
Post by: Cultist on October 03, 2010, 01:09:33 am
does one hander perk affect punches and kicks?

No but it does affect all unarmed weapons/ all melee other than hammers
Title: Re: Critique my HTH build
Post by: Cocain on October 04, 2010, 10:23:23 pm
was living anatomy recently change? i ask becouse on char planner only shows +20% on doctor skill but not the +5 damage


i come up with this build


str- 5
pe-1
end- 10
char-1
int- 6
ag-8
lk-10

small frame
good nature

toughtness x1
more criticals x3
lifegiver x1
hth bonus atack
living anatomy

what u guys think? im currently using the build from the 2nd place pit tournment but i really dont like how fitness works.. everytime i hit criticals the damage is to low, i guess u need better criticals perk to make this work but having 6 PE is a bit wastefull since pe isnt need in a hth combat

Title: Re: Critique my HTH build
Post by: Cocain on October 07, 2010, 06:07:21 am
*bump
Title: Re: Critique my HTH build
Post by: Cultist on October 07, 2010, 06:23:37 am
LA doesn't show up in the planner because it adds 5 to the end damage and not to your base damage.
Title: Re: Critique my HTH build
Post by: borse on October 08, 2010, 09:05:43 pm
was living anatomy recently change? i ask becouse on char planner only shows +20% on doctor skill but not the +5 damage


i come up with this build


str- 5
pe-1
end- 10
char-1
int- 6
ag-8
lk-10

small frame
good nature

toughtness x1
more criticals x3
lifegiver x1
hth bonus atack
living anatomy

what u guys think? im currently using the build from the 2nd place pit tournment but i really dont like how fitness works.. everytime i hit criticals the damage is to low, i guess u need better criticals perk to make this work but having 6 PE is a bit wastefull since pe isnt need in a hth combat


If using finesse, get living anatomy.
Title: Re: Critique my HTH build
Post by: Cocain on October 10, 2010, 01:51:00 am
then its not worth getting it if u dont have finesse?
Title: Re: Critique my HTH build
Post by: John.Metzger on October 10, 2010, 01:51:56 am
then its not worth getting it if u dont have finesse?

hihihihihi ^^
Title: Re: Critique my HTH build
Post by: Cocain on October 10, 2010, 02:13:31 am
hihihihihi ^^

lool what a hell is that supposed to mean?
Title: Re: Critique my HTH build
Post by: John.Metzger on October 10, 2010, 02:23:02 am
lool what a hell is that supposed to mean?

problay that our posts going to junk.. they realy deserve it!
Title: Re: Critique my HTH build
Post by: borse on October 10, 2010, 02:26:56 am
problay that our posts going to junk.. they realy deserve it!
LOL, anyway. Finesse plus LA is great. LA without finesse? you can get a way more useful perk than LA if you're not using finesse.
Title: Re: Critique my HTH build
Post by: Cocain on October 10, 2010, 07:34:34 pm
Build that won the second place in the Pit Fights Club (http://fodev.net/forum/index.php?topic=7073.msg63793#msg63793)(Joe Metzger was just more lucky :P)
It was also doing pvp pretty well:
(http://i54.tinypic.com/2ur2t6p.png)

You could take something else than finesse if you want more damage than crippling, in example Jinxed(very funny :D), also exchanging the second lifegiver to an additional More Criticals.

im currently doing this build and ive only one perk left to take

should i take more criticals like in the original build or is Living anatomy more important?
Title: Re: Critique my HTH build
Post by: Floodnik on October 10, 2010, 08:43:36 pm
Living Anatomy is just 5 damage and 20% doc... i have enough doc, i 5 and i wouldn't exchange 5 damage for more critical chance... I don't know :P
Title: Re: Critique my HTH build
Post by: Cocain on October 10, 2010, 09:04:57 pm
Living Anatomy is just 5 damage and 20% doc... i have enough doc, i 5 and i wouldn't exchange 5 damage for more critical chance... I don't know :P

its the 4th time im making a bruce lee char and i would like to nail it this time hence my hesitation

i was going to take more criticals, but then someone said LA was a must when u take finesse :S and now i dont know what to do
Title: Re: Critique my HTH build
Post by: Floodnik on October 10, 2010, 09:10:53 pm
Quote
but then someone said LA was a must when u take finesse :S
And it was just his personal feeling to say that, it's not really justified :S
Title: Re: Critique my HTH build
Post by: RavenousRat on October 10, 2010, 09:24:24 pm
its the 4th time im making a bruce lee char and i would like to nail it this time hence my hesitation

i was going to take more criticals, but then someone said LA was a must when u take finesse :S and now i dont know what to do
If you have finesse, it's more than enough for haymaker criticals.
If your LK is 10, then it's 20+60=80% to make critical hit to the eyes without any perks and 20+40=60% in the head.
Additional more critical perk will change.. well.. almost nothing, it'll be 85% and 65%, in other words, without more critical perk you'll have 16 of 20 punches in the eyes critical, and with perk 17 of 20 punches critical. So perk will mostly affect head punches, because without perk it's 12 of 20 critical, with perk 13 of 20 critical. The other thing is living anatomy perk is useless too, because 1 punch is 4 AP + if you're going to punch the eyes, then there will be more chance to bypass removing finesse side effect, these 5 damage per 4 AP is useless. If you won't do any damage at all because no bypass+finesse+target isn't bluesuiter, then dealing 5 damage is... nothing.
So it's better to take more criticals, so you'll have more chance to crit in the head. Living anatomy will go with 2 AP ranged shooting or 2 AP nonaimed melee vs immobile/laggy/afk target, not 4 AP melee range.
Title: Re: Critique my HTH build
Post by: Floodnik on October 10, 2010, 10:01:22 pm
It's a crippler btw. :P
Title: Re: Critique my HTH build
Post by: RavenousRat on October 10, 2010, 10:12:19 pm
It's a crippler btw. :P
Then scew all damage and endurance perks, and take x3 more critical, because it essential for already low % to crit to limbs.
Title: Re: Critique my HTH build
Post by: Floodnik on October 10, 2010, 10:15:31 pm
I made some compromise here, this build has 70% crit chance for arms and 3 armhits in a row, so i think it's enough. 200 hp can save your ass sometimes too. I enjoyed playing it, when i was still playing :P
Title: Re: Critique my HTH build
Post by: RavenousRat on October 10, 2010, 10:23:36 pm
I made some compromise here, this build has 70% crit chance for arms and 3 armhits in a row, so i think it's enough. 200 hp can save your ass sometimes too. I enjoyed playing it, when i was still playing :P
65% critical chance to arms is max, with x3 more crit, finesse and 10 LK.
If you have only x1 more crit, then it's 55%.

Edit: Yeah.. forgot damned Haymayker's 15%...
Title: Re: Critique my HTH build
Post by: Cocain on October 10, 2010, 10:35:52 pm
so bye bye LA, hello more criticals?
Title: Re: Critique my HTH build
Post by: borse on October 10, 2010, 10:45:54 pm
And it was just his personal feeling to say that, it's not really justified :S
Yea i only thought so with guns. forgot this was a hth build
Title: Re: Critique my HTH build
Post by: Cocain on October 12, 2010, 12:56:53 am
im not having much success with this build, could anyone told me how this build is supposed to be played?
Title: Re: Critique my HTH build
Post by: zato1 on October 12, 2010, 01:24:27 am
hth and finesse don't mix. a high skilled unarmed character makes an excellent PK, but thats about it. you have to rely on your wits and in-game knowledge and luck to obtain an advantage in a fight.

though there is something to be said for metal armor + psycho + mega power fist
Title: Re: Critique my HTH build
Post by: Cocain on October 12, 2010, 01:47:11 am
hth and finesse don't mix. a high skilled unarmed character makes an excellent PK, but thats about it. you have to rely on your wits and in-game knowledge and luck to obtain an advantage in a fight.

though there is something to be said for metal armor + psycho + mega power fist

what do you mean by high skilles unarmed character?
Title: Re: Critique my HTH build
Post by: Floodnik on October 12, 2010, 05:30:21 pm
You mostly have to depend on your personal skills, your knowledge how to play HtH.
Practice, you have to be fast and have a good mouse to pvp players on battleground :P

And dying is normal. The thing there is that you don't loose anything, you can quickly doc + fa yourself after respawning and go back to the city you were fighting in. Now it should be even easier when you spawn near the place you died.
Personally i had fun fighting snipers. When you encounter one, hide near a building corner so he can't shot you. Now get as close as possible using the obstacles that don't let him shot you, and you can go out when you are ready. Now hit him 1-3 times in his hands(thats the maximal you can do with 9 AP) and make him drop his weapon. If you aren't lucky enough, try to hide again. The weapon should be dropped in most cases since you have Better Criticals and 70% crit chance for arms, and if it is, pick it up. Now eyepunch him to ko/kd/instakill. You can try attacking his legs to cripple, but i don't think it's very effective.
You have to know when to retreat. In a middle of a hard fight you can FA + Doc yourself and continue as well as a fresh respawned player :P
Keep practicing.
Title: Re: Critique my HTH build
Post by: Cocain on October 12, 2010, 09:19:20 pm
i see.. what about vs big guns?
Title: Re: Critique my HTH build
Post by: RavenousRat on October 12, 2010, 09:22:04 pm
i see.. what about vs big guns?
Go drink or eat something while you'll see "Replication" countdown, then doc yourself on respawn point and then FA, and don't go to the same place again, till that BGer go away from there.
Title: Re: Critique my HTH build
Post by: Floodnik on October 12, 2010, 10:14:50 pm
Let him waste some AP on the first burst, just make sure you aren't 1 hex away from him, then fuck him :P
If he's a 2burst druggie, then make him burst once, hide quickly, fa, burst second time, own :P
Title: Re: Critique my HTH build
Post by: Cocain on October 13, 2010, 12:15:53 am
Let him waste some AP on the first burst, just make sure you aren't 1 hex away from him, then fuck him :P
If he's a 2burst druggie, then make him burst once, hide quickly, fa, burst second time, own :P

any equipement\drugs recomended in pvp?
Title: Re: Critique my HTH build
Post by: Floodnik on October 13, 2010, 03:23:47 pm
I never used anything. Only in events where they give you free stuff(BA/Mega Power Fist), I would also try in Hinkley(i didn't try it because it wasnt there when i was playing).
Title: Re: Critique my HTH build
Post by: John.Metzger on October 13, 2010, 03:36:34 pm
Go drink or eat something while you'll see "Replication" countdown, then doc yourself on respawn point and then FA, and don't go to the same place again, till that BGer go away from there.

best guide for that situation.
Title: Re: Critique my HTH build
Post by: Cocain on October 13, 2010, 09:55:15 pm
I never used anything. Only in events where they give you free stuff(BA/Mega Power Fist), I would also try in Hinkley(i didn't try it because it wasnt there when i was playing).

just tryed powerfist with this build in a event

not bad at all.. use bonus of haymaker to knock their asses and switch to powerfist for ultra fast damage
Title: Re: Critique my HTH build
Post by: John.Metzger on October 13, 2010, 10:30:22 pm
powerfist and spicked knuckles are allmost the same damage now.. just penetrate perk on powerfist..
not worth the 10 caps each hit.. and det.% sucks after few uses.

i use rock or spicked knuckles.
Title: Re: Critique my HTH build
Post by: theyseemetrollin on October 14, 2010, 01:16:12 am
Don't listen to them, finesse works well with unarmed because your damage is always shit so you might as well go for crippling, and 10 luck only gives great bonus to eye hits arms are still a pain.
Title: Re: Critique my HTH build
Post by: Floodnik on October 14, 2010, 10:46:16 am
Don't listen to them, finesse works well with unarmed because your damage is always shit so you might as well go for crippling, and 10 luck only gives great bonus to eye hits arms are still a pain.
Don't listen to who? Only one person in this topic said that you shouldn't take finesse. Learn2read.
Title: Re: Critique my HTH build
Post by: John.Metzger on October 14, 2010, 01:44:20 pm
there are cripplers and damagers. both are good, but you have to decide. two in one sucks anyway.
.
.
here, one normal round with the puredamager and a rock:

(http://img833.imageshack.us/img833/4308/screen14102010134634.jpg)

EDIT: or here, against deathclaw (rock again) :

• You see Cave Wall.
• You were hit in the head for 21 hit points.
• You see: Deathclaw.
• Deathclaw was hit for 15 hit points.
• Deathclaw was hit for 11 hit points.
• Deathclaw was hit for 5 hit points.
• Deathclaw was hit for 10 hit points.
• Deathclaw was critically hit for 15 hit points.
• Deathclaw was hit for 11 hit points.
• Deathclaw was hit for 15 hit points.
• Deathclaw was hit for 14 hit points.
• Deathclaw was hit for 13 hit points.

• You see: Deathclaw. He looks: Severely Wounded. (first round)

• You were hit in the eyes for 5 hit points.
• You were critically hit for 34 hit points.
• You were hit for 12 hit points.
• Deathclaw was critically hit for 12 hit points.
• Deathclaw was critically hit for 5 hit points.
• Deathclaw was hit for 14 hit points.
• Deathclaw was hit for 6 hit points.
• Deathclaw was hit for 8 hit points.
• Deathclaw was hit for 12 hit points.
• Deathclaw was hit for 13 hit points.
• Deathclaw was hit for 14 hit points.
• Deathclaw was hit for 13 hit points.

• You see: Deathclaw. He looks: Almost Dead. (secound round)

• You were critically hit in the eyes for 38 hit points, blinded and had your armor bypassed.
• You were critically hit in the eyes for 15 hit points.
• Deathclaw was critically hit for 10 hit points.
• Deathclaw was hit for 14 hit points.
• Deathclaw was hit for 8 hit points.
• Deathclaw was hit for 5 hit points.
• Deathclaw was critically hit for 22 hit points.
• Deathclaw was hit for 13 hit points and was killed.

• You have gained 1000 experience points. (and the third round is over)
 
your damage is always shit so you might as well go for crippling
not true + not the best advices..

but here a nice, small and funny example for the unarmedfinessecrippler:

(http://img100.imageshack.us/img100/428/dogi.jpg)

love it too. cheers.
Title: Re: Critique my HTH build
Post by: theyseemetrollin on October 14, 2010, 07:51:06 pm
with finesse, 2x action boy, faster hth, a rock and better crits you can have 4 aimed eye shots a turn, for pve that means you can take out almost anything one on one in tb. Any beasts die by instakill and any humans you just disarm and pick up their weapons and they become harmless.
Title: Re: Critique my HTH build
Post by: Floodnik on October 14, 2010, 08:02:33 pm
With 2 action boys. And that's a rock, so melee, not unarmed. But we could try melee too.
Title: Re: Critique my HTH build
Post by: theyseemetrollin on October 14, 2010, 08:30:29 pm
With 2 action boys. And that's a rock, so melee, not unarmed. But we could try melee too.

rock is an unarmed weapon, that's why it says punch. Even if it was melee it wouldn't change anything.
Title: Re: Critique my HTH build
Post by: Floodnik on October 14, 2010, 09:26:13 pm
rock is an unarmed weapon, that's why it says punch. Even if it was melee it wouldn't change anything.
Oh, I didnt know that O_o That's nice though then.
Title: Re: Critique my HTH build
Post by: Cocain on October 15, 2010, 12:14:55 am
Oh, I didnt know that O_o That's nice though then.

ever1 talks about rock.. whats so special?
Title: Re: Critique my HTH build
Post by: Ganado on October 15, 2010, 12:16:55 am
ever1 talks about rock.. whats so special?

Low damage, but 1 AP for rock vs 2 AP unarmed (with bonus HtH attacks). Spiked knuckles after recent boost are still better unless you are just going for low AP aimed shots, that is the only way a rock would still have a use.
Title: Re: Critique my HTH build
Post by: Crazy on October 15, 2010, 12:17:15 am
ever1 talks about rock.. whats so special?

Very low AP cost
Title: Re: Critique my HTH build
Post by: Cocain on October 15, 2010, 12:36:53 am
Low damage, but 1 AP for rock vs 2 AP unarmed (with bonus HtH attacks). Spiked knuckles after recent boost are still better unless you are just going for low AP aimed shots, that is the only way a rock would still have a use.

doesnt the rock negates the 15% crit bonus from haymaker?
Title: Re: Critique my HTH build
Post by: John.Metzger on October 15, 2010, 12:53:04 am
doesnt the rock negates the 15% crit bonus from haymaker?

sure .. you use rock... not highmaker :)
Title: Re: Critique my HTH build
Post by: Cocain on October 15, 2010, 01:03:59 am
sure .. you use rock... not highmaker :)

well that sucks.. does the character creation tool had the 15% from haymaker to the critical chances table?
Title: Re: Critique my HTH build
Post by: John.Metzger on October 15, 2010, 01:11:42 am
i guess nope... why it should...
you got other kinds of kicks and punches.. they shouldn´t count..
Title: Re: Critique my HTH build
Post by: Cocain on October 15, 2010, 01:19:25 am
i guess nope... why it should...
you got other kinds of kicks and punches.. they shouldn´t count..

one last question.. why is better criticals so importante?

whats the diference between critical hit chances and critical hit table?
Title: Re: Critique my HTH build
Post by: John.Metzger on October 15, 2010, 01:28:21 am
to be honest, i have absolutly no knowlegde with critical hit tables and all.. i just play.
but you do supercrits then.. like 250damage with one eyehit on ncr ranger.. ect.
it open a bigger possibility of damage. like an dice with more numbers.
god i realy have no knowledge heh. ask RavenousRat  ;D
Title: Re: Critique my HTH build
Post by: DSEX on October 15, 2010, 02:09:03 am
HTH build is only for pve
pvp - u wont even have the chance to get close

and there are only 2 kinds HTH build
they are cri. type or dam. type
cri. type is always better bcoz this build sure have 10LK n only use ur fist, so u have nth to lose
dam. type have to equip with mega power fist to give more dam., also wear a armor to lower the chance than gettin' kill

A HTH build is a fist master, not a doctor
u dun need sth like 100doc skill, please remember that
Title: Re: Critique my HTH build
Post by: Ganado on October 15, 2010, 02:10:53 am
Doctor skill will help an unarmed build same way it would help any other build; heal weakness, heal crippled limbs. I have Doc tagged on my unarmed build, it's really helpful, not useless.
Title: Re: Critique my HTH build
Post by: Cocain on October 15, 2010, 02:19:24 am
HTH build is only for pve
pvp - u wont even have the chance to get close

and there are only 2 kinds HTH build
they are cri. type or dam. type
cri. type is always better bcoz this build sure have 10LK n only use ur fist, so u have nth to lose
dam. type have to equip with mega power fist to give more dam., also wear a armor to lower the chance than gettin' kill

A HTH build is a fist master, not a doctor
u dun need sth like 100doc skill, please remember that


blasphemy!

hth can kick every player in their asses, the only diference is hth cant finish off their oponnents becouse they will always run away

doc is very usefull to get urself back to the fight in very few seconds

but again could anyone tell me:
one last question.. why is better criticals so importante?

whats the diference between critical hit chances and critical hit table?
Title: Re: Critique my HTH build
Post by: Ganado on October 15, 2010, 02:31:14 am
Critical hit table determines how well your Critical hit will be, not how often you get Critical hits.

For example, with 6 Luck and no Better Criticals, I have never insta-killed another player on my unarmed guy. But add Better Critical in, it becomes possible. It, overall, increases the chance to cripple limbs, knock down/out, and greater damage multipliers.
Title: Re: Critique my HTH build
Post by: Cocain on October 15, 2010, 02:56:27 am
Critical hit table determines how well your Critical hit will be, not how often you get Critical hits.

For example, with 6 Luck and no Better Criticals, I have never insta-killed another player on my unarmed guy. But add Better Critical in, it becomes possible. It, overall, increases the chance to cripple limbs, knock down/out, and greater damage multipliers.

ok better criticals boost your critical damage

so how does cripple system works?
Title: Re: Critique my HTH build
Post by: theyseemetrollin on October 15, 2010, 03:19:11 am
ok better criticals boost your critical damage

so how does cripple system works?

you get a crit on a body part then there's a roll on the crit table, high crits = cripple, low crits = more damage. You get a crit bonus based on luck so the easiest thing is blinding and the hardest is crippling arms. That's the real benefit of haymaker/more crits/finesse, crit bonus that applies to body parts. Better crits makes you much more likely to cripple.
Title: Re: Critique my HTH build
Post by: Cocain on October 15, 2010, 03:39:23 am
you get a crit on a body part then there's a roll on the crit table, high crits = cripple, low crits = more damage. You get a crit bonus based on luck so the easiest thing is blinding and the hardest is crippling arms. That's the real benefit of haymaker/more crits/finesse, crit bonus that applies to body parts. Better crits makes you much more likely to cripple.

i can buff arm crit chance up to 80%, that means i get 80% chance of hiting a crit on the arms, how does the roll between highcrits(cripple) lowcrits(more damage) work?

how much does better criticals improve my rolls? 20%?
Title: Re: Critique my HTH build
Post by: DSEX on October 15, 2010, 04:28:51 am
Doctor skill will help an unarmed build same way it would help any other build; heal weakness, heal crippled limbs. I have Doc tagged on my unarmed build, it's really helpful, not useless.

I agree with u, but wht i mean is u dun need high doc skill
Especially with a high LK build char., if u hav 10LK, only 70-90doc(even lower) can do the same job

And one more thing to remind everyone who is goin' to start a cri. build char.(not only HTH)
its a lot better to take "better cri." perk once u reach lvl9, bcoz it helps lvl up easier
Title: Re: Critique my HTH build
Post by: theyseemetrollin on October 15, 2010, 07:51:28 am
i can buff arm crit chance up to 80%, that means i get 80% chance of hiting a crit on the arms, how does the roll between highcrits(cripple) lowcrits(more damage) work?

how much does better criticals improve my rolls? 20%?

Well if you look at the critical fail tables there's 6 possible outcomes dependent on your luck. so low luck you get something like the bottom four, high luck the top 4. Crippled would be the top tier, so if you have 10 luck and better crit it stands to reason that you'll hit the max bracket more often on the crit table. As for getting the crit in the first place, you have

60% Eyes
40% Head
30% Groin
30% Arms
20% Legs
(with 10 luck) plus more crits, finesse etc. with max possible crit(more if you are unarmed) being that plus 25% plus the 10% for luck(I think its not included in the bonus %)

so for arms you have basically 55-65% chance to crit, then maybe 1/3 chance to cripple (roughly)

for haymaker just tack on 15% to those calculations
Title: Re: Critique my HTH build
Post by: RavenousRat on October 15, 2010, 09:49:29 am
you get a crit on a body part then there's a roll on the crit table, high crits = cripple, low crits = more damage. You get a crit bonus based on luck so the easiest thing is blinding and the hardest is crippling arms. That's the real benefit of haymaker/more crits/finesse, crit bonus that applies to body parts. Better crits makes you much more likely to cripple.
Well if you look at the critical fail tables there's 6 possible outcomes dependent on your luck. so low luck you get something like the bottom four, high luck the top 4. Crippled would be the top tier, so if you have 10 luck and better crit it stands to reason that you'll hit the max bracket more often on the crit table. As for getting the crit in the first place, you have
Your LK does nothing with critical rolls, crippling and blinding, it only affects score critical hit or not, it doesn't affect critical roll or any other rolls in critical effect on your target.
Victim's LK gives protection against blinding, instakill and bypass, and EN against criplling and knocking down and out. Don't know what affect weapon drop, probably EN or nothing, but anyway there must be a roll, because it's not 100% drop even if attack to arm was critical.
Better criticals will allow to you atleast weapon drop chance if you critically hit target into arm, and more chance to score crippling critical, but anyway it won't affect victim's EN roll against it, so % to avoid crippling will be the same.
Better criticals is one of the best perks ever, so there must be no doubt taking it. Also with more than 100 critical roll into arm it shouldn't have a roll at all, and 100% cripple hand + 100% or roll on bypass and it's possible only with better criticals perk. Anyway bypasses into arms are common, so finesse for arms isn't that bad, because not only bypasses, but also damage into arms so low, so it's almost no difference between finesse and non-finesse, victim will laught at your damage anyway, so better criticals perk is good for crippler, well.. it's good for anyone who's going to do critical hits and criticals without this perk are... not good criticals, so it's must-have 9th level perk.
It gives 20 to critical roll, so you'll have 20-120 instead of 0-100, so you'll have only 1% (20) for lowest critical effect possible and 20% that you'll surely cripple hand and probably bypass. As I noticed every 2nd critical shot into hand is bypass, so it's like from 70 or 80 roll to bypass, means that without better critical you'll bypass only once out of 3 or 4 critical hits and with perk 1/2 of hits will bypass, of couse it's also dependant on target's LK.
Weapon drop has a roll and may be it's chance increases with higher critical roll, but anyway with better criticals perk you'll always start from 2nd critical effect atleast, so atleast weapon drop will be almost always if you scored critical.
60% Eyes
40% Head
30% Groin
30% Arms
20% Legs
(with 10 luck) plus more crits, finesse etc. with max possible crit(more if you are unarmed) being that plus 25% plus the 10% for luck(I think its not included in the bonus %)

so for arms you have basically 55-65% chance to crit, then maybe 1/3 chance to cripple (roughly)

for haymaker just tack on 15% to those calculations
Yes, it's not included, so with 10 LK you'll have 30+10-40 chance to score critical to arm. With Haymaker it's 55% and with x3 more criticals it's 70%, and with finesse it'll be 80%.
80% isn't that bad, because it's the same as sniper 10LK+x2 More critical shooting in the eyes.
The only problem that you'll be dead in 95% cases, because you aren't shooting but.. punching. It's good if you have a backup, and you're wearing bluesuit, so noone would care about you and while they are shooting your friends you'll cripple thier arms, but anyway it'll be easier to make SG/EW pistol build for crippling, and forget punching.
Title: Re: Critique my HTH build
Post by: Floodnik on October 15, 2010, 12:48:29 pm
You should check Fallout 2 critical tables:
http://falloutmods.wikia.com/wiki/Critical_hit_tables
FOnline has almost the same tables, the difference is in Player tables(bottom of the side). These have been totally changed, so you can't rely much on what is written on this site for PvP. But that will give you the view on critical tables, how they work. Also you may check them for PvE, it's useful if you want to know where to aim for quick death ;)

Quote
20-120 instead of 0-100, so you'll have only 1% (20)
Wrong, it will be 21-120 instead of 1-100, so there will be 0% chance for the lowest effect :D
Title: Re: Critique my HTH build
Post by: RavenousRat on October 15, 2010, 04:53:56 pm
Wrong, it will be 21-120 instead of 1-100, so there will be 0% chance for the lowest effect :D
Why? It adds 20 to roll.
0+20=20, not 21.
100+20=120.
So it's from 20 to 120.
It doesn't add 21 to min and 20 max dice.
Title: Re: Critique my HTH build
Post by: Crazy on October 15, 2010, 04:58:35 pm
Why? It adds 20 to roll.
0+20=20, not 21.
100+20=120.
So it's from 20 to 120.
It doesn't add 21 to min and 20 max dice.

Quote
The critical hits are chosen by rolling a random number in the range [1, 100], adding 20 if the player has the Better Criticals perk (technically, the crit table modifier stat, which Better Criticals adds 20 to, so other critters can have modifiers)

Base roll is 1-100, so, yes 21.
Title: Re: Critique my HTH build
Post by: RavenousRat on October 15, 2010, 05:00:44 pm
Base roll is 1-100, so, yes 21.
Damn it, FOnline killing original fallout! It's 0-100 in Fallout 1 and 2. AAAA.
Title: Re: Critique my HTH build
Post by: Floodnik on October 15, 2010, 05:01:33 pm
Why? It adds 20 to roll.
0+20=20, not 21.
100+20=120.
So it's from 20 to 120.
It doesn't add 21 to min and 20 max dice.

Quote
instead of 1-100

And...
Damn it, FOnline killing original fallout! It's 0-100 in Fallout 1 and 2. AAAA.
Who told you that? It was 1-100 from what i know...
Title: Re: Critique my HTH build
Post by: theyseemetrollin on October 15, 2010, 07:47:05 pm
how do you roll a 0 on a dice without the universe imploding?
Title: Re: Critique my HTH build
Post by: RavenousRat on October 15, 2010, 08:55:54 pm
how do you roll a 0 on a dice without the universe imploding?
Ah damned wiki always lying then, these wikies always lying.
Actually it's true.. it's a roll.. and it can't be 0... because it's a roll, need to kill that person who writing wikies for fallout1 and 2.
Title: Re: Critique my HTH build
Post by: Floodnik on October 15, 2010, 09:47:44 pm
Where did you read that? Maybe it was written well, but you just misunderstood. Or... Give the link, please?
Title: Re: Critique my HTH build
Post by: RavenousRat on October 15, 2010, 10:09:58 pm
Where did you read that? Maybe it was written well, but you just misunderstood. Or... Give the link, please?
http://falloutmods.wikia.com/wiki/Critical_hit_tables
Title: Re: Critique my HTH build
Post by: Floodnik on October 16, 2010, 02:09:26 pm
As I thought - it was your misunderstanding. For me, everything here is written correctly. Kthxbye.
Quote
The critical hits are chosen by rolling a random number in the range[1, 100], adding 20 if the player has the Better Criticals perk
Title: Re: Critique my HTH build
Post by: RavenousRat on October 16, 2010, 03:45:32 pm
As I thought - it was your misunderstanding. For me, everything here is written correctly. Kthxbye.
Sorry, just noticed, wrong link...
http://falloutmods.wikia.com/wiki/Critical_hit_tables
this one.

Edit: wtf, it changes link itself, it'll write it.

h t t p : / / fallout . wikia . com / wiki / Critical_Hit
Title: Re: Critique my HTH build
Post by: Floodnik on October 16, 2010, 03:48:14 pm
Yep, fail indeed.

BTW. Have you been drinking?
Title: Re: Critique my HTH build
Post by: RavenousRat on October 16, 2010, 03:55:11 pm
That's what happens when I copy it from my browser or type manually and then pressing Preview. It automatically adds "mods" after fallout and "tables" after Critical_hit, and it's totally different link, in my not changed link that I had to type manually it starts from 0-20 1st roll, so it's 0, not 1 ;p

http://img510.imageshack.us/img510/3263/22322772.png
Title: Re: Critique my HTH build
Post by: devideby0 on November 24, 2010, 03:52:29 am
Sorry to bump an old thread, but I have a question. Can critical chance be 100%? or does it capped at certain %?

lets say i have 10 luck + fineses, = 20%, haymaker=15%, eye shot=60%, more critical=5% -> total is 100%. Is this correct?
Title: Re: Critique my HTH build
Post by: Ganado on November 24, 2010, 06:08:41 am
Capped at 95%.
Title: Re: Critique my HTH build
Post by: devideby0 on November 24, 2010, 06:35:29 am
ok thanks for clearing that up.  you just save me a free perk slot
Title: Re: Critique my HTH build
Post by: Phallus Erectus on November 28, 2010, 06:20:45 pm
Critique this:

S 6
P 5
E 6
C 1
I  5
A 10
L 10

Small Frame, Bruiser

Unarmed, FA, DOC

Bonus HtH Attacks, Lifegiver, Better Criticals, More Critical, Stonewall, 2X Toughness

Using Haymaker I get 90% crit chance to eyes.
Title: Re: Critique my HTH build
Post by: Floodnik on November 28, 2010, 06:49:55 pm
Bruiser... And better criticals... Lol!
Title: Re: Critique my HTH build
Post by: Phallus Erectus on November 28, 2010, 08:45:36 pm
Bruiser... And better criticals... Lol!

I think you're confusing Bruiser with Heavy Handed.
Title: Re: Critique my HTH build
Post by: Floodnik on November 28, 2010, 08:47:19 pm
Oh indeed I am, well. But I think Bruiser is a waste anyway. Even the wiki says:
Quote
This trait adds you 2 points of Strength but lowers your Action Points by 2. In other words for 2 points of Strength you lose 4 points of Agility. Don't take it unless you are making some very, very specialized character...
Well, it's useless for ALL characters, there isn't such a possibility it would be good... Lol.
Title: Re: Critique my HTH build
Post by: Ganado on November 29, 2010, 02:13:05 am
Yeah, since you have 10 AG, getting bruiser would make it so you would have, in essence, the same as 6 AG. 4 points wasted when you only get 2 extra.

Also, you can't have Better Critical with 5 PE. You need 6 PE. So either make it 1 PE or 6 PE. Nothing between.